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Unread 05-26-2011, 05:29 PM   #1
PhoenixFlame
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Default [Fire Emblem] Iron threads have more durability

A continuation of the original interest thread.

I got too headachey to pull together all the character sheets, so if someone would be so kind as to post theirs, and then maybe I can string them together by only searching two pages.
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Unread 05-26-2011, 05:31 PM   #2
Menarker
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Makeen Cavalier Archer here!

Last edited by Menarker; 08-13-2011 at 10:55 AM.
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Unread 05-26-2011, 05:34 PM   #3
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Name : Alexander Modana
Gender : Male
Age : 24
Class : Lance Knight
Affinity : Thunder
Nationality: Caledonia

Alexander represents the fourth generation of House Modana, a faithful and distinguished line of retainers to the throne. Steadfast and skilled, his lineage has done the royal family's bidding time and again and been recognized for it. Having trained his entire life under the tutelage of his father, Alexander now seeks to earn similar prestige.

Though overall good-natured, Alexander takes himself and his abilities a bit too seriously, sometimes to the detriment of his actual duties. He's frequently using his free time to better himself so as to better impress the royal family and his lord in particular, and make his family proud.

He wears green armor, and sports blonde hair a few inches in length. He has hard grey eyes that can be a little intimidating to new people. He is slightly above 6 feet tall, with a strong build.

Name Alexander
Level 2
EXP 89
HP 23 (70%)
Class: Lance Knight
STR 8 (55%) DEF 7 (50%)
MAG 0 (00%) RES 1 (30%)
SKI 5 (45%) SPD 6 (30%)
LUC 4 (20%) MOV 7
CON 10 AID 23

Weapon Proficiency:
Lance: 85 (C)

Inventory:
Name_____________Type___( )_RNG__WT__MT__HIT__CR__QL
-Iron Lance______Weapon (E)__1____8___7___80___0__42
-Javelin_________Weapon (E)_1~2__11___6___65___0__18
-Vulnerary_______Item___(-)__0___--__--__---__--___3

Promotion Options
Paladin
------HP-St-Mg-Sk-Sp-Df-Rs-Cn-Mv
Caps :60 24 -- 26 26 25 25 -- --
Bonus:+2 +1 +1 +1 +1 +1 +1 +2 +1 Axe, Swd, Lnc
GreatKnight:
------HP-St-Mg-Sk-Sp-Df-Rs-Cn-Mv
Caps :60 27 -- 25 24 29 25 -- --
Bonus:+2 +2 +1 +1 +1 +2 +1 +4 -1 Axe, Swd, Lnc

0 Gold

Skills:
-Class [CANTO]
-Personal [DISCIPLINE]


Supports=
(Character | Element .| Rank | Pow | Def | Hit | Eva | Crt | Dge )
>----------+----------+------+-----+-----+-----+-----+-----+----<
|Alexander .|Thunder. .|.N/A .| -- .| 0.5 | -- .| 2.5 | -- .| .--
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Last edited by Loyal; 06-09-2011 at 03:33 PM. Reason: Dude needs a surname.
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Unread 05-26-2011, 05:36 PM   #4
PhoenixFlame
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They'll probably be like the sacred twins in 8, I think.

And with durability, so we don't get Ike whoring ragnell and shooting down airplanes for 15 chapters straight.
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Unread 05-26-2011, 05:40 PM   #5
DanteFalcon
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Name: Axis
Age: 22
Gender: Male
Affinity: Water
Nationality: Vendalior


----------------------------------

Axis is a bright eyed and rather new wyvern rider. As a boy he loved watching the drills of the trainee wyvern riders, seeing them flying in tight formations and pulling aerial dodges and attacks during the extensive training all riders had to go through. As soon as he was able he joined the military, his parents while not necessarily pleased with their still young boy choosing such a hard life that early knew his desire to soar couldn't be contained for long and so gave him their blessings.

