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Unread 07-22-2010, 02:41 PM   #1
Bard The 5th LW
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Default Pokemon Umbral Discussion 33 again: Hijacked!

Because the last one was just being dumb!

And here is a picture I have had lying around for a while. Not quite as 'interesting' as the ones from AB but it'll do.



And I guess if Gem asked for it...



NOW BICKER AWAY!
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Unread 07-22-2010, 02:57 PM   #2
Geminex
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Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay!
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Wow. What is it with all the Slashfic I'm being exposed to today?

4ND L3T M3 JUST 3XPR3SS MY M4SS1V3 D1SS4PO1NTM3NT 4T TH3 L4CK OF TROLL-SP34K 1N TH4T POST

SO M4SS1V3!

...

Ahem.
I don't think Menarker's strategy is optimal. I think we should definitely use Pierce's 6-flinch, and screw around with their abilities as well. Throw in some sleep attacks, and a few damage-dealers, less to kill anything, and more to test the waters. We don't know what's ahead of us, and it'd suck to rely on, say, Bibarel's death only for it to survive horribly, rather than dying horribly. Plus, our enemies are focused on bringing their skills to bear really early in battle, if we can prevent that and establish a bit of early dominance, we should be ok. No Shock And Awe this time.
It's sorta late here, and I have to do some research on health insurance, I'll post something more detailed tomorrow.

Oh, and I could strangely see all the posts on the 'post reply' interface, so here's everything that happened since the forum went back up, just in case any of you missed anythin:

Way too much text, seriously, what is wrong with us. From most to least recent.
Quote:
Today 04:40 AM
Geminex oh god what did you do

Post is visible, and also appears in the 'post reply' preview.

But the 20 or so other posts we had made after the forum went back up? DEAD. GONE.
Please tell me someone backed that shit up.
Today 04:36 AM
shiney test update post
Today 03:28 AM
Menarker Guys, if you can send me a PM of anything important, that would be great. For some reason, my computer or the forum in general is glitched up and I can't view anything from the second page on. It keeps taking me back to the first page when I select 2nd page or later.
Today 03:16 AM
BardTheFifthLightWarrior Anyone notice how the site doesn't acknowledge pages 3 to 5 as having existed?
Today 03:11 AM
Menarker Testing something. For some reason, it's not letting me view posts past a certain point now... Deleting this message after I confirm. Sorry for doublepost.
Today 03:11 AM
BardTheFifthLightWarrior Theres some glitch with the site here, I can only view page 2 for some reason.
Today 03:07 AM
Menarker Now there are two things I forgot to clarify.

A: Who should get the rage rockets? Pierce using his Co-Op tech sounds like a good idea to bring the damage to Tinkerer and such, although several of the targets are resistant/immune to either physical or special or immune to fire in the healer's case (The Co-Op seem to be a mix of both due to Stone Edge and Overheat). In addition, the ones that aren't immune are water or fighting types, reducing its full potency.
Alternatively we could give it to Wilhelmina and when we are absolutely sure that anyone capable of curing status or using haze is dead, she can go dominatrix again.

B:
Quote:
"Be careful with Fog of War. If they're smart, they'll have goons inside the fog taking potshots from safety, and they'll most likely use Defog on their end to blow the Fog of War right back over the enemy, obscuring them and lowering your accuracy. What's worse is that Snipers and Destroyers won't be able to get an accurate sighting of the enemy, and will be rendered useless. It's always a good idea to have a Pokemon or Pokebrid available who can use Defog."

So, there is a chance that there may be snipers or other foes lurking in the background. Should we pull Wilhelmina back and have her check the area out? Or should we focus on actually getting those 4 dead and deal with instant-kill shots or what not on the next turn?
Today 02:11 AM
BardTheFifthLightWarrior WOOHOO THE FIFTH BRO OF MINE HAS RETURNED!

I've been OK while I was gone. That job at the Summer Camp was alright, but my feet were torn up by spider, mosquitoes, and chiggers. I also went to Mammoth Cave. Otherwise though, not much. Going Rock0climbing this Saturday.

And I guess that plan looks alright to me.
Yesterday 11:07 PM
Menarker Ah. ^^; I forgot to check out Pokebrids. I was shit tired at 3AM so I basically Ctrl+F "Swap" in AB's database with character moves.

