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Unread 05-18-2010, 11:22 PM   #81
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Originally Posted by Lady Fire Dove View Post
It's interesting how most of your fond memories involve combat, Krogo, whereas mine don't ... and it's funny how you like the city parts of a campaign less ... those are my favorite parts! I comletely thrive on the character interaction.

Out of curiosity for anyone else reading this, in addition to wanting to hear more fun character memories, I'd love to know:

Who tends to prefer the combat adventures and who tends to prefer the character-driven ones?
I enjoy the city ones, but the stories really aren't as awesome to tell as combat ones. I mean, I could tell you how I haggled the merchant down on price of the full plate, or how while escaping from a group of assassin's I cast light on a stone then threw it away and spooked the common folk. But it's no where near as exciting to spin the tale of how the Mighty Dwarf Cleric did expand his mass and lay waste into the hell spawned enemies of they party with his mighty warhammer that was forged by the gods and smite them with mighty swings that would have uproated a tree. Really, when it comes to story telling combat is far more exciting to go into detail. My Cleric does have a reputation in the City of burning things that has the common folk avoid him at all costs, it's quite funny to see them part before him as he strolls down the street, clanking in his new armour with a feverish gleen in his eyes!
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Unread 05-18-2010, 11:43 PM   #82
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I'll be honest I like the character moments more than I do the combat moments. This is primarily driven by three facts.

1) My dice hate me
2) My DM's dice hate me
3) I get in bigger trouble due to the inability of NPCs to see that I really am a great guy.

My last long term character was a 2nd edition fighter/thief with both versions of the swashbuckler kit. He was a ladies man and after our first night of play (in which I enjoyed the pleasures a barmaid had to offer inside a barn) the cattle sex jokes wouldn't cease (unfortunately the others in my group have a hard time separating character knowledge from player knowledge especially if they can accuse me of raping a cow).

We then went to our ship to meet with the captain. We toasted our maiden voyage and I was assigned to pull anchor. The paladin was kind enough to assist me, so while he got in front to help hoist the anchor up, my character kicked back and enjoyed the rest of his wine while making the occasional arm motion to simulate anchor pulling in case the paladin saw his shadow or turned around slightly.

I was in another game in which a friend of mine and I decided to play twin sisters. I was a priestess while she played a witch (2nd ed mage kit). We had to play out a brief prologue where she broke into a house and I followed to pull her back out. We were discovered when we broke into a fight in the middle of the living room (we were 10 years old). The owner of the house (another player) was found by the town guard holding my friend up by her shirt with a broken bottle to her throat (he drew a picture it was great).

We did the normal shenanigans twins do like pulling a switch and (years later from the prologue) attempting to seduce the captain of the guard into releasing our friend (the guy whose house we broke into) from jail.

Our DM is a black guy who is racist against black people so as a joke we wrote a character into our backgrounds that he would have to play as a NPC. We made her as stereotypical southern black nanny as we could and rolled with laughter when he did an amazing job playing her.

My next character is going to be starting at level 10 which leaves me a hard choice. Take advantage of a level I don't usually get to play due to games ending prematurely and pick a mage, or roll the charlatan bard kit for lulz.

Edit: The cow I was accused of raping was in fact a reference to a literal cow, not the size of the barmaid.
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Unread 05-19-2010, 07:41 AM   #83
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Originally Posted by Lady Fire Dove View Post
I comletely thrive on the character interaction.
OH MY WORD, does she ever.

Me: Oh, hey, I'mma GM, just hanging out and populating my world with semi-realistic moderately interesting characters.
Her: Ooh, that one's neat, what's her name?
Me: Oh, uh, "Jill", sure why not?
Her: Neat! I'll recruit her!
Me:... not without a really good diplomac-
Her: ~natural 20~!
Me: ... well you have to act it-
Her: *great conversation due to skill at improv*
Me: ... roll me another diplomac-
Her: natural 20, again! Just to confirm, ooh, it's another one!
Me:... fine. She's now part of the party.
Her: Cool! Oh, who's he?
Me:

I mean, she recruits, like, everyone. I've had to start statting out every NPC I create in full detail, just in case she happens to come across them and decide on a whim that they're the one she wants in the party! I'll admit this can be kind of fun, however. Also, she knows (now) that I'm a notoriously cruel GM to my NPCs. They drop like flies... who are then reanimated into zombie-flies! Also they are probably wounded, maimed, and/or hideously scarred along the way. ... sometimes they get better...