Axis worked diligently day in and day out on his spear combat training, every day looking up and dreaming. More than once he was called out for daydreaming before returning to drills with a renewed vigor. Any free time he had was spent observing the wyverns or continuing his duties. Upon becoming a soldier he immediately enlisted towards becoming a wyvern rider. His training barely had ended before it had started again, this time in the skies. To him however the movements were almost familiar. He had watched many of the same ones as a boy and. while the experience was far different than just watching from afar, he knew what needed to be done. The harder part was convincing his young wyvern to obey at the time of. The two slowly grew closer over many mistakes caused by a lack of communication between the pair and eventually managed to become a full fledged wyvern rider.

His wyvern, Spine as its affectionately referred to despite the still untested jokes of the wyvern having more of its namesake than the owner, is young but obedient of his somewhat impulsive rider. The two were selected due to their potential to join with the squad sent to Caledonia to observe the ceremony.

He currently stands at about 5'10" with short brown hair, always kept short enough to stay out of his light blue eyes. He keeps his armor on whenever he rides Spine as more a matter of discipline than comfort. His body is toned but not overly muscular, more suited for staying on top of his Wyvern and holding the lance for long periods of time. Spine is a light red and oddly doesn't have any particularly noticable ridge down its back. In fact as far as wyverns go Spine looks pretty average. The name confuses most everyone but Axis doesn't seem to have noticed.

Promotion Goal: Wyvern Lord.

Skill: Guard

------------------------------

Level 2

HP 22 (55%)
Class: Wyvern Rider
STR 7 (50%) DEF 8 (50%)
MAG 0 (00%) RES 3 (40%)
SKI 5 (45%) SPD 3 (30%)
LUC 2 (30%) MOV 7
CON 11 AID 23

Weapon Proficiency: Lance (E)

Inventory:
Name Type ( ) RNG WT MT HIT CR QL
-Iron Lance Weapon (E) 1 8 7 80 0
-Vulnerary Item (-) 0 -- -- --- -- 3
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Last edited by DanteFalcon; 06-04-2011 at 06:44 PM. Reason: Level Up!
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Unread 05-26-2011, 05:45 PM   #6
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Name : Ernesto Diaz
Gender : Male
Age : 28
Class : Myrmidon
Affinity : Earth
Nationality: Caledonia

Bio : Born as Ernesto Diaz twenty eight years ago, his father was a mercenary of notable renown, a wayward knight who lived by his contracts to various lords, but never staying long after they were spent. Nor serving with them further than the contract unless they brought concession. He raised his son knowing the country though safe of war for now was just awaiting the day when the conflict arrived. He had lived his life profiting off of such events, and he hoped his son to do much of the same. He taught him the sword, though he found him not quite so suited for his armored style, but showing great skill with the sword alone. At a certain age he laid down the morals that had kept their family comfortable for generations, and that morality was:

"Nations rise and fall, but gold is forever."

They key was, loyalty only lasted as long as it could be bought. Always keep your eyes on the contracts that worked, and look for the big profit, and moreover if the big war comes always end up on the winning side a hero.

His son fell into the footsteps of his father with swiftness and skill, taking the contracts as they came, and keeping his eye open for the big war. Hoping to make the winning side himself.

Personality : Diaz himself is a calm yet prideful man, he takes particular enjoyment in showing off his personal skill. He tries to place his family customs above his fame but gets genuinely flustered when he does something wrong and can sometimes go mad trying to get his reputation back up to his ideals.

Appearance : He is reasonably tall at 5'7" and sports long black hair that extends past his shoulders(he won't say it but it is because he can't yet grow his father's bitchin beard), dark brown eyes, and fair soft skin. His features have been known to be fairly feminine, which have gotten him mistaken for one here and there(something that severely bothers him). He wears loose, light, and comfortable clothes that does not hinder his movements, typically deep dark green, and even out of battle he tries to maintain his dangerous grace in case he must spring into action.