Anyhow, with that recent revelation, I still think my plan is best for now since...
A: Pelipper is not as valuable a target as the four targets I slated to have knocked out (Honchkrow, Bibarel, Tinkerer, Healer).
B: Based on past experience with the Alpha's during Renny's Sidequest and with the soldiers we faced thus far, we know that their stamina is such that several good hits are required, unless they are like highly buffed attacks on quad weak foes or so.
C: Combine those two together and a 3rd fact appears that we don't have enough attackers to attack Pelipper without having one of those 4 survive and use their technique and so.

Next turn though, that can and probably should be the next thing we do, Skill Swapping Volt Absorb onto Matt and plugging Pelipper with 2 Quad Effective Thunders should do the trick. Renny can swap out Swampert for Togekiss and attack Toxicroak with Air Slash for 100% flinch and Super Effective Damage every turn while we work on the Cultist, Noctowl and the Pokebrids.

That of course, assuming that everyone agrees with my above posted plan and that it works without a hitch.
Yesterday 09:47 PM
DanteFalcon Actually in Venomoth form I have skill swap.
Yesterday 07:58 PM
Menarker Boy, I'm up late. Going to bed after this post.

I'd hardly think the situation was such that we'd would have lost if Kurika didn't attack then on the spot. Anyhow, it's over and done with. Renny is entitled to his opinion and his sympathy. However, he never said out loud that it was the "wrong thing to do" or even said "unforgivable". Just that it was reckless and he was shocked that someone would consider the idea nevermind order it.


As for your thoughts on my suggestions, I got a few comments. (Although I respect that your idea with dealing with the abilities specifically was a good idea... just not now.)

A: None of us has Skill Swap and only Leafeon has Worry Seed. If we use Shannon's Leafeon, we won't be using Charlotte's Super Fang, thus we won't be attacking the Tinkerer and Healer with Super Fang ASAP which defeats the point of the plan to get rid of those guys ASAP.

B: Only the "abilities" can be removed with Worry Seed.The other stuff like immunity to types, getting two attacks per turn and merc techs aren't stopped by those, and those are the huge factors since they change how they attack and can be attacked as well. They also combo outrageously. Honchrow attack twice with Super Luck for increased Crit chance and when it does crit, triple instead of double damage? DOING Dark Void TWICE and thus putting 4 people to sleep per turn?

C: I listed the threat rating especially to take in account how much damage/interference a target can be expected to do in a period of time. The Pokemon's Merc Techs don't seem to require a rage cost and thus seem to be castable first turn. AOE Super Fang with AOE random flinching for several turns where the people casting defog might be the ones flinched while taking damage among other stuff like Embargo, inability to retreat, inability to buff without it being removed... All nasty stuff when put together. My kill list was listed in order based on that threat rating as well as how easily can we kill them. Steelix, while a massive pain in the ass, has to dealt with later because he's just not feasible to kill off in one turn. We can't sleep him because Haze removes status affliction, and because he is steel type and resists most attacks, flinching would only have a 30% chance of working at best after taking serene grace in account.

On the plus side, I forgot to include that Honchrow is also weak to Ice. Ice Beam can be used by Moon.



So for the plan. I'm assuming we're back to 50 rage for everyone since there was that time delay and everyone healed up and so? Here is a more complete suggestion of what we could do.

Rachel: Rage Rocket twice. Whom is up to discussion.
Lexhur: Devil Drift Steelix. It is gone from combat for two turns. We can retreat as needed and no worries of earthquake or him activating his invincibility technique. Need to be done this turn or we can't do it for 3 turns.
Kurika: OHKO Bibarel. Prevents AOE Super Fang and turns of Haze and Super Fang.
Charlotte: Super Fang HoA Tinkerer with Spitz. Thunder Honchkrow with Pike.
Renny: Swampert Mimic Super Fang on HoA Healer. Magnezone uses Thunder on Honchkrow
Moon: Ice Beams on Honchkrow with both his pokemons. Honchkrow SHOULD be knocked out now.
Pierce: Press the attack on the Tinkerer with anything strong that isn't using Fighting, Electric or Ice damage.
Matthias: Sleep Powder on Pelipper. We're free to have buffs or status conditions on foes now until it wakes up since Bibarel and Honchkrow and Healer should be knocked out by the end of this turn. Saves us from being attacked by him too.
Wilhelmina: Attack Healer with Nether Shot. (Ghost)
Harriette: Attack Healer with both her pokemons and herself. Tinkerer should be knocked out by now after Super Fang and a Sniper Shot on top of that.

