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Unread 12-08-2010, 11:33 PM   #101
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Well then, if McTahr is rolling up a healer and I'll be in Riin's group, I'll change Virtue Minuet to Performance of Lightening. I'll just switch up which song I play per round.
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Unread 12-08-2010, 11:44 PM   #102
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Quote:
Originally Posted by McTahr View Post
Quick question: If a skill/etc. lists two limiting stats, such as Str/Dex, is it the lowest of the two that is used for determining the limit?
I'm pretty sure you use your higher stat.




If we have problems getting healers... we should remember that both teams have blue mages. So, all that is needed for Krylo to do is for both party to encounter a Killer Bee and force it to use Pollen, (Rank 1 blue magic) so those characters can observe and thus learn it (unless the characters have Devour where instead they can just kill the monster and the blue mage eats it.). That technique has AOE healing and magic restoration and would serve well as a good healing technique for quite a while, especially if the group has other caster.

Quote:
I'm thinking about it.

It's not a completely unreasonable request, though I have to ask exactly why INT would, logically, affect the number of times you could command an animal to attack?
Well, my take on it is since the damage that is dealt by a crystal dragon is MARM damage, and would use the INT stat, it would kinda count as magic which is typically associated with power harnessed from the mind. The INT rating would thus be reflective of mental fortitude. Basically, how often can it perform a powerful and unusual technique that is probably draining.

Or did you mean how a dragoon's intelligence improve the dragon's ability to attack more? I would probably say something about the dragoon's ability to train the dragon and probably their innate connection combined with the above suggestion. I would try to think up other ideas, but kinda pressed with studying.

Quote:
Even though your 'animal companion' is your wyvern, it's important to note that animal companion abilities both work differently and weren't that well thought out/clearly implemented, and I wish I had thought on them more deeply when doing the changes or we wouldn't have to have this discussion.

But the point being that strange attack isn't meant to be a huge powerful thing, even at low levels. It's meant to just be a little light bit of extra damage that happens now and then to help out.

I wouldn't be adverse to, after say... ten levels or so, throwing it a status effect like seal or stun or something relatively minor that makes sense with a crystal dragon, just to stop it from fading into uselessness, or even tossing it a better damage multiplier eventually, however I don't want it to be doing damage that's comparable to an extra PC.
I'm quite willing to negotiate ways to make the move more acceptable at all stages, such as currently lowering the damage that it can do at this point. What I suggested was basically the simplest possible suggestionof straight out damage with the most basic formula that already had some sort of precendant.
That said, status afflictions are hard to accept unless it's a sure thing, given how later on, most foes are more resistant to being afflicted with status afflictions in general.

Quote:
Let's say level 10. Just ball parking it there.
Sounds cool. ^^

Quote:
Start dropping points into synthesis (weapon/armor smithing) and prepare to have a ridiculous quest to get the items necessary, and, of course, spend a point of destiny for each special ability.
I plan to, although almost all (maybe all) the abilities in said weapon are not special ability, so I wouldn't have to spend destiny points for its bonuses. (Although I would sure as hell do so for my Artisan trait to make sure I don't screw up on making it!)

Last edited by Menarker; 12-08-2010 at 11:49 PM.
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Unread 12-08-2010, 11:56 PM   #103
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Aw, damn. I was looking forward to double Walking Disaster group with Areit and Kole.
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Unread 12-09-2010, 12:12 AM   #104
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McTahr can still be a walking disaster as a White Mage, man.
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Unread 12-09-2010, 05:11 AM   #105
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Let me know if anything looks wrong-- a lot of this stuff I just copied and pasted from the original sign up sheet so some of the numbers might be off.

StuffName: Elsa Vallas
Age: 28
Race: Hume
Class: Dark Knight
Level: 1

Appearance: Blond hair, athletic build, and tall stature. She wears her hair in an elaborate braided bun despite usually covering it with a helmet.