The Family Diaz : A mercenary family with a base in Caldonia that arose from the ashes of their ancestor Lord Rodrigo Diaz, after his demise and the downfall of their lands they sook to never be forced into such a situation ever again. All family members refer to themselves as their last name while working, and even the women who were born into the family will refuse to give up their last name in marriage. They use this to groom their histories to potential clients of the deeds of specific Diaz's and attempt to use the idea that anyone could have the surname to cover their bases. The only central structure is their base itself which serves as a bank, training center, and retirement agency to the family and the only place the individual members gather and use their first names. Otherwise it is accepted that all members should avoid contact lest they be considered any more loyal to anyone than anyone else. All members of the family are branded with the family symbol, a coin depicting the face of their ancestor Rodrigo, so they may identify themselves as a proper Diaz.

Level 1
EXP 00
HP 21 (75%)
STR 3 (40%) DEF 3 (20%)
MAG 0 (00%) RES 2 (20%)
SKI 7 (45%) SPD 8 (55%)
LUC 6 (45%) MOV 5
CON 6 AID 5

Weapon Proficiency: C Sword

Inventory:
Name_____________Type___( )_RNG__WT__MT__HIT__CR__QL
-Killing Edge_______Weapon (C)__1____7___9___75___30
-Vulnerary_______Item___(-)__0___--__--__---__--___3

0 Gold

Skills:
-Personal [VANTAGE]


Supports=
(Character | Element | Rank | Pow | Def | Hit | Eva | Crt | Dge )
>----------+------------+------+-----+-----+-----+-----+-----+----<
|Diaz. . . . .| . .Earth. . . . N/A. . .+0. . +0. .+0. . .+5. . +0. . .+5

Your loving Nabarl. Kicking ass with swords and afterimages.
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Last edited by Overcast; 06-04-2011 at 06:44 PM.
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Unread 05-26-2011, 08:32 PM   #7
Krylo
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Name: Dumas Calion

Description: A towering pile of muscle, Dumas stands an even two meters tall and has a rather grizzled appearance making him look even older than his age of 35. His face is covered in scruffy 'salt and pepper' stubble, and a large scar adorns his left cheek from a sparring accident when he was younger.

Background: Dumas, though an excellent warrior, served many years as a guard for the nobles of Caldonia with little in the way of accolades or advancement. Mainly due to his attitude of 'just doing his job' and his rather frightful appearance and demeanor. He was never one for playing at the politics, and so he was passed up for promotion time and time again. A fact that never bothered him. All and all, one would expect him to be a completely unimportant character denoted the name 'Guard #42' or some such in the credits, were he listed at all.

Affiliation: Dark

Personal Skill: Daunt
Attached Files
File Type: txt Dumas.txt (666 Bytes, 157 views)
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Unread 05-26-2011, 10:39 PM   #8
Relm Zephyrous
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Name: Sage Starflare
Age: 14 (18)
Gender: Female
Class: Shaman
Affinity: Ice
Nationality: Vendalior

Background: The girl Sage grew up in Vendalior, and at that time it was a nice place. Her childhood other than hearing stories of things, wasn't of too much note and for all purposes, seemed ordinary. There wasn't much around her to teach her how to utilize her dark magic, but she learned different methods to control it regardless. The mystery of the dark captivated her and as she went deeper into the study of these runic arts, she developed a discipline and a consuming passion for it. Eventually this built to a point where she literally infused essence of dark magic into her blood. This gave her much more power, but most of the power she's attained isn't quite the type you can battle with, which as would soon become apparent would be a vicious downside.

Sage had to flee from Vendalior, not quite because there was a direct threat to her, but because she had a vision that the army would come down to her area and grab her up along with a lot of the other mages and warriors for the war. This may or may have been prodded on by rumors in the area. At first she ignored these feelings, but eventually after a serious event with her dark magic confirming something to be disastrously wrong, she fled off. There wasn't much of a choice in the direction she fled, it just happened to be to Caledonia, where she would try to get some kind of support, and either go into hiding and wait the whole mess out, or attempt to stop this herself.