End Result: (Hopefully)
KO: Honchkrow, Bibarel, Tinkerer, Healer
Statused: Pelipper (Asleep), Steelix (Ejected)
Active: Toxicroak, Golduck Pokebrid, Kingdra Pokebrid, HoA Cultist, Noctowl

So... That's the 5 of us (Kurika in Impact's place), the sniper, shock trooper, medic, the engineer and the destroyer acting... I don't think I missed anyone? I think that's a good first turn, before taking in account potential actions like where those rage rockets are going to... like Pierce using his Co-Op ability or some other trick.

Is Discord and Lucian actively helping us out? Or are they being replacement enforcers or so?

Things been ok. Been planning my vacation for August. I'll still bring my laptop to keep on things, but my posts will be brief for the most part.
Yesterday 06:56 PM
Geminex 5/6 douchebags in da hizzouse!

--------------------------------------------------------------------------------
AB: Thanks! I'll come up with a few things.

Menarker: Kurika's attacks were tactically justified, if not morally. We needed all the attackers we could get. But eh, we'll see. I don't think Kurika minds...
Though if I hadn't been utterly without time, Impact would probably have confronted Renny about calling his decisions 'unforgivable'.

Also, OH MAN SO MANY MISTAKES I AM SO DISGUSTED.

...

Ok, not really. Though I do think that Menarker has placed a bit too much emphasis on enemy abilities...

Not that those aren't quite significant. But I'm thinking that, rather than letting the enemy's abilities dictate our attack choices, we should just cancel out the worst of the enemy's abilties. I'm sure there's an attack that lets two pokemon trade their abilities, if we use that on, e.g. Pelipper, we could remove its volt absorb and take it down in 2 electric attacks, alpha training be damned. Plus, you know the move 'Worry Seed'? Replaces the target's ability with Isomnia. Again, there's quite a few uses for this... Unfortunately, I don't actually think that anyone got it. Though I'm too lazy to check. Menarker, get on that.

And for the enemies without Isomnia, I'm also thinking that we should yet again make use of sleep, on, say, Honchkrow. But that's just an aside...

In the end, I'm really not sure how difficult this battle's gonna be. I mean, we have quite powerful attacks on the enemy's end, but they're just pokebrids with alpha stats! Our biggest problem is gonna be the merc training, and multiple abilities. Plus, the cultists are gonna get real annoying, I'm sure. But they should die fairly quickly as well, I'm hoping.

My current prioritization would be to kill the Tinkerer first, then to kill Bibarel (I like the idea of using Kurika, but we'd need to see if Impact can be spared), then to sleep/flinch/remove from battle Steelix and Honchkrow, then kill the Healer and, finally, Pelipper if we can spare the resources.

Also, how've you all been? I've been busy moving into my apartment, which has been quite interesting, albeit time-intensive, and am now diligently preparing for uni to start in October. I have no doubt that this will also be quite interesting, albeit time-intensive. Very much so, in fact.
I'll probably be able to keep up, this RP doesn't move too quickly, but my very magnificent contributions to the discussion threads will, I think become more scarce. I certainly doubt that I'll have time to discuss balancing with any of you. So we'll just have to see how we tackle what impending problem.
Yesterday 04:20 PM
Menarker Well, it was detailed in one of the books in the game's library regarding the myths/lore of the pokemon world many many years back, not an actual NPC to talk with. The story goes that Humans and Pokemons used to live in perfect harmony and best buds or such. Most of the pokemons were revered like gods due to their extraordinary power back when technology was still weak, before apricorn and such, but this wasn't a problem. Then a human came across a "mysterious sword" and gained power of his own. He started attacking friend and foe alike in the excessive pride that came with power of his own, many pokemons slain in the process who were thus agrieved by their pain and loss at the hand of someone who they thought as their ally. So the pokemons took up their magic and claws against the humans, hence why pokemons now randomly attack people in the grass out of aggressive self defense. Said human with the sword regret what he had down and cast the sword away which shattered, but the rift between the two camps were never truly the same again. However, pokemons as a whole did still want to try to bridge the gap, so most of them were willing to be submissive (and hopefully build friendship) if they were captured as opposed to being potentially killed like many of them instinctively thought would happen if they lose a fight in the wild against a human. In essence, being captured and raised by a loving trainer was a sort of reconciliation.



