04-22-2010, 10:38 PM | #1 |
Toasty has left the building
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Horror of Horrors: Toastburner B GMs Again!
It's me again.
Yes, I know what you all are thinking. "Toastburner, you old fool! The last few RPs you claimed to have run were horrible, abject failures on your part!" Very true, I admit. And honestly, I can do little to guarantee that this time will be any different. However, should anyone of you be And forget this one or two titles stuff. I'm throwing out every idea I have, in alphabetical order. Quiet a few of these are old ideas, but considering that almost all of the sign-ups got lost when the forums got moved (and, of course, I'm not smart enough to save them as I go), I'll have to re-write the mechanics, which means that at least some things will be changed. So, if you are willing to give me another shot, go ahead and vote. Or don't vote. Or pipe in and call me the hack that I am and tell me never to attempt to GM again, whatever floats your boat. ---------------------------------------------------------------------------------------- Agents of Death(redo): There are no such things as monsters. But there are things that go bump in the night. They used to be human. But, one way or another, they defied Death. Unfortunately, there is no "clean" way to achieve immortality...it is always with the blood of others. Every monster in any given folklore is a kind of immortal. These creatures do not have their own way. A handful of souls, handpicked by Death himself, remain in the world of the living. With the power to travel back and forth through the Veil, these agents of Death hunt down these immortals, bringing them the destruction they strived so hard to avoid. In the RP, the characters are the titular Agents of Death. While it is in a modern setting, the agents can be from any time period, and have super-human strength, speed, etc, as they hunt down monsters/immortals who prey on others to prolong their unnatural lives. See the Agents of Death RP and sign-up for more information (they both survived the move!) ---------------------------------------------------------------------------------------- Big Bad Wolf Limited (redux) To call Big Bad Wolf Limited a mercenary organization would be technically true, but it doesn't really define what the company is all about. Big Bad Wolf Ltd specializes in jobs that more traditional mercenary companies simple cannot handle or will not handle,either because they don't believe the job is real or because they don't have the specialized resources they'd need to handle it. Jobs like taking care of a prototype military robot gone wild (and you don't want to call the military in because then you'd lose your contract), stopping amazingly elaborate heists that make the ones in the movies look like child's play, putting an end to psychic corporate espionage, clearing out that otherworld phenomenon that ate the team of paranormal investigators you hired...stuff like that. Big Bad Wolf Limited has the equipment and the people (at least, as far as anyone can prove, their people) to handle these specialized (and not to mention very high paying jobs. Truthfully, I came up with this idea while catching part of Die Hard with a Vengeance, as the baddies open the vault, I thought to myself "what would happen if when they opened the vault, there was a guy there waiting for them?" This RP will also take elements from Devil May Cry, 007 and Mission: Impossible (for gadgets and such), and the Die Hard films. This is generally intended to be a relatively light-hearted RP will over-the-top action. Yeah, I know last time I tried this one, it had the popularity, but I blew it pretty hard... ...The idea has bounced around in the back of my head since then, and I believe I've come up with a much better selection of scenarios, not to mention a more concrete overall plot. I'd love to take this one for another spin and give it a good run. And think this time we won't worry about the whole chain of command thing. ----------------------------------------------------------------- Evil's Return (redux) The Mother of Hell. The Chosen. Destined to be the mother of the savior or destroyer of the world: for her first born has the power to either open the Gates of Hell, or to seal them forever. Her life is often short and violent. If she isn't being hunted by cultists or demons to want to grantee that her firstborn opens the Gates of Hell, then she's being stalked by people who want to kill her before she has children; take one life to preserve the life of billions. There are always, however, a scant few that fight to keep her alive. Those who believe that the chance of sealing the Gates forever is reason enough, and the even fewer that believe that she deserves the chance to live her life as long as possible. They are known as the Protectors. Evil's Return is loosely based off the manga of the same name. The players play as the Protectors, who are out to keep the Mother of Hell alive and safe for any number of reasons. However, unlike my previous runnings of this game (since the old info was lost, I'll have to type up all the rules and stuff all over again! Gah!), this time the game will take place outside the confines of a high school environment. Still don't have a solid idea on the setting, but I'd like to try something different if we go down this route again. Other than that, everything will be (about) the same. ------------------------------------------------------------------- F.A.R.S.: Fast Action Response Ship...it doesn't really being to cover it, does it? F.A.R.S. are so much more than just the first ship to arrive, even though we are that. We have to be prepared to handle any situation, anywhere. One day, we'llplay the part of an old American west marshal and pick up a vicious criminal from an outlying world and drop him off at the nearest jump-station, the next day, we're neck deep in aliens who haven't evolved past the stone age, but happen to outnumber some colonist 10,000 to 1. Normally, this would be the job a dedicated fleet, but for the time being, we don't have that option. Not only are we still trying to recover our strength from the last war, we have to convince our erstwhile allies that we aren't going to become the Thigians part two, and that means patrolling our borders with a handful of