10-16-2004, 11:52 PM | #1 |
Join Date: Dec 2003
Posts: 12,119
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Unnamed RP Sign-Up (Last Attempt)
One last attempt at an RP. Probably a lie, but at least last attempt for a while.
World - Map A fantasy world. Humans are the main race. Currently, the major governments of each race are at peace/neutral with each other (Or so they think...). Around 1000 years ago, the great Gaian War was ended by a single hero, chosen by destiny. Or so the legends go. It was prophesied that every 500 years, a major worldly problem would arise, and a new hero would defeat it. However, 500 years after the war, nothing happened. No great hero, no major problem. So, by now, the hero is merely a legend and the truth to the end of the war is assumed to have been lost in some way. Now, around 1000 years later, all around the world towns and cities are celebrating the anniversary of the end of the Gaian War. (It's an excuse to party and take a couple days off of work). Basic Plot - Prophecies were wrong, and one of the PCs (Randomly chosen) is the 'chosen one' (This does not mean they are uber-powerful, and you all won't even know who it is until I reveal it when it needs to come up). Edit - That previous sentence makes no sense... What I meant is the prophecies were translated/told/interoperated wrong, but what was prophesied is true. I have basic plots thought out, but I would rather see if the PCs can advance a story on their own (I'm going to be a PC as well, so with my guidance). Characters are going to meet at a festival in ______ city/town by the way. Races - (Besides humans, I tried to stay away from the basics. You can add races if none of these appeal to you, but if you want your own try to stay away from the basics [Elves, dwarves, naga, etc]. If you pick a basic, I will annoy you until you give me a reason I like) Humans: Bio - Humans culture derives from all of the other races. They take bits and parts of everything, then throw it together and call it their own. The mixed nature has given humans the greatest empires and cities. This also has made humans skilled at everything, but masters of nothing. Most of the world is inhabited by humans, over half of that part ruled by them. Appearance - Humans... Faeries: Bio - Ageless creatures of beauty, Faeries are masters of magic. Every Faerie has their own innate magical ability, which they can use at will (Simple magic tricks, but real). Faeries live in their own floating island mostly. Appearance - Really pretty humans, with bug-like wings, thinner bodies (Weaker), and paler skin. Imps: Bio - Demonic faeries. They are both ageless and beautiful, though it's un-admitted by most due to their impish nature. Unlike faeries however, Imps lack magic. Using their odd form of magic, imps can do simple tricks if they train hard enough. However, they are masters of technology. Using their form of magic, they can create devices that no other race can even comprehend how they work (Imps don't even fully understand why, just the how). Imps have no central government, and are spread out everywhere, doing as they please. Appearance - Good looking (Not pretty) humans. Usually they have some sort of demonic features, like horns, bat/devil wings, tails, discolored eyes, and so forth. Darker/tanned skin (No oddly colored skin). Trolls: Bio - Trolls are spiritual people. They live in tribes, who each make their own ritual dyes to color their skin to identify with their tribe. Most trolls are shaman, who are capable of speaking to the dead. More powerful shaman can summon spirits and persuade them to aid the trolls. The most powerful shaman can force spirits to do their biddings. This is however a big no-no among trolls, so any shaman who does that usually is colored black and are banished into the Wastelands. Appearance - When standing upright, trolls are 10' tall. However, their legs bend the other way, and they almost always are bent over, appearing to be 6' tall. Their arms, fingers, feet, and toes are also much longer then humans, with much harder nails. Faces are longer, with longer/bigger noses, and large fangs coming out of their mouths even when closed. Minatours - Bio - Minatours are a very prideful people. They dislike that humans, who are much weaker and smaller them themselves, are in control of most of the world. However, they also have honor, and have accepted that humans rule. They can live among humans peacefully, but if a human disrespects a minatour, especially if they disrespect Minatours in general, they go berserk. Usually, they work as blacksmiths, carpenters, guards, and builders. The minatours home lands are the northern mountains, which no race dares to take. Appearance - Giant bullmen (12'). Often have piercings (Anywhere). Nerieds: Bio - Nerieds are the creatures of the sea. They are ageless and beautiful, like their faerie cousins. The men and women are have very different natures. Female nerieds are