EDIT!

This is the stuff that I made before before it got deleted in the forum downing.

Threat Rating listing based on personal analysis... (Keep in mind that anything immune to physical is immune to Super Fang.)

Noctowl: Dream Eater build with Psychic STAB bonus. Immune to physical attacks due to evasion. Ice and Rock 50% reduction. Only weak to Electric. Merc-Tech is powerful single target but not much else. Immune to Accuracy reduction and sleep.
Threat Rating: Medium. Use Electric Special Attack

HoA Acolyte: Counterattack physical hits 100%. Steel, Ghost, Dark and Fire techniques all resisted 50%. Immune to Flinch, Bleed and Burn. Risky gamble technique that grants chance of transforming to more powerful form (otherwise, he kills himself) that becomes more reliable as situation goes badly for him. One move has 100% flinch chance and reduce accuracy by 1 stage.
Threat Rating: Low-Medium at first. Medium-High as battles goes on. Use Super Fang when the situation is good enough to spare enough attackers to rush him safely.

Steelix: REFLECT special type moves. Immune to Fire, Ground and Normal moves (Makes Super Fang useless). PREVENTS ANYONE FROM SWITCHING OUT! Immune to OHKO. Earthquake. Powerful Merc-Tech that makes him invincible for 3 turns. Extremely high defense almost on par with Mollesk mitigate the physical damage he'll take.
Threat Rating: VERY HIGH. Do we have any ghost pokemon/pokebrid with Curse? Otherwise, statuses like sleep and confusion is cruical on this guy to prevent him from getting his abilities off. Only super effective type is phsyical Fighting or Water moves.

Pelipper: Electric Immunity. Immunity to Physical moves due to evasion. Can attack twice per turn. Haze makes buffs and debuffs useless. Weather Effects like Sunny Day have no effect. Combination of electric and ice attacks can cover almost all types for at least neutral if not super effective damage.
Threat Rating: HIGH. Only super effective move is Rock Special attack.

HoA Tinkerer: 50% resist to Fighting, Ice, Electric. Immune to paralysis and freeze. Counter attack Special moves 100%. Several types of status afflictions including 50% FREEZE!
Threat Rating: VERY HIGH. Defeat before it swarms us with powerful minions that are damn hard to kill that are cheap to cast! Use Super Fang on him!

Bibarel: Immune to anything not Electric, Grass or Fighting Type. Double all stats gains or loss with Simple. He attacks foes and recieve attacks from foes as if they had no buffs of any kind. Counterattacks any attacks on him with Super Fang. SUPER POWERFUL MERC TECH THAT CUTS THE HEALTH OF FIVE ALLIGNED TARGETS BY HALF! Has Haze as well. Stealth Rock can inflict significant damage to people/pokemon switching out. Has Super Fang.
Threat Rating: VERY VERY HIGH first turn. Medium-High afterwards. Weak to Kurika's OHKO tech due to the move being Fighting Type. ^^

Honchkrow: EMBARGO PREVENT US INCLUDING MEDICS FROM USING ITEMS! Dark Void for AOE sleep. Immune to physical hits as well as counterattack when it happens. Punishment does super damage to buffed up targets. Can attack twice per turn with increased crit chance and damage! Very Powerful AOE Merc-Tech with random flinching, poison-like health drain and requires 3 uses of defog to turn off!
Threat Rating: VERY HIGH. Use special attacks like Electric or Ice!

HoA Healer: Immune to Flinch, Critical, OHKO as well as Poison and Fire moves. Attacks all have 100% chance of negative status affliction. Single target buff technique that grants immunity to debuffs and status while also fully healing target and granting regen.
Threat Rating: Medium-High. Apathy/Exhaustion will mess with our ability to use rage dependent techniques well enough. Use Super Fang on him!

Toxicroak: Loses its quad weakness to Psychic. 100% counterattack any attack to it. Gains strength when afflicted with status condition. Gains health when hit with water. Loses health in sunlight and extra damage when hit with fire. Average Merc Tech that is single target with debuff and poison. Crits do not happen to Toxicroak. Brick Break removes Reflect/Light Screen. Has Toxic.
Threat Rating: Low. Flinch with Super Effective Air Slash is golden for 100% chance flinch. Assume it can't counterattack when flinched.