Quote:
Originally Posted by Terex4 View Post
I'll be honest I like the character moments more than I do the combat moments. This is primarily driven by three facts.

1) My dice hate me
2) My DM's dice hate me
3) I get in bigger trouble due to the inability of NPCs to see that I really am a great guy.
Get new dice? I dunno, man, that's pretty hard. Although, I might suggest taking "10" as often as possible (it's a 3.X thing).
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Unread 05-19-2010, 08:19 AM   #84
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Fully the best DnD session was na 8 hour session, entirely playing out the victory celebrations at a restaurant after defeating one of the main baddies. Totally sweet.
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Unread 05-19-2010, 09:28 AM   #85
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Default Silly time zones and location issues.

Reading this thread makes me sad that I'm unable to currently play the Dungeons and Dragons.

I hope you're all happy.
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Unread 05-19-2010, 09:29 AM   #86
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I managed to play, mostly online, and I think I'm in hte same time zone as yous. It's not the fault of Monsieur Greenwich.
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Unread 05-19-2010, 09:48 AM   #87
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My GM has trouble making NPC's that can handle the parties pace. Really does so any NPC we manage to drag along, dies either 1 or 2 encounters in.

One great session way back when in this current campaign was we were hired as Escorts for a caravan with 4 wagons. Everything was going great till we got ambushed by Minotaurs. 1 Caravan driver shat his pants at first sight and fled, into the mace of one of them. The 2nd one died quickly when he tried to attack one. We handled the others in the front fairly easily. Then 3 charged the rear protected by our rogue, me and the last driver. Well, rogue dodged one charging minotaur only to be critically gored on the second's horn and killed out right from full health to -12 in one hit. The 3rd came at me and died, and the 1st chased down the driver and trampled him to death before getting slaughtered. Now came the really fun part. WE had to DRIVE the Caravan's! Oh Ho Ho Ho! What merry fun we had! So we rolled pretty crappy at the outset, nothing horrible, but still pretty crappy and we were making HORRIBLE TIME. Anyways, things went bad to worse from there. We started rolling really bad, 1's all over the place. We crashed into each other, hit trees, ran into a stream and got stuck and had to pull it out. My wagon got tipped over, buddies horses wandered off with the wagon and we spent an hour searching for him and the wagon. We turned a 3 day journey into 7 days. It's was nightmare!

I've never played DnD Online, everytime a group gets started here it dies It makes me sad
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Unread 05-19-2010, 09:52 AM   #88
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Originally Posted by Smarty McBarrelpants View Post
I managed to play, mostly online, and I think I'm in hte same time zone as yous. It's not the fault of Monsieur Greenwich.
Oh, I'm still out in Comrade 中国的China's time zone. Probably would still be in a similar predicament either way.

Goes for both online and in person, each one has got it's advantages and disadvantages and stuff. I think as I got older I enjoyed playing it in person more.

I remember trying to describe table top board gaming to someone in Chinese a while back. They were incredibly confused by the concept (Which is the similar reaction in other countries, but still).

Has the swearing to god I'll be pistol whipping the next person who says shenanigans quoting been done yet? Or have I not read close enough?
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Unread 05-19-2010, 09:55 AM   #89
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My GM has trouble making NPC's that can handle the parties pace. Really does so any NPC we manage to drag along, dies either 1 or 2 encounters in.
Isn't that point of NPC's? They're like mobile trap detecting kits!
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Unread 05-19-2010, 10:25 AM   #90
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Originally Posted by Smarty McBarrelpants View Post
Isn't that point of NPC's? They're like mobile trap detecting kits!
You see, I did that with beggers in the street once, promising to pay them 1 g if they went in to a building. Wanted to find the traps. The DM got mad at me after about 10 beggers got killed this way and had my rogue get ambushed, win the fight then everyone would run screaming from him because he was a murderous bastard.
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