Background: Elsa lives for the thrill of battle. Almost obsessively so. She seems to be motivated by the single desire to cause as much damage as humanly possible just for the hell of it, and seems to enjoy this pastime immensely. This leads people (fellow Dark Knights included) to believe that she is somewhat insane. Some say she was born that way; others blame the influence of her former teacher, a similarly mentally-unbalanced Dark Knight who ultimately met his end trying to fist-fight a dragon “because it looked at him funny.” If you ask Elsa, she’d respond by punching you.

Quote: "There's a whole wide wonderful world out there, full of things I haven't killed yet. I mean to change that."

Traits: Inhuman Might, Free Spirit.

Additional Notes: Shadow Affiliation: All Dark Knights start the game shifted three points to Shadow.

Stats
HP: 26 (15+ 7 VIT + 4 Job HP Modifier)
MP: 25 (15+ 8 INT + 2 Job MP Modifier)
Accuracy: 5
Evasion: 7
ARM: 7
M.ARM: 2

Strength: 9 (Rating +3) 25 Max
Vitality: 7 (Rating +2) 20 Max (includes +1 VIT from Bone Vest armor)
Dexterity: 3 (Rating +1) 25 Max
Intelligence: 8 (Rating +2) 20 Max
Charisma: 4 (Rating +1) 15 Max

Job Abilities:
Ability 1: Last Resort
Ability 2: Night Sword

Epic Ability: Soul Eater.

Equipment:
Right Hand: Scythe. Tier 1 Massive, (STRx1) +2d6 damage
Left Hand: (Scythe)
Armor: Bone Vest (ARM 7, M.ARM 2, Effect: +1 VIT, Tier 1)
Accessory: (none)

Items:
Gil- 100
Potion (x2)


Skills: 11 (7 job, 4 INT)
Athletics: 3
Awareness: 2
Navigation: 2
Survival: 2
Synthesis (weaponsmithing): 2
Weapons: Massive 4 (free)
Language: Common (free)

Innate Ability: Black Magic.
Spells: Lock (2MP)
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Last edited by mauve; 12-09-2010 at 05:18 PM.
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Unread 12-09-2010, 10:03 AM   #106
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I'm taking the liberty of looking over Mauve's sheet because I'm bored.

Mauve:

- In MP, it should say "+8 INT", not Vit. The number is fine.
- Your STR rating is actually 3. This makes your weapon skill 4 and your Accuracy becomes 5.
- Your CHA and DEX ratings are actually 1. This makes your Evasion 7.
- Skills are fine.

You took Night Sword. I approve.
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Unread 12-09-2010, 01:08 PM   #107
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Drac got it.
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Unread 12-09-2010, 01:25 PM   #108
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Tarut White Mage is basically done and such. I'll stamp out the background and any tweaks tonight and post him up for corrections. I was also looking forward to a party of walking disasters, but I think with the party changes I'll wind up in not your party anyway IHMN, so drats.
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Unread 12-09-2010, 02:00 PM   #109
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Ok, Mern, here's how I'm gonna lay down the strange attack.

Two options for damage: Option 1, CHA rating. As that you're commanding a beast to attack, and, again, Animal Companion Strange Attack doesn't operate under the same principles as dragoon's innate abilities: Nor should it. In this case the dragon will gain a damage tier every 7 levels, and then at 30.

Option 2, purchase attributes for the dragon. Breath attacks will be, shit I don't care. CHA, INT, or VIT. If you want it to bite or claw someone, then STR. Under this system the dragon will gain a damage tier every five levels.

Tier gaining may be subject to change depending on the dragon's performance.

As for number of attacks, again you're commanding a beast, so number of times = to CHA rating. SEEEMING AS your CHA rating is shit, and I'm ok with it staying shit, because you actually RP a 1 CHA character, I'm willing to grant you two things: You always get at least one attack per day (so 0 rating, you can still use it once on command), and 2, if you have 0 or 1 rating, I will still use the random dice to make it attack for free from time to time.