Golduck Pokebrid: Broad Move-pool.
Threat Rating: Low-Medium

Kingdra Pokebrid: Tons of resistances > nothing super effective on it except dragon damage.
Threat Rating: Medium


ANYHOW, all that being said, this is the order I believe we should focus our attacks on.

Bibarel (Because we can kill him in one action)
Honchkrow (Would hinder our medic!)
HoA Healer (Nasty in combination with Steelix among other targets as well as the Apathy/Exhaustion thing)
HoA Tinkerer
Steelix (Trying to figure out how to prevent him from using its ability on the first turn. Too many foes with haze or status cure... EDIT: I think Lexhur's Devil's Drift can do the trick)
Pelipper
Noctowl
Toxicroak (Togekiss or Shaymin using Air Slash on it will flinch-lock it into uselessness while killing him off quickly enough.)
Kingdra Pokebrid
Golduck Pokebrid

Plan: Use Kurika's Fighting type OHKO move on Bibarel thus bypassing its WonderGuard (The rest of the battle is fucking hard as is!). Problem solved before it can use AOE super fang to screw us over. Focus whatever special electric attacks on Honchkrow. Focus attacks on Healer and Tinkerer.

Thus... Kurika use OHKO. Charlotte use a Super Fang on Tinkerer and Renny has one of his mimickers use it on Healer. We focus the rest of our attacks to knock out Honchkrow, Tinkerer and Healer. If we can find a way to prevent Steelix from using its ability without someone using Haze to fix him up, we do that if we can. Otherwise, we work our way down the list...


Thus Renny's role for the turn would probably be having Swampert using Mimic on Spitz's Super Fang on either Tinkerer or Healer while Magnezone attacks Honchkrow for Super Effective Electric damage with Thunder.

Any thoughts? Sorry if I made a mistake or said something stupid in your mind. It's late, I'm excitable and tired and feeling sick.


EDIT: Can we use Lexhur's Devil's Drift technique to remove Steelix from the fight for a few turns? I imagine that would not only be impressive instory given Steelix's size and weight, but also solve everything stemming from his presense such as that damned Arena Trap and invincibility thing while removing a very powerful attacker. Thank goodness it's steel typed, so it's ok by bypassing immunity. ^^ (Although it wouldn't do much damage due to steel resisting steel on top of that huge defense.)
Yesterday 04:07 PM
BardTheFifthLightWarrior So Impact is basically analogous to that guy, and he will eventually doom us all?

E: Like, that was obvious from the start, but I never knew we had an in game dude to compare him to. I only had Diamond, so I guess that Slayer did was never mentioned until Platinum?
Yesterday 04:01 PM
Menarker Hehe.

On another note, I finally got my hands on Pokemon Platinum. So I actually got the first hand experience playing with the new battle system, and playing with Togekiss who kick SERIOUS ASS once he actually got the moves needed and the Shiny Stone needed to evolve it from Togetic.
Was interesting to note that there is INDEED a Slayer character mentioned in passing in Platinum and how that character was responsible for the state of the pokemon world as it is now in the same manner that Eve was responsible for humanity's downfall in a biblical sense, by screwing up epically.
Yesterday 01:07 PM
BardTheFifthLightWarrior I'll get a post up soon. I've had Charlotte's reaction to Arceus in mind for a while, and I will be very happy to put it to writing.

4/6 BASTARDS RECOVERED. 1 JERK-FACE NECESSARY TO RESUME.

Edit: POSTED! Don't expect to get this happy niceness from Charlotte ever again. It took having GOD in her possession to make her lighten up. The only moment she may approach this level again is when she gets Revenard, and that will probably be off screen.
Yesterday 12:48 PM
Menarker YES! THE SITE IS BACK! ^^

Also, some of the latest posts (before the downtime) disappeared including the huge one I had regarding the best targets to attack and why (mostly in agreement with what Drac said). I could have sworn I had other stuff posted...

I'll post the stuff again later on. Got fireworks tonight.