graceful and artful in nature, and are often performers for other races. Most take great joy in being appreciated and told how skilled and wonderful they are. Their major cities are underwater, so they are rarely bothered. Male nerieds however, are completely different. They are extremely violent, and almost seem mindless in their quest to destroy. Port cities and beach towns are often attacked by a male neried, and unless they are prepared the town or city will be destroyed. The neried will kill every man that crosses it's path, and rape every women that it lays it's eyes upon. They are both masters of magic and superior fighters. However, men are rare, and most ports are well prepared for them. Usually attacks are against people who venture off alone at night. Appearance - Really pretty humans, with gills on their necks, fairer skin, and extremely flexible. Skin, hair, and eye colors are often different and exotic. (Note - You can't be a male neried. They are bad, and to powerful for a PC) Ardillas: Bio - Ardillas are the forest creatures of this world. They are very in touch with nature, and can communicate with planets and animals. They live mostly in the woods around the world, though some live in human towns and cities to work as hunters, animal breeders/trainers, or gardeners. Their homeland is the Forest of Many Trees (They call it Yggrstial, but humans found that to hard to say so they called it Forest of Many Trees), which is filled with trees as tall as mountains, which have giant cities in them. Appearance - Squirrel people. Big, furry tails; squirrel ears; whiskers; thick, powerful legs; longer, more flexible ankles and toes; and harder, shaper claws. Very flexible. References (Skills) - Magic: Humans - All types, but mixtures and rarely mastered. Faeries - All types, but rarely use magic like trolls or ardillas (The only innate race, but not innate with the spirit/nature talking, they would have to use spells for that) Imps - Simple tricks, like a flash of light, temporary duplication, glamour, sleights of hand, etc. Trolls - Shaman magic. Use spirits to aid them. Spirits can do a lot of things, so it depends. Minatours - Runes and enhancement magic. Brute strength is their thing. Nerieds - All things related to water. Ardillas - Anything naturey. Strength: Humans - The average Faeries - The weakest Imps - Slightly above average Trolls - Second strongest (Not near minatour level, but higher then ardillas) Minatours - The strongest, by far Nerieds - Weak Ardillas - Above average Technology (In their homelands) - Humans - Medieval technology. Faeries - None, it's all magic. Imps - Tools, weapons, and devices that are FFX/-2 like (The magic stuff) Trolls - None. Minatours - Medieval Nerieds - None Ardillas – None Character Bio - Name: Age: Sex: Race: Appearance: Equipment: Skills: Background: Extra:
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"If I'm reincarnated, I want to be Musashi again!" - Musashi, Brave Fencer Musashi Last edited by IHateMakingNames; 10-17-2004 at 04:33 PM. |
10-17-2004, 01:29 AM | #2 |
The Carnivorous Weeble
Join Date: May 2004
Posts: 296
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Reserve for me a Minotaur spot. Gotta go to sleep, but I'll definitely have a go here.
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10-17-2004, 01:42 AM | #3 |
The Straightest Shota
Join Date: Nov 2003
Location: It's a secret to everybody.
Posts: 17,789
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I'm torn between imp and faerie... I'll post a character when I make up my mind. Assuming I keep up the energy I've managed to harvest on this four day weekend.
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10-17-2004, 11:02 AM | #4 |
Goomba
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Name: Zephyr
Age: 24 Sex: m Race: human Appearance: skinny, pale, blonde spiky hair, goggles on at all times, dressed in an oversized trenchcoat Equipment: goggles, spear Skills: makes a mean blueberry tart!, Background: from a large city in termina Extra: |
10-17-2004, 11:45 AM | #5 |
Thieving Bastard
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Name: Roger Hunnes
Age: 32 Sex: Male Race: Minotaur Appearance: Big and burly, wears some customised breeches and shirt. Has a piercing on his left horn Equipment: A battleaxe, a chain mail pluss smoe food and clothing Skills: As a blacksmith by nature he can mend and create most metal items in a snap Background: Originaly from Vormant he now lives in Termina where he works as a master blacksmith. He moved there after losing the test of manhod and being banned from the town. Extra: He has a baaaaaad temper
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I pulled my 9mm and put it to the bus driver's head. "I'm afraid I'm going to have to commandeer this vehicle." Cosmic Banditos - A.C. Weisbecker |
10-17-2004, 01:50 PM | #6 |
Lakitu
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Hmm...is this okay?