ships until they decide they can trust us enough to park fleets on their boarders. Basically, that means that a F.A.R.S. has to be able to hold the line by itself until one of the few fleets mankind has on hand can be assembled and deployed; a process that can take anywhere from a week to six months. Yeah...it's fun to in a F.A.R.S. crew. Obviously, in this RP, the characters will be the crew of one of mankind's Fast Action Response Ships: charged with keeping the outlying planets free of pirates, hostile aliens, and all that fun stuff that haunts the borderlands. This will mostly be a sci-fi RP, but I reserve the right to introduce elements from other genres as I see fit (after all, space is big. ---------------------------------------------------------------------------------------- From On High: As far humanity was concerned, the world was about to end. The few thousand survivors of the race found themselves making their last stand in their final stronghold, the city of Avalon. When all hope seemed lost, a light broke through the gathering darkness. From that light, descended beings of incredible power. Single handedly, these newcomers from the heavens smashed the forces laying siege to the city, and began the counterattack against the Dark. In this RP, you are the beings that descend to save the final bastion of humanity: in fact, other than you skill in battle, descending to save Avalon is the first real memory you have. Are you angels? Gods? Mortals granted amazing powers? You're not sure yourself, all you know is that the forces that seem bent on the genocide of mankind is your enemy, and that you have the power to wipe them out. This would be a super-powered brawler style. I'd be open to ideas as to how to keep this from turning into a bunch of posts that basically add up to "I swing my sword and a lot of people die." This RP was inspired by the game 'Devil Kings' continuing my odd practice of getting ideas from less than popular media. ---------------------------------------------------------------------------------------- Paradox(redux): One second, you were just a normal human being. The second after that, you felt more pain than you thought you could ever experience. What happened after that changed your life forever...because you changed. Into a monster. Once you changed, you were overcome by a horrible hunger...and one way or another, you satisfied that hunger. You've entered into a world where you know there are things that haunt the dark: you know because you are one of those things. Why have you started to change now? Is there a way to prevent the change? To control it? Actually, the questions should be: can you learn to control soon enough to survive the coming storm. While the basics and setting will be roughly the same, the plot will be new. No more 'Curse'...just the mystery of what the Paradoxes are, why they are popping up now. ---------------------------------------------------------------------------------------- The Return: For ages, the Tanar'ri Armada has been the terror of the galaxy. They appear without warning, crushing lower civilizations and conquering their worlds to support an ever expanding Empire. Think of them as Rome on a galactic scale. The races they encounter are either enslaved or exterminated...there is no middle ground. Of course, there are cases where a portion of a species escapes the grip of the Armada. While the reach of the Tanar'ri is long, they cannot be anywhere. However, these remnants have been too much of a concern. After all, they are but a bare fragment of their race...surely no threat could come from them. However, what would happen if those remnants banded together with the single purpose of retaking that which was theirs: to come out of the night and take revenge on their oppressors. Surely such a coalition of races couldn't come to pass; surely their differences would tear them apart before they could become powerful enough to challenge the might of the Armada. At least, that's what the Tanar'ri though before the appearance of the Return: a massive Terran refugee ship rebuilt as one of the largest warships in history...along with fleets of ships belonging to other Remnant races. The War of the Return begins. The Return would be a little more free-based than my other RPs...mostly because there are so many ways to go with it, which would be up to the players. Would you each control your own capital ship? Would you be the crew of the Return itself? Would be a squadron of fighter pilots? That would be up to you guys to decided, but the plot would be about the same regardless. You could be human, or make up your own alien race...within reason, of course. ---------------------------------------------------------------------------------------- Supernatural Investigations Division Once upon a time, the Supernatural Investigations Division was an law enforcement agency on par with that of the FBI. That time is long gone. Now, the SID isn't even headquartered in D.C., but rather in the abandoned town of Centralia, Pennsylvania. It is a secret government organization, but it doesn't fit the stereotypical secret organization from the movies: the SID is underfunded, undermanned, under-appreciated, and overworked. The SID is a rag tag combination of wash-outs and screw ups from other organizations (such as the FBI, the NSA, the CIA, etc) and 'good' agents that where transferred because they ran into supernatural elements on the course of their jobs. The Supernatural Investigations Division is called in when local police or other federal agencies run into something they can't explain. Of course, this means that by the time they are called in, things are already about to boil over. More often than not, the SID's job is to identify what is causing the trouble, figure out its weaknesses, and neutralize it. In the RP, unsurprisingly enough, the characters would be Agents in the SID. This would be a more light-hearted RP...after all, the SID is mostly made out of misfits and such. ---------------------------------------------------------------------------------------- So, there you go. Those are the ideas I have bouncing around in my head at the moment. Thank you for your time. Feel free to vote, discuss, tell me to get lost, or whatever in this thread. And heaven help us all if enough people are interested in starting a new RP.