EDIT: One of the things that I figured we should have is a big upgrade for when we hit 15th level. You know, as a sort of "capstone" accomplishment for hitting the max level. Kinda have the last level up be a bit of a BANG. =P
Yesterday 04:24 AM
BardTheFifthLightWarrior Well that makes 3/6 jackasses confirmed.

BUT WHERE ARE OUR OTHER THREE DOUCHEBAGS!?!?
Yesterday 03:59 AM
Dracorion Well, I'm not not here.
Yesterday 03:56 AM
DanteFalcon My current theatre production ends officially on Monday so I should be free for this again afterwards.
Yesterday 03:08 AM
BardTheFifthLightWarrior Hey.... you guys still here?

Please tell me you guys are still hear. I've waited a week or so hoping this little implosion wouldn't kill us too badly.

Last edited by Geminex; 07-22-2010 at 03:05 PM.
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Unread 07-22-2010, 03:12 PM   #3
shiney
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But it works now :C
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Unread 07-22-2010, 03:44 PM   #4
Bard The 5th LW
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Not really. I ain't going to bother with it anyways. THIS THREAD IS WHERE ALL THE COOL KIDS ARE AT ANYWAYS.
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Unread 07-22-2010, 08:16 PM   #5
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Shiney, thanks for the help. We're probably going to stick with this thread so we don't risk triggering something by accident if the problem is still there. But at least we got the info there to read and refer to even if a chunk of it disappeared and never came back.

Gem, Pierce's 6 Flinch tech is melee attacks. Almost all the foes have phsyical immunity (via evasion) and counterattack (and some of the ones that don't have that have flinch immunity instead) and the ones that don't have either (the pokebrids mainly) are not the ones that we urgently need to get rid of. It's wasting rage and doesn't deal with the foes that need to be dealt with.
Also, You said in an earlier post that we should put Honchkrow to sleep. Too bad it has that sleep immunity ability. Also as for your plan with Sleep, if we leave Bibarel, Healer or Pelipper alive, they'll cure the status afflictions and we'd be back to where we started except that they get the chance to use those super powerful free Merc Techs on us.
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Unread 07-22-2010, 08:26 PM   #6
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Technically Pierce's Signature Sequence isn't flinch, it's just easier to call it that.

Also, I'm pretty sure counterattacks don't activate from counterattacks. Otherwise, we'd be in deep shit if we brought Rayleen, what with her counterattack ability. Physical immunity, sure, that would work.
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Unread 07-22-2010, 08:29 PM   #7
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Is AB still around? Of he doesn't return soon I'm not emailing him this time.

I've been gone from this too long to remember what is happening. So I will let you guys handle this. Again/
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Unread 07-22-2010, 08:34 PM   #8
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Actually, AB made that post before the forums went down.

Keep with the times, Menarker!

Anyway, I went on ahead and emailed AB.

EDIT: DAMNIT MENARKER YOU CHEATING POST-DELETING BASTARD
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Unread 07-22-2010, 11:24 PM   #9
Menarker
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I actually realized that fact before you made the post. ^^; Sorry.

Anyhow. A thought occured to me.

If we could get Impact to use his rage technique that allows Enforcers to act on the same turn as their partners, then we could make this work better. (Good thing I left my plan open as to how we give Rage Rockets)

Thus let's assume that Rachel gives Impact both rage rockets and thus he has 100 rage. Geminex neglected to post his skill's description in his bio, so I don't know how much it cost for each enforcer. Let's say he could afford to pay for Kurika and Shannon for this particular example. (YOU GOTTA DO YOUR PART AND EDIT THOSE MOVES INTO YOUR CHARACTER BIO!)

If we could use the combo of Moon and Shannon for their Moonbeam Disco tech (Costs 40 RP for both of them since they are both on the field), that might work for flinching 3 targets since the only ones who is immune to that technique via virtue of immunity to special moves or flinching in particular is the HoA acolyte, the HoA healer, Steelix (who is being ejected by Lexhur), and Bibarel (OHKOed).


Thus, the revised plan would be something like...

Battle Starts. Everyone has 50 rage. Everyone fully healed.

Rachel: Rage Rocket twice on Impact. Impact has 100 rage.
Lexhur: Devil Drift Steelix. It is gone from combat for two turns. We can retreat as needed and no worries of earthquake or him activating his invincibility technique. Need to be done this turn or we can't harm it for for 3 turns.
Impact: Does that Enforcer ability (CC&C?). Pays for Kurika and Shannon at least
Kurika: Fighting Type OHKO Bibarel.
Charlotte: Super Fang HoA Tinkerer with Spitz.
Renny: Swampert Mimic Super Fang on HoA Healer.