Name: Eiffel Age: 50 Sex: Male Race: Imp Appearance: Standing slightly under an average human's height, he also has a pair of black draconic wings that span about six feet. A pair of red goggles cover his eyes at all times, hiding the soft blue underneath, and his black hair hangs loosely down to his shoulders. Equipment: "Blue Mage Gun," a pair of gloves (the gun overheats), and a chemist's belt containing some snacks and smoke bombs. Skills: He can hide, tune his gun to deal extra damage to specific things, and throw items with good accuracy. The gun itself can also copy enemy techniques used a short while ago, with a memory that lasts about an hour. Background: Though old by some standards, he still has the curiosity and mischieviousness of a child. It's because of this that he's been found to be tinkering around with gadgets at all time, trying to invent something cooler than what he already has. That's when he invented a ray gun that could copy techniques used in front of him. Unfortunately, he found that the memory is lost shortly after it is attained, and he has no way to figure out how to copy things for long periods of time. That's when, being stubborn as he is, decided to find someone to fix his toy. Extra: Though his wings would be perfect for flying, he has a fear of heights he has yet to overcome. Also, running is usually out of the question, as he's often off balance when he tries. |
10-17-2004, 02:22 PM | #7 |
The revolution will be memed!
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I am in. Sounds pretty interesting.
Name: Koel Jontti Age: 30 Sex: Male Race: Human Appearance: Koel has long black hair. (Long as in my real hair. If you've seen it.) Joel is about 188cm tall. He is not too musculous, but still strong enough. He has a scar at his left arm. Equipment: A Katana like sword. He also has a robe under which he can easily hide his sword. He carries with him also a small knife and a bag which contains his personal belongings. Skills: Skilled in Samurai like fighting arts. Think Kendo and Iaido if you know what they are. He rarely uses any magic, partly because he is not too skilled with it, but he does know a spell with which to dissappear (No teleporting or invisibility, just a trick.). Background: Koel left his home town many years ago. He just felt the need to wonder around the world. To explore further. He's friendly and polite and rearly gets into trouble with other humans. He also respects all the other races, so he hasn't had much trouble with them either. He stays in one town for only a few days, and rarely travels with a companion. Though sometimes he crosses paths with travelers trying to get form a town to another town. He likes to travel through the forests and has countered many Ardillas in his time. The Ardillas are infact the race he respects the most and also the race he has the most interest in. Extra: Can't really think of anything, but if something comes to mind, I'l edit or post again.
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D is for Dirty Commie! |
10-17-2004, 03:42 PM | #8 |
Join Date: Dec 2003
Posts: 12,119
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Cure - No. And for future reference, no.
Tor, Ecurt, Oster - Yes Also, eidted first post a little. Imps are slightly above average in strength, in the Basic Plot section, I added in another sentence to clarify the confusing first one, and Minatours are around 12' in height.
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"If I'm reincarnated, I want to be Musashi again!" - Musashi, Brave Fencer Musashi |
10-17-2004, 03:47 PM | #9 |
Magikoopa
Join Date: Aug 2004
Posts: 1,632
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I call a squirrel guy. Would they have access to a kurus-gami, or a whip at least?
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Former Forum Names: BMHadoken, BiteTheWaxTadPole...krylo made me do it, really. RP Fight Lord RP Story Sage Retired. |
10-17-2004, 03:53 PM | #10 |
Join Date: Dec 2003
Posts: 12,119
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I don't know what kurus-gami is, so I'm going to assume it's one of those whip-like things that are 3 to 5 to 8-9 pieces of metal/wood chained closely together. So yes.
Edit - krylo, an Imp would be the race you want if you wanted to re-use/re-create the guy you had from Rebirth, since imps are the care-free, trickster ones. Faerie would be what you want if you want magic though (And we have none yet).
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"If I'm reincarnated, I want to be Musashi again!" - Musashi, Brave Fencer Musashi Last edited by IHateMakingNames; 10-17-2004 at 03:58 PM. |
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