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Unread 05-28-2011, 04:46 AM   #61
Overcast
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They typically use magical swords when they don't use staves. And those magical swords turn them into monstrosities. Terrible terrible monstrosities.
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Unread 05-28-2011, 04:51 AM   #62
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Sweet. I'll be looking forward to leveling up to a point where I can get one o' them thar magical monstrosity swords.
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Unread 05-28-2011, 09:40 AM   #63
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You technically can get a Strength Statistic, but I don't recommend it. You'll pretty much only be using it for your swords. (Or Center/Imbue if you get it, which is technically renewal but better if you have the statistic. But I personally think it splits your stats way too thin especially as you're already effectively wasting -15% on renewal anyway and then another 15-25% on Strength so your other stats suffer.) You can easily dominate with magical swords though, Rune Sword will be nightmarish in your hands.


Now of course, you could do it if you were going for an Elincia style character... but thats an entirely different issue. It'd have to be worked on way different than your standard troubadour if you wanted that.
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Unread 05-28-2011, 09:55 AM   #64
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Quote:
Originally Posted by PhoenixFlame View Post
Sure, but seeing as we have 14-16 characters at the moment, which is pretty much the deployment limit or greater for /all maps/, no further characters will be accepted. (Mauve can come, though.)

Except as replacements, of course.

Now I have to figure out how to reasonably challenge 14-16 level 1 characters in a prologue without killing any of them. Nngh
Split the 14-16 players into 2-4 different groups, depending on region (with some of the more underrepresented ones lumped together), and have them fight in different maps until we gradually join together?
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Unread 05-28-2011, 10:18 AM   #65
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But the some people won't be protected by the J-man. Also how many missions before you guys run across me?
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Unread 05-28-2011, 10:24 AM   #66
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Originally Posted by Loyal View Post
Split the 14-16 players into 2-4 different groups, depending on region (with some of the more underrepresented ones lumped together), and have them fight in different maps until we gradually join together?
Yeah, you can buy strength but it's not a primary stat for you and you will not have a high cap for it ever, regardless of your promotions (low 20's, probably 22) Also it's only useful for your swords, and you can use magic swords to better effect anyway.

Not gonna work. AND I need different maps. But Arhra pointed out that you can be on the same map and still be 'seperated', I just need to put terrain barriers between you or make you start in different corners of the map (Like Renvall Castle with Eirika and Ephriam, I suppose)

Sir Heinlein'll stick with Mekre, and General Madeen (The current knight commander) will probably be on Arhra's character's end (as Arhra is going to be our princess) but seeing as he's 1.) A General and 2.) The Knight-Commander, he won't be escaping with you.

Overcast's character'll probably be one of the enemy reinforcements in that chapter and rapidly come to understand that he's not getting paid nearly enough and that his employers seem to care little for his survival.
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Unread 05-28-2011, 12:01 PM   #67
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>_> Just hope we don't accidently crit when we meet/fight him. Or he's going to need to roll a new character!
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Unread 05-28-2011, 12:20 PM   #68
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Technically there's several ways we can avoid killing him, usually if you do it right you can get the chance to talk to someone before they actually engage in combat, unless its their turn when they do so.

Which actually makes me wonder, will Overcast be in control from the get-go? Or will it run on AI power until he switches to our side?
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Unread 05-28-2011, 12:43 PM   #69
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Well, let's see... In FE6 and 7, the units you'd use to recruit Rutger and Guy had higher movespeed than them. In FE8, Joshua would refuse to attack your female units (including his recruiter Natasha).

Though it may also be possible for Ovie's character to join of his own volition on the enemy phase. Depending on how it's written.
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Last edited by Loyal; 05-28-2011 at 12:45 PM.
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Unread 05-28-2011, 01:29 PM   #70
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Menarker: It's far more likely he'll crit YOU, seeing as he has killing edge.

I'm considering having Raelyn use her Shiida-magic on him. That said, Ovie can probably handle himself (I trust him anyway) on some green units before you get to him. Or he can join himself if he tries to attack someone he would normally have a [talk] option with. Because he's Nabarl, this is probably every female character, as they tend to have a "I don't fight girls" code.

(Fortunately he's not Ira, starts with shooting star sword at level 1, and requires you capture the castle he's defending before being able to recruit him. Anyone notice the females of this archetype are harder to recruit? Marisa's harder than average too. Or Karla, since Bartre (Who uses axes) has to fight her in the arena and not die.)

Okay, so, speaking of the prologue chapter, here's how I intend to do things:

I'm going to make a map in mappy, and then use paint to drop tokens in for your characters (at least until I can get photoshop running so I can use sprites). Each 'phase' will have it's own post and map update.

You'll declare your actions and I'll resolve them as soon as possible, editting unit hp and position in text so other players know what's happened so far that phase. Because it's a lot of work, I'll only update the map picture on a new phase, but it should be easy to tell where everything is, as moved units will have a (Moved +x, +y) next to their names in the unit overview pane.

Speaking of that, I'll give a unit overview pane listing every unit, their equipped weapon(s) and derived statistics so you can R-button people at-a-glance.

There's a time limit for each phase, which at shortest will be when everyone's finished, likely be 24 hours, and possibly if I'm busy be longer. If you fail to move by the end of the phase time limit, I will NPC your action to ensure the game does not grind to a halt. You will be moved semi-intelligently according to party strategy, avoiding risky gambits.

I hope to start sometime tomorrow or the next day, providing Mauve and Arhra finish by then.
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Last edited by PhoenixFlame; 05-28-2011 at 01:35 PM.
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