Those are all the cruical moves as I see it since they are high threats and can't be flinched (Except for Tinkerer). Depending on AB's answer to the coming questions, we can decide on how the rest of the attackers can be assigned. The available units are as follows.

Renny: Any one of his pokemons that isn't Swampert.
Cecilia: Also available to be called by Impact.
Charlotte: Any one of her pokemons that isn't Spitz.
Shannon: Either use Moonlight Disco with Moon or consider Worry Seed on Pelipper and attack with another pokemon? (Recommend Moonlight Disco since Matthias can do Skill Swap on Pelipper or Sleep Powder.)
Moon: Moonlight Disco or attacking with two Ice Beams on Noctowl or Honchkrow?
Pierce: Two pokemons to choose from as attackers.
Misha: Available to be called by Impact.
Matt: Attack, Sleep Powder someone or Skill Swap Pelipper or so?
Aster: Available to be called by Impact.
Harriette: Her two pokemons to choose from and her attack.
Wilhelmina: Attack someone? Search for foes like snipers hiding in the fog or so?


However, to save you all time, I have a plan here, although I'm feeling drained and tired and I feel like it should probably use a little proofreading. Is wondering in particular if people can still attack after using their Love-Tech (Or if Impact can attack after using CC&C, if that's the right technique I'm thinking of.) Also, a reminder that since Moon and Shannon are both on the field with the plan, the cost for their technique is shared between the two of them, dropping it from 80 on one person to 40 on two people, thus it can be used this turn.



My personal planProposed plan:

Rachel: Rage Rocket twice on Impact. Impact has 100 rage.
Lexhur: Devil Drift Steelix. It is gone from combat for two turns. We can retreat as needed and no worries of earthquake or him activating his invincibility technique. Need to be done this turn or we can't harm it for 3 turns.
Impact: Does that Enforcer ability (CC&C?). Pays for Kurika, Shannon, Milsha and Aster.
Kurika: Fighting Type OHKO Bibarel.
Matthias: Skill Swap with Pelipper, removing its Volt Absorb.
Charlotte: Super Fang HoA Tinkerer with Spitz.
Thunder on Pelipper with Pike.
Milsha: Fatal Five Strike on Tinkerer. Flinched on top of a bunch of status afflictions (Although Tinkerer is immune to paralyze). 50% chance of Instant Death (If Tinkerer does dies, redirect other attackers to another target.)
Renny: Swampert Mimic Super Fang on HoA Healer.
Magnezone STAB Thunders Pelipper.
Shannon: Moonlight Disco on Noctowl, and the two pokebrids.
Uses Abomasnow's STAB Blizzard on Honchcrow.
Moon: Joins in Moonlight Disco.
Vaporeon use Blizzard on Honchkrow.
Harriette: Illumise use Helping hand on Blaziken.
Vespiquen use STAB Attack Order on Healer (High crit chance).
Charge Shot on Honchkrow.
Pierce: Attack Honchkrow with Arai with Thunder.
Attack Tinkerer with Blaziken's Flare Blitz. (Humans weak against fire unless stated otherwise, right?)
Wilhelmina: Nether Shot Healer.
Aster: STAB Brine attack on Honchkrow. Due to the heavy damage taken by Honchcrow, the attack power will double to become like a water type Hyper Beam even before taking STAB into consideration.

End Result:

Noctowl: Flinched by Moonlight Disco which does Neutral damage.
HoA Acolyte: Untouched
Steelix: Ejected.
Pelipper: 2 quad effective STAB attacks. Deemed KOed.
HoA Tinkerer: Super Fanged, Milsha's Final Five Strike and a Helping Handed Super Effective Move (humans weak to fire). Deemed KOed. Flinched if not dead.
Bibarel: OHKO move that is Fighting Type to bypass Wonderguard. Deemed KOed.
Honchkrow: Two STAB super effective moves, a super effective move, and a STAB 130 Power attack. Deemed KO.
HoA Healer: Super Fanged, and three hits: one from sniper (Wilhelmina) and one Slayer attack (Harriette) and one STAB pokemon attack with high crit chance. Deemed KOed.
Toxicroak: Untouched
Golduck Pokebrid: Flinched by Moonlight Disco which does Super Effective Damage.
Kingdra Pokebrid: Flinched by Moonlight Disco which does Neutral damage.



