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Unread 12-05-2009, 12:10 AM   #71
Krylo
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Seems like a good idea to me.
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Unread 12-05-2009, 12:16 AM   #72
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Clothes won't change, unless it's a plot point. Though, I'd prefer that the type of clothing you wear matches the type of armor you're wearing.

For instance, no running around in bikinis if you're supposed to be wearing heavy armor.

Also, I'd like to thank everyone for their help so far.
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Unread 12-05-2009, 12:19 AM   #73
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Originally Posted by phil_ View Post
Hey, Overcast, your INT's two too high. Humes are stuck at 10 max for attributes at first level (p. 4). Bard, Red Mages can't use shields, 'cause shields are heavy armor (p. 103) unless you're a White Mage with Shieldbearer (p. 64). Also, you need to have at least one point in Light Armor skill in order to get the +1 STR from your Temple Cloth and not take a -2 penaltiy to "actions," whatever that means (p. 76). I'm sorry to nitpick, I invite fine combing of my sheet for errors.
On it. Thanks.
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Unread 12-05-2009, 12:22 AM   #74
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Geh, forgot that little bit. Kills my thoughts on upping his intellect since it offers no serious bonuses to start with and I'd be better off adding to it as he levels up.

Caspin is taking a back and forth stance with, "He wears whatever light armor he has on, but white no matter what color it is supposed to be." but since we can wear whatever we want I'm keen to changing it up.
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Unread 12-05-2009, 12:33 AM   #75
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...That's actually kinda creepy.
Yeah, weird moment of synchronicity or something.
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Also, we need a White Mage.
All right, if one is needed I suppose I can fill that slot, unless we've got too many people for Truce to deal with already.
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Unread 12-05-2009, 12:52 AM   #76
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Hey, Truce, how long have we been members of the Adventurers Guild, and should we all know each other at the beginning of this?
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Unread 12-05-2009, 12:53 AM   #77
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I've mentioned it to a couple people already, but I'm going to break everybody up into smaller groups, so I don't mind having more people sign up. Just don't expect me to be posting to multiple times everyday; even if we had just one small group, I wouldn't be able to do that. I will aim to post consistently though.

The format of the game, as I've said before, is a series of missions handed out by the guild. At first, I'll assign you to a mission on what I feel are somewhat balanced teams, but hopefully we'll be able to mix and match later. It might even be necessary, if some people can't make it to a game.

Phil: You're all relatively new members, roughly a year in the guild. While you should know each other though, you don't have to be friends with them; merely acquaintances unless you discuss it with someone else.

Last edited by Truce; 12-05-2009 at 12:58 AM.
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Unread 12-05-2009, 01:30 AM   #78
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I decided on my spells. I might change Swift Etude to Herculean Etude if we get more than one front-line fighter. krogo's like the only guy who uses STR for damage. Also, screw you making animate objects at no cost is too cool to pass up.
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Unread 12-05-2009, 01:43 AM   #79
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Quote:
Originally Posted by Krylo View Post
Evasion is dex rating, not dex score, so I'm pretty sure this should be 3+6+1, so you'd have 10 not 16.
Thanks for pointing at it. Correcting.
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Unread 12-05-2009, 02:04 AM   #80
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Ok, appearance and background have been added. I'd say my sheet is finished.
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