Description: Sage Starflare is something of a more petite girl, looking slender and slim although not sickly at all. Her skin looks a pale porcelain white, but dark scarlet and black robes and similarly tinted gloves hide most of this except for her face. Sage has dark sapphire blue eyes, and black hair from what hangs down to her shoulders when her hood is down. Something about her dark magic gives her extra weight, which seems a massive density increase but are visible in black ley lines running over her skin in various patterns. Her appearance is nearly frozen as that of a much younger girl though, and she stands at a mere 5'1".


Level 2
EXP 11
HP 25 (50%)
STR - (00%) DEF 4 (35%)
MAG 5 (45%) RES 3 (40%)
SKI 6 (40%) SPD 4 (40%)
LUC 3 (50%) MOV 5
CON 12

(Base Improvements: +6 Hp, +3 Magic, +3 Luck, +4 Skill, +2 Defense, +1 Resistance, +3 Speed, +6 Con.)

Weapon Proficiency: Dark (C) 80 wxp

Inventory:
Name Type ( ) RNG WT MT HIT CR QL
Flux Type (E) RNG 1-2 WT 8 MT 7 HIT 80 CR 0 QL 39/45
Swarm Type (E) RNG 1-2 WT 5 MT 5 HIT 90 CR 0 QL 45/45, -5 Hit to target for 1 turn.
Vulnerary Item (1)
0 Gold

Ability:
Blossom - Gain 1/2 xp, but reroll failed growth rolls.

Supports=
Sage | Ice |
Flux | Dark | Dmg 12 | Hit 95 | Eva 11 | Crt 3 | Dge 4
Swarm | Dark | Dmg 10 | Hit 105 | Eva 11 | Crt 3 | Dge 4 | -5 Hit to target for 1 turn.
>----------+----------+------+-----+-----+-----+-----+-----+----<
|[Name] | N/A -- -- -- -- -- --

Links
Original Thread
Support Table
Weapon Grades
Skill List
Dark Tome List

Last edited by Relm Zephyrous; 06-04-2011 at 06:42 PM.
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Unread 05-26-2011, 11:54 PM   #9
Astral Harmony
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Name: Kelsha
Gender: Female
Age: 20
Class: Mercenary
Affinity: Earth
Nationality: Republic of Welas
Background: Born from a long line of mercenaries, Kelsha seemed to have the same talent for combat in her blood that her father and his father and so on and so forth possessed. This is good, considering that Kelsha has little talent for anything else. Books make her tired, she'd sooner start a brawl than engage in any politics, and she doesn't seem particularly interested in love. Eh, she does have her looks.
Kelsha was recently hired to escort Wels noblemen to the Kingdom of Caledonia, leaving Kelsha's mother Rennith hopeful that perhaps maybe Kelsha would find some future away from battle by a smitten nobleman. Rennith just couldn't bare to see Kelsha dying on a bloodsoaked battlefield. Still, the blood of Kelsha's father's bloodline burns hotly in her veins. She longs to use her skills to help those in need.
Kelsha inherited her father's strength and personality, but she retained her mother's radiant looks. She wears a red tunic with a steel pauldron on her left shoulder and brown trousers with boots. Her hair is long and black. Her left eye is green while her right eye is violet.

Level: 2
EXP: 10
HP: 24 (80%)
Class: Mercenary
STR: 8 (50%) DEF: 7 (40%)
MAG: 0 (00%) RES: 5 (30%)
SKI: 6 (30%) SPD: 6 (30%)
LUC: 4 (10%) MOV: 5
CON: 9 AID: 8
Weapon Proficiency: Swords (Rank E)
Personal Skill: Elite (Paragon) - You gain double the normal amount of experience points.