AB: Do special techniques that use elements like Moonlight Disco take their foe's element into consideration when applying its effect? Normally, it's supposed to flinch 100% of the time. Does this apply to foes that are resistant to dark moves as well in a manner similar to how you said that super effective moves of pokemons have double the chance of inflicting whatever status condition they have? Basically, if we used Moonlight Disco on Honchkrow or Toxicroak who would normally resist dark moves due to their types, do they only get 50% chance of being flinched or so?

Also, is Discord and Lucian actively helping us or are they substitute enforcers or just POWs and thus twiddling their thumbs? (My plan assumed that they weren't going to help.)

Am I correct to assume that Moon and Shannon can still use one of their pokemons when using their Love Tech? (or can they use both or neither or does it matter who initiates the technique?)

Isn't Harriette's Charge Shot a special type attack? I could have sworn that was the case from Renny's Sidequest.


Last edited by Menarker; 07-22-2010 at 11:42 PM.
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Unread 07-23-2010, 02:02 AM   #10
Astral Harmony
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Just got off of duty. I feel like an ass, but I didn't do anything Pokemon Umbral related while the server was down. I pretty much just played City of Heroes a lot.

Counterattacks aren't triggered by other counterattacks. This is Pokemon Umbral, not Disgaea.

The chance of type-status effects (like Dark's flinch or Fire's burn) aren't affected by resistances or whatever when it's a Signature Technique of any kind. The only time these indications change is depending on the enemy's rank (minion, boss, uber-boss, that kind of thing). I suppose I could do it that way, but there's enough confusing things going on as is.

Lucian and Discord will not be helping. Discord would sooner shove a Pineco up her ass than lend her services to any of you.

Only one Pokemon's move is used up for the Love Technique.

Harliette's Charge Shot is indeed Special. I always figured that Physical were the melee attacks and Special were the long range attacks.

Anyways, I change some ideas around while we had our little vacation:

1. There won't be a second story after all. Rayleen will indeed go off on her own after Mission 3 and pick up some allies so they can do their own thing, but the story parts where they don't merge with the Watchmen will be left out. I'll use the free time from that idea to come up with a new RP with a similar combat system.

2. I'll have a post up this weekend, and should have all the information I still need to gather together done and posted as well.

I think that's about it. I won't do anymore work tonight since right now I'm suffering the combination of too much work, not enough nourishment, and definitely not enough sleep. If you have questions, please post them again for me so I can get to answering them for you in one fell swoop tomorrow morning. Thank you.

EDIT: And what the hell is up with you girls and your yaoi? What, you'd rather have attractive young men fall for each other instead of you? Weirds me the hell out.

EDIT 2: Since Pierce talked about being in the Miasma Mountains, I figured I'd shed some light on that place.

The Miasma Mountain Range (yeah, it's a series of mountains now) near the central-western coast of Honmyr, a few days trek north of the Recycled City, is home to a massive variety of Dark, Poison, Psychic, and Ghost type Pokemon. You can't really see much of the mountains because they're cloaked in a perpetual violet mist. Without the right protective gear, serious health risks are only a few hours of immersion away. There are even tales of mutants that used to be humans or other Pokemon that were transformed by the miasma and the mountain's inhabitants.

Supposedly, but never confirmed, the mountain range is the main base of operations for the P3, or Pokemon Purge Priority. They're a bunch of militant anti-Pokemon ne'er-do-wells (lotsa Slayers with various specialties) who would usually be trying to kill the Pokemon that reside in the mountains, but currently will not do so because the miasma they create keeps the long arm of the law out of that place. There are numerous rumors of awesome treasures (Fountain of Youth, Philosopher's Stone, billions in gold, gems, and crude oil) and rare and powerful Pokemon up in those mountains, which draws a new batch of fresh victims every month or so. A high percentage of people lose their way and are "devoured" by the mountain range, and those who manage to survive just haven't turned up anything worthwhile except for the experience itself.

Last edited by Astral Harmony; 07-23-2010 at 02:33 AM.
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