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Unread 01-20-2010, 03:25 PM   #71
krogothwolf
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You do that and you'll join them. Morals or not, murder of a captive isn't something I'm going to let you do when it isn't warranted.
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Unread 01-20-2010, 05:31 PM   #72
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Next plan of action! Liflo and me have the same/highest computer use skill. Since there is a terminal in that office, I suggest he goes in and tries to lock down the facility so guard reinforcements can't catch up to us. Let's face it, they know we're here and we can't fight a battalion of guards. Velmont and Jolis will Will secure a ship, with Velmont's lock picking and Jolis' computer use and piloting, this shouldn't be an issue. I assume Jack will want to lead the way, so he can be back up if there are any other guards in the hanger. I suggest putting Miraxi as a lookout incase we need to drop everything and run, and placing George to guard Liflo.

The opportunity to take a hostage is very unlikely, and would probably be waste of time. And the way Jolis is, he doesn't mind killing and murder so much as he needs a logical reason(money, women, they want to kill him) for it. Murdering a captive is a little too hot for him and would disapprove as well. Although doing so wouldn't make him angry so much as leave. And Team Pansy could always use a pilot!
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Unread 01-20-2010, 07:04 PM   #73
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Quote:
Originally Posted by CABAL49 View Post
I suggest putting Miraxi as a lookout incase we need to drop everything and run, and placing George to guard Liflo.
Personally, I'd suggest you start by getting to the room. Don't forget the ship codes either, since you need those to make your ship start, when that's done, well, take it from there! 'Cause, you know, counting on hacking the security system of a prison and making it dance on your whim - or just shutting down the bloody turrets - might be a really big if.

If you can manage either?

Great!

If you can't?

Run fast!

Also splitting up's just a bad idea. You guys are all low level!

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So Team Pansy gets drugs, money, and guns. Team Badass gets sent to prison, a dead droid, and a pissed off guards/turrets.
Remind me, which of us wouldn't kill the guards to escape a prison because that was wrong?
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Unread 01-20-2010, 09:19 PM   #74
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Quote:
Originally Posted by Teal Mage View Post
Personally, I'd suggest you start by getting to the room. Don't forget the ship codes either, since you need those to make your ship start, when that's done, well, take it from there! 'Cause, you know, counting on hacking the security system of a prison and making it dance on your whim - or just shutting down the bloody turrets - might be a really big if.
My plan is for after we shoot the turret and guard down. It is the only plan of action since the guard is in the office.


Quote:
Also splitting up's just a bad idea. You guys are all low level!
Again, this is for after the guard/turret. If there was any guards in the hanger, I am sure they would have noticed the explosion and investigated. My plan is to overwhelm the turret and guard then shut the place down to prevent reinforcements. If we let the guards regroup, it won't matter if we are together or not. We would all die.

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Remind me, which of us wouldn't kill the guards to escape a prison because that was wrong?
I was joking there. Also, there is a line in my mind between murder and drugs.

Edit: I was also trying to point out that your team is doing much better than ours at the moment.
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Unread 01-20-2010, 10:33 PM   #75
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Short post is short, but still a post.

Time limits suck.
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Unread 01-20-2010, 10:45 PM   #76
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My post is even shorter, but I wanted to give Nicholai a chance to be annoying, and agree to leaving the ship.

edit: Ok, I thought up enough repetitiveness in speech to make the post longer

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Unread 01-20-2010, 10:48 PM   #77
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You do that and you'll join them. Morals or not, murder of a captive isn't something I'm going to let you do when it isn't warranted.
But there would be a reason. If they chase us, we can shoot people out the airlock at them. Nothing is more demoralizing than one of your friends splattering on your windshield.
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Unread 01-20-2010, 11:02 PM   #78
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But there would be a reason. If they chase us, we can shoot people out the airlock at them. Nothing is more demoralizing than one of your friends splattering on your windshield.
"Lock subsystem: Life Support"

No sense taking prisoners anymore, commander.
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Unread 01-20-2010, 11:06 PM   #79
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Alright, so my wife is being induced tomorrow to force our little wee one to come out. I may or may not be able to post to much between thursday morning and saturday sometime. Will try to pop in to add anything if ours advances somewhat. It just all depends on how much hospital time they wish her to have.

Also, I don't think tossing out crewmen from the airlock would have the desired effects you'd want. And unnecessary and cold blooded murder is not something Velmont will allow.
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Unread 01-20-2010, 11:18 PM   #80
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Quote:
Originally Posted by Dauntasa View Post
But there would be a reason. If they chase us, we can shoot people out the airlock at them. Nothing is more demoralizing than one of your friends splattering on your windshield.
The probability of hitting another ship with a body is the equivalent of trying to shoot a sewing needle 100 meters away.

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Alright, so my wife is being induced tomorrow to force our little wee one to come out. I may or may not be able to post to much between thursday morning and saturday sometime. Will try to pop in to add anything if ours advances somewhat. It just all depends on how much hospital time they wish her to have.
Pfft! Excuses. Just kidding. My sister's kid was born a week from yesterday. Hers was induced too, and it still took the little bastard about 15 hours to get here. Have fun daddy.
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