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I came, I saw, I got team-killed. A lot. Last edited by Toastburner B; 04-22-2010 at 10:50 PM. Reason: Because all the puncutaion got replaced with "?". |
04-22-2010, 10:55 PM | #2 |
The Straightest Shota
Join Date: Nov 2003
Location: It's a secret to everybody.
Posts: 17,789
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Agents of Death: Resounding meh. Didn't that die in like... two pages or something stupid last time you tried it?
Big Bad Wolf: I'd sign up if you got this going again. Was cool last time, could be cool again, depending on players. Evil's Return: I know I kinda disappeared on this last time, but I'd be willing to give it another go. Would prefer Big Bad Wolf, though. F.A.R.S.: Ehhh, I guess I could go for a sci-fi thing. From On High: Meh. Too much power makes for boring stuff. Prefer to write my awesomeness within limits, and to at least be able to pretend there's some risk. Don't get me wrong, the very ending of Heavenly Sword where I got to go all god on an army was cool, but I don't think I could put up with a whole game of it. Paradox: Maybe. Was alright last time. The Return: Ehhh... ship to ship battles don't really interest me too much. Supernatural Investigations Division: Could be cool.
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Last edited by Krylo; 04-23-2010 at 06:50 PM. |
04-23-2010, 12:30 PM | #3 |
Cinderella
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Willing to give you another chance, because no matter how bad things seem to have a history of being I am never not bored enough to haphazardly throw myself on another RP.
Giving support for just about everything Krylo does, interested to hear more about Paraxdox.
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Time to bust out the glow sticks! |
04-23-2010, 01:04 PM | #4 |
Don't Hate Me 'Cause I'm Moe
Join Date: Oct 2004
Location: Harmonial Sanctum
Posts: 6,798
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All of them look easy enough to have ideas for and I'm eager to play them all. Just one question...
Do I get to be the Mother of Hell again? |
04-23-2010, 01:12 PM | #5 | ||
War Incarnate
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Man, you're willing to run Paradox again?? I loved Paradox! But only if I'm ok to play Ifrit again.
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04-23-2010, 01:18 PM | #6 |
Mild Psychosis
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Throwing a vote behind the mother of hell one again (aka: Evil's return). That was fun last time, and since summers coming up, how can I get to busy to post?... Again?
...I swear, you keep running with it long enough and I'll end up back with you. *cough*
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Yeah, I'm understating. I do that sometimes. Last edited by Steel Shadow; 04-23-2010 at 03:38 PM. |
04-23-2010, 01:32 PM | #7 |
Fetched the Candy Cane!
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Big Bad Wolf, F.A.R.S and Supernatural sound the coolest
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04-23-2010, 01:33 PM | #8 |
Harrumph!
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I'll throw out a vote for... well, whatever, really. I'm distracted enough by classes that I may not even be able to post very often, but that doesn't mean I can't try!
Although Paradox or Evil's Return is probably what I'd be a little more comfortable with just because I've been in those previously. Again, doesn't matter too much in the end anyway, so play whatever! |
04-23-2010, 03:31 PM | #9 |
Feelin' Super!
Join Date: May 2009
Posts: 4,191
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Evil's Return gets my first vote, because I enjoyed it last time, and Supernatural Investigation is probably second
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04-23-2010, 08:33 PM | #10 |
Strike the Earth!
Join Date: Nov 2007
Location: Canada
Posts: 3,185
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He Toasty, might I point you here and here in regards to the "lost" Evil's Return stuff. All the dead threads are in the "Dead Threads" section, even if they were RPs.
Also, I'd be down for any of the above really, though if I am being forced to pick one I'll say Evil's Return.
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POS Almighty has spoken. |
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