Inventory
Name--------Type---RNG---WT---MT---HIT---CR---QL
-Iron Sword--Weap--1------5-----5-----90----0----460 (37/45)
-Vulnerary----Item---------------------------------500 (2/3)
-Money = 0 Gold

Supports
(Character | Element | Rank | Pow | Def | Hit | Eva | Crt | Dge )
>---------+---------+------+-----+----+----+----+----+----<
|Kelsha . . | .Earth. . . N/A. . .+0. . . +0. . +0. . .+5. .+0. .+5
Attached Files
File Type: txt Kelsha (Mercenary).txt (1.9 KB, 168 views)

Last edited by Astral Harmony; 06-04-2011 at 03:18 PM.
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Unread 05-27-2011, 12:10 AM   #10
McTahr
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This took forever to type. If the forums eat it, I will slaughter a goat and make a dark pact with satan himself to bring about the end of them.

Also very very tired. Revisions in the morning!

Name - Mekre [ Leaving the surname up to PF/Princess player ]
Age - 21
Gender - Male
Affinity - Thunder
Allegiance/Rank - Caledonian Prince
Background - tl;drMekre often found himself "set aside" in his youth as his parents faced more important matters. He was resentful at the time, especially since it typically meant being sent into the nearby forests with his gruff uncle Gustav who more closely resembled a bear than anyone he was used to at the time. They'd venture out with small hunting parties for various competitions of game, fishing, and ("Absolutely not to be told to anyone lest we set you free to be the prey for a day") the occasional drinking.

He learned many tricks, talents, and curses from these times, and it took him a while before he realized what was appropriate for what kind of company. You can only curse your wretched mankey formal breeches for your bloody itchin' arse in polite company so many times before you earn an utter thrashing that would rival even Gustav's threats.

He'd been offered many weapons during the various outings, as well as back in the palace, to prepare him for the times to come, but he could never quite take to them. He felt a spear to be too far out of reach and distant, while the sword made things too personal and to the point, and well, with the bow, someone was always pulling the string! No, it was in the solid, dependable heft of the axe that he found, to the dismay of the king ("It's no weapon for a prince!"), his calling.

Once he'd reach the age of academics and politics (Roughly thirteen) he was forcibly ushered back into a life of etiquette, tactics, and stuffy rooms with stuck-up tutors. He spend several years longing for the outdoors once more, but it wasn't until he reached sixteen that he managed to escape temporarily and learn the true reason for his sheltered situation.

Bandits had set upon Gustav's hunting party three years ago, killing them nearly to the man. The escapees had fled with news to the palace, where his parents made the decision to keep the knowledge of his uncle's death from him until he came of age. Mekre was furious. Not only had the secret been kept from him all these years, but revenge had already been taken. The king had seen to it nearly immediately after that the forests be swept thoroughly and all of the thieves be brought to a swift justice, for the safety of one and all.

Upon this discover, he headed back to the palace and barged into the room for courtly affairs back then. Mekre raged and wailed at his father, who had him promptly removed by the guards. Shut up in his room for hours afterwards, Mekre fumed, until finally his father entered the chamber, and solemnly approached Mekre.

"You may have lost an uncle, and a friend, but I have lost my only brother, and still the knife twists in that wound. We must be strong for our people and each other, though. I'd feared for your safety should you have tried to flee and take after the bandits yourself, for after all, who hasn't heard of the scorn of the fierce young Mekre in these halls?. For now, you will be angry. I hope in time though, you will understand."

As loathe as he was to admit it, with time Mekre came to understand. Out of the ordeal grew a respect for his parents, people, and affairs of the state he'd previously never known, though he still had a wild streak unlikely to be tamed.

