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Unread 01-05-2011, 01:33 PM   #71
Dracorion
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It only seems complicated because you've been out of it for so long, you lazy bum.
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Unread 01-05-2011, 01:50 PM   #72
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Hmm...
Okay, I've made a resolution. I'm really, REALLY going to nerf CCC after this battle's over.
...
Until then?

Better use what little time I have left, right? >: ]

Edit: That is to say, plan coming in two minutes. Lemme just laugh evilly.

Edit2: One more thing. How much rage does Kurika have now?
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Unread 01-05-2011, 01:54 PM   #73
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She was in the backrow after being injured (but not knocked out) in the first turn for at least three rounds. So following enforcer rules, she should have had 100 rage BEFORE Second Wind (Which ignores rage cap). Thus, she should have 150 rage.

Last edited by Menarker; 01-05-2011 at 01:58 PM.
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Unread 01-05-2011, 02:10 PM   #74
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where doing it man
where MAKING THIS HAPEN
Quote:
Impact: CCC
Whitney: Sunny Day
Volbeat: Helping Hand Impact
Kurika: Devils dance on Sergeant B
Impact: CCC again
Volbeat: Helping Hand Renny
Impact: Flamethrower on Footsoldier C. STAB, Super effective, weather, helping hand give him a multiplier of 9, for a 130 power attack
Lola: Double Attack boosters on Renny
Renny: Paradigm Shift, Psycho cut on Foot Soldier B: Stats get quadruply boosted, Plus Stab, plus super effective attack, for a 70 power attack
Togekiss: Heat Wave on Foot Soldier A and Engineer A
Mirror: Build 2 Fire evoliths. Both use eruption on Foot Soldier A and Engineer B.
Whitney: Psychic on Foot Soldier B or C, whoever isn't dead yet. If both are, hit Health Fountain. If neither are, hit C
Mirror: Ground Cluster on Health Fountain. If that's not vulnerable, hit Foot Soldier B. If B's dead, hit C.
Kurika: Devils Dance on Medic A


>: ]

Unless Drac starts acting like a huge douche, that should kill all the foot soldiers, a sergeant and all their specialists.

Edit:
Also, Impact's equipment:
Weapons: Fire, Ice, Ground, Fighting, Dragon, Poison
Armor: Fire, Fighting, Poison
Accessories: Adrenaline boost, ???

Last edited by Geminex; 01-05-2011 at 02:15 PM.
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Unread 01-05-2011, 02:13 PM   #75
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SHIT MAN.

SHIT.

LOOKIT THIS.

THIS IS ME PUTTING MY FOOT DOWN. LIKE A HUGE DOUCHE.

C,C&C only once per turn, cocksucker.

Also, screw it. Impact's team has 100 Rage. Fuck you.

EDIT: And one Evolith per turn.

Feel free to appeal to AB if you like.
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Last edited by Dracorion; 01-05-2011 at 02:15 PM.
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Unread 01-05-2011, 02:15 PM   #76
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How come? Free action.

I mean, I'm fine with changing the rules. But before you implement rule changes, maybe let us know?
And why just one evolith?

I mean, I kinda sorta understand CCC, though I don't agree.
But why the evoliths?

Last edited by Geminex; 01-05-2011 at 02:18 PM.
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Unread 01-05-2011, 02:18 PM   #77
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Because more than once is ridiculous.

You cannot imagine how ridiculous.

And because I'm the fucking GM. Not kidding the slightest bit, here.

EDIT: As for the Evoliths... hm, let's call it logic at work. As in, it takes Mirror too much time to build one that she can't build another in the same turn before the enemies attack.

... What? I never said I was a good GM. In fact, I said exactly the opposite.
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Unread 01-05-2011, 02:20 PM   #78
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... Hold on...

First, Devil's Dance counts as a fighting type move, which Sergeants are resistant to. There is thus a 50% chance of the OHKO move failing.

Secondly, just to clarify, Impact will be hitting with a power of 877.5 for Flamethrower. (Not objecting. Just saying the math)

Thirdly, what do you mean by stats get quadruply boosted? Paradigm shift doubles the base stats which then get altered by stat boosts if any. Yes, the Attack stat ends up quadrupled though.

Fourthly, can we get a speed rating on the Foot Soldier to compare crit rating? Renny's Psycho Cut is an increased crit move and Renny is equipped with Razor claw for yet another Crit boost. So, if Renny is faster, he has around 50% chance of doing double damage that ignore any bonuses or debuff.

Fifthly, Gem, you forgot to take in account Renny's Pokebrid Action. Renny can either:
A) Confuse an opponent
B) Reduce a foe's defense stat by 1.

Sixthly, Shouldn't Lola spend a little rage since she is likely to get hit? Maybe have one of those Attack boosters be paid with rage and she can use something like Reflect to reduce physical damage to herself and to Renny and Togekiss. (Effects herself and 2 nearby)

Lastly, the foes have two evoliths despite only one engineer. ^^; Normally, there are two mechanic slots for our team anyways. I don't really see a problem. Worth asking AB though.

Last edited by Menarker; 01-05-2011 at 02:25 PM.
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Unread 01-05-2011, 02:20 PM   #79
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How ridiculous, though? It's no different than using it once when we've got a full set of enforcers. I specifically designed it so it'd be modular like that.

Edit:
And where does it say that devil's dance is fighting type?
I checked the document. Doesn't mention fighting type. It's a OHKO technique, why does it even need a type?
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Unread 01-05-2011, 02:27 PM   #80
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OHKO typing matters because of immunities/success rate. Remember when we had Kurika use Devil Dance against that Wonderguard Bibrarel Pokemerc? That was because it was normal type and her move (or rather she) could be considered fighting type. Also, Horn Drill would not work on Ghosts and Fissure would not work on Flying. That sort of thing.

Resistance effects success rate negatively if I recall correctly, just like how weakness doubles the chance of something happening.

Also, Drac why can't Kurika have 150 rage? It's completely in keeping with the rules. 3 turns in enforcer slot while conscious = 100 rage. Second Wind adds 50 rage while breaking cap. 150 rage. Simple steps.

Anyhow, got to go for now. See you guys a bit later

Last edited by Menarker; 01-05-2011 at 02:33 PM.
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