INT just doesn't make sense for commanding another creature.

McThard:
Quote:
Originally Posted by Menarker View Post
I'm pretty sure you use your higher stat.
Mern is right. It's the highest.

Mauve: I don't have time to check over your stat right now as I am on lunch and going back to work right now. I will be home in like 2 hours (and then shoveling) so probably like... 3-4 hours I'll triple check it.


ANYONE ELSE: I'm sorry I forgot you, repeat any questions/issues and I'll get to them when I get home.
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Unread 12-09-2010, 02:58 PM   #110
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Quote:
Originally Posted by Krylo View Post
Ok, Mern, here's how I'm gonna lay down the strange attack.

Two options for damage: Option 1, CHA rating. As that you're commanding a beast to attack, and, again, Animal Companion Strange Attack doesn't operate under the same principles as dragoon's innate abilities: Nor should it. In this case the dragon will gain a damage tier every 7 levels, and then at 30.

Option 2, purchase attributes for the dragon. Breath attacks will be, shit I don't care. CHA, INT, or VIT. If you want it to bite or claw someone, then STR. Under this system the dragon will gain a damage tier every five levels.

Tier gaining may be subject to change depending on the dragon's performance.

As for number of attacks, again you're commanding a beast, so number of times = to CHA rating. SEEEMING AS your CHA rating is shit, and I'm ok with it staying shit, because you actually RP a 1 CHA character, I'm willing to grant you two things: You always get at least one attack per day (so 0 rating, you can still use it once on command), and 2, if you have 0 or 1 rating, I will still use the random dice to make it attack for free from time to time.

INT just doesn't make sense for commanding another creature.
I still got more questions about how it'll work like whether the damage of the attack is improved if I buy two ranks of attributes instead of one. Aside from other questions regarding animal companion like if I could buy attribute in dex to improve its speed/mobility when I get the chance to ride him as a flying mount or some other sort of aerial combat/travel purpose. But I'll ask them later.

That said, I'm going to switch out Animal Companion for now. I'll still take it and thus maybe Strange Attack (using option 2 if i do) but at a later level. I feel at this early stage, I'll be more supportive of the party at this early stage if I have Lancet to serve as a make-shift healer while also making use of my high INT.

Sorry to pester you. ^^: Thank you for your input.

Also, I was wondering... in regards to Grafts, does the healing skill required to affix a graft have to come from someone else? Or can a person affix a graft themselves without any support with their own healing rank? Is there a penalty for failing like injury or damaged graft? Well... my character is an android, so he'd probably be better at operating on himself than most people... just a tiny bit...

Ark: "Symbiotic Interface graft acquired. Commencing operation."
Bystander: "Whoa whoa whoa! I can understand replacing your own arm. But you're going to perform a brain implant on yourself?"
Ark: "Affirmative"
Bystander: "Opening up your own head, inserting a delicate system chip directly to your brain without being able to see it with your own eyes?"
Ark: "Affirmative."
Bystander: "Without a single bit of support whatsoever?"
Ark: "Negative." *Points to his dragon companion Jugan holding the graft and various surgical tools with a naively enthusastic expression.*



Also, if a graft like a heavy arm is damaged, does the limb itself that uses it also becomes defunct? (Like someone who is using a sword and shield is suddenly without one of those? Which would totally suck) Or is the arm still usable but with all the penalties and none of the bonuses? I'm really hoping on the latter because I would hate being unable to contribute to a battle as a melee character just because a foe succeeds in hitting my graft with its 1 hitpoint and thus destroys the limb in question (and the auto-repair graft takes HOURS to repair it if I was to get it).

On a side note, if I take ranks in synthesis tinkering, is there any chance I could make an improved version of Auto-Repair Graft that can also repair any other graft as a Slow action?

Last edited by Menarker; 12-09-2010 at 03:58 PM.
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