Appearance - shaddup alreadyMekre sports long blue hair, and often for political and social endeavors has it braided and knotted neatly back. (Think if Legolas' mini-braids were slightly larger) Though if left to his own devices, he'll merely tie it back, in order to best ignore it. He has a red slash of a scar along his jawline from a hunt with Gustav for a raging boar that had been terrorizing farms near the forest. He has a fair, severe face, and while noticeably rugged, is clean-shaven. Should he grin, the severity drops to reveal an unsuspected warmth below. Mekre is of muscular build, with a deceptive litheness to him. The axe he carries is another insistence by his parents to civilize him. Instead of the typical hewing hunk of iron, his father had had a special axe custom-forged for both decoration and function. The blade itself runs along only one side, though it runs for nearly half the length of the handle. The curve of the blade is much more gradual, lending itself to a slender, thinner, axe that can easily sneak its way into the least defended niches in the right hands. The curve also has a slight cut-out in the middle of the blade, allowing for the handle to be grasped there as well, to allow for a surprising switch between heavy strikes at a small distance and careful, quick cuts in close combat. Upon receiving it, Mekre dubbed it Gustaslav, in honor of his uncle.

His favored attire is generally dark boots and loose pants with a light shirt, covered with a formal long dark blue jacket gilded with gold inlays. Long ago he discovered he could button up the jacket in the event of impromptu noble company and manage to not too badly offend the eye without having to bother with all the finery and trimmings of formal wear. The jacket sports the family crest on the lapel, and many convenient pockets for stashing odds, ends, and kerchiefs and other accessories should he stumble upon someone really important. Finally, dangling from his neck on an iron chain is the rune Tiwaz, the mark of Tyr. Sacrifice for the greater good and the taming of the beast has held a special place in his heart since his youth spent with his uncle.

Demeanor - booooooooringMekre occasionally has problems "placing" people, and to this day will sometimes let his lewder side slip in the wrong company. He is well aware of etiquette and how he should behave in noble or polite company, or to underlings, or otherwise, but he is still unfamiliar with the transitions and every exception to the rule merely throws him off more, especially given his lack of any desire to lord his position over anyone of lower rank, preferring a much more down-to-earth approach to handling those situations if possible.

Once he has truly found how to relate to another, though, he'll respond much more openly and warmly, relieved to know what standard to hold himself at for interactions. The notable exception is any time that his parents are involved. In those cases he will do his best to uphold his title as a prince and their heir.

In regards to Caledonia and politics, Mekre has a very laissez-faire attitude towards the more stately and bureaucratic proceedings. He understands their importance, but that level of micromanagement not only seems excessive to him, but is a bit beyond him as well. Mekre is no tactical or political genius, or really any kind of genius at that, though he does acknowledge and respect a good advisor, given the opportunity.

Relationships - it never endsMekre is close to his father, distant from his mother, and X with his sibling(s?), Mekre approves of Ciel (expanded upon once I talk to Teal), as no one who favors blue can be all that bad.

Total 1
Level 1
EXP 00
HP - 18 (60%) (+4)
Class:
STR - 6 (55%) (+6) DEF - 4 (55%) (+4)
MAG - 0 ( 0%) (+0) RES - 2 (35%) (+2)
SKI - 5 (45%) (+5) SPD - 5 (45%) (+5)
LUC - 2 (25%) (+2) MOV - 5
CON - 10 (+3) AID - 9

Weapon Proficiency: Axe (E)

Inventory:
Name Type ( ) RNG WT MT HIT CR QL
-Iron Axe Axe (E) 1 10 8 75 0 40
-Gustaslav Axe (E) 1 10 10 75 5 40
-Vulnerary Item (-) 0 -- -- --- -- 3

0 Gold

Supports=
(Character | Element | Rank | Pow | Def | Hit | Eva | Crt | Dge )
>----------+----------+------+-----+-----+-----+-----+-----+----<


E: Haven't put in the stats for the axes/proficiency yet. I'll do it tomorrow. Super crazy tired, etc.

EE: Done with that, perfectly willing to add in details for anyone who'd know him / make tweaks for storyline effects / add names / certain mannerisms if the player of the princess slot has any specifics they want to build upon. Also how is Aid determined? I just kinda guessed at it being like CON +- maybe mounts or other stuff like excess weapon weight.

EEE: Minor tense fixes because I'm a McTahrd when tired / Aid corrections etc.
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