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Unread 05-21-2007, 09:30 AM   #1
P-Sleazy
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Default Totally Rigged Mafia Signups (AKA Nostalgic Mafia)

Ok, I'm gonna start this out with 2 special announcements.

1. Nikose has agreed to help me out with this game a little so he's gonna act as a somewhat Co-mod, assuming he's still up for it.

2. I'd like atleast 40 people to sign up. An unheard of number yes. Just putting that out there, but if less signup, I'll make due. Also, 42 suggested something of a Buddy system. If you guys know anyone or think of anyone who might want to play, see if you can't bring them in. But don't force them if they insist they don't want to. Just try and get the word around.

RULES

1) The Game Organizer will assign each player’s role at random, and will PM the roles to the players.

2) There will be 5 Mafia members. One of the Mafia is the Mafia Leader, and will report to the GO. The Mafia can communicate with each other through outside methods (PM, Instant Messenger, Email, etc.).

There will be Police Officer(s). The Police cannot use outside methods of communication, except when talking to the GO.

There will be Bodyguard(s). The Bodyguard cannot use outside methods of communication, except when talking to the GO.

The Cult: EACH cult starts off as one person (the Cult Leader). Each Night the Cult Leader PMs the GO with the name of one person, and that person is 'initiated' into the Cult. Cult members can talk with each other outside the game. The Cult wins when all members of the Town are members of one Cult. Cult leaders cannot be initiated into other cults, however, the cults can steal members from eachother. The members will then be a part of the cult which last initiated them however, they can still communicate with the former cult.

The Vigilante: The Vigilante(s) (vig) is a town-aligned Player. Each night the vig may PM/IM the name of one player, and that player is killed. The vig, like all townies, wins when all mafia are dead.

Masons: Masons are a group of townies who can talk outside the game.
The Imposter: This character can imitate one of the three main town roles per night(Police officer, Bodyguard or Vigilante). He is out for himself and wins when he is the last one left

The rest of the town shall be towns people. These players have no outside communication with other players about specifics of the game. (I don't care if you say in an IM "Hey, that mafia game is great." but no telling each other info.)

Mentalist: Has henceforth been removed. Replaced with Following.

Prison Guard(s): Can throw a player into jail during the middle of the day (meaning this is a day role). While the player is in Jail, they cannot use thier role, nor can they be targetted by any other role. The Prison Guard(s) do not find out thier captives role. When the Prison guard(s) die, all captives are automatically released from prison if thy haven't done thier time yet.

(NEW)Vengeful Townie(s): Automatically kills the first and last person who voted for them when lynched.

(NEW) False Roles: There will be a number of False roles given out where you will recieve a role, but it doesn't work properly. Like a broken PO if you will. The player will be uninformed if thier role is false or not. (So its not really new but I felt I should put this in there.)

Secret roles: I will initiate secret roles that only the user of this role knows of. THIS ROLE MAY NOT BE ROLE CLAIMED UNLESS THEIR POWER THAT IS USED HAS TO BE KNOWN TO THE TOWN. There is not a specified number of secret roles, but the more people that join, the more possible roles there will be. (ADDITION!) YOU MAY NOT TELL YOUR SECRET ROLE TO A GROUP MEMBER! DON'T DO IT! THE ONLY TIME YOU USE YOUR ROLE IS WHEN YOU GET MY VERIFICATION FIRST! Thank you.

And that should be it, but we'll see what else strays across my mind shall we?

The rounds will proceed as follows:

1. The 5 Mafia decide on one person to kill. If the members of the Mafia do not agree, then the Leader gets the final say. The Leader will PM/IM the GO to report the target ASAP.

1a. The Imposter will PM/IM the GO with who he wants to copy and how to use his power.

1b. The Cult leader will PM/IM the GO with who (s)he wants to initiate. That player is then considered a member of the Cult and/or take the power of one member.

2. The GO will announce who was murdered. Those players roles will be revealed at that time.

The GO will come up with a brief narration on what happened overnight. Sometimes there will be a clue or a red herring from the story.

3. The Police Officer may investigate one player. The Police Officer will PM/IM the GO with the name of the player to be investigated ASAP. The GO will respond to the investigation by informing the PO whether that player is Mafia or any other role.

4. The Bodyguard (a.k.a. Doctor) may choose to defend one player. The Bodyguard will PM/IM the GO with the screen name of that player ASAP. If the protected person is hit by the Mafia, the hit fails and the person continues in the game.

The bodyguard may not protect him/herself.

The GO will write a story to explain the failed hit. The story may (at his discretion) contain implications to some number of players using the same rules as the death post.

5. All of the players spend the remaining days discussing whom they think is in the Mafia. They can judge this based on who was killed last, how suspicious their opponents sound, or anything else they want to use as evidence.

6. Each player will vote on who is to be lynched.

Votes for lynching are to be posted on the thread. To simplify collating the votes, each player will identify their vote with the words vote: username followed by the screen name of the person they vote for. Be sure to bold your vote (Example; Vote: Mesden), or it will not count. Votes may be posted at any time after the deathpost goes up and will end after a certain amount of time.

Revisions. Players will be allowed any number of revisions. The last post with a revision in before the voting deadline will be the one that counts. If you wish to revise your vote it should be identified first with an Unvote (EXample; Unvote: Mesden), and then a new Vote: SomebodyElse.

If you post your vote prior to the opening of voting for the round, it will not be counted. Revisions to those votes posted within the voting period will be counted.

The GO will tally the votes, and announce the lynched person. The lynched person is then out of the game. The lynched person may respond to the lynching by saying something to everyone before death, but only has one post. The lynched person may afterwards haunt the thread but they may say nothing substantial to the game and should not spam.

In the event of a tied lynch vote, the voting period shall be extended until the GO sees it fit to continue. Players who wish to amend their votes may do so during this period.

Should a player PM their vote to the GO resulting in the tie being broken, then votes will stand as at the close of the voting window.

At the close of the extended deadline, if the lynch vote is still a tie then there will be no lynching that week.

7. There will be a "deliberation" period for the mafia, PO, and BG to choose their next target, after which, the next round begins. Repeat until:

-The Mafia are all dead, and all the Citizens are winners (yes, even the dead ones.).
-The number of Mafia make up at least half of the remaining players, then the Mafia are the winners.
-The entire town is part of the cult.
-The imposter is the last player.

Roleclaim: Roleclaims are what they sound like, telling everyone else what your role is. This is not to be confused with Copy and Pasting your PM, which will get you modkilled. Rolelclaiming is your word only, no GO verification.

No Lynch Vote: If you feel that nobody is acting scummy enough or you simply do not want to lynch anyone, you may Vote: No Lynch. If the majority of people vote to not lynch, no one dies and the game is shifted towards Night.

Sign up my PM or posting in this here thread. Thanks!

Players 22
1. 42 Flowers
2. Ogianres
3. Teh Moog
4. Doppler's Dozen
5. LHN
6. Mr. Bookworm (Whats up with our forum?)
7. Demetrius
8. Cephrir (with 2 R's)
9. Sheb
10. Rygar
11. Capt. Combustion
12. Red Fighter
13. Fenris
14. Wizzle
15. Roy_D_Mylote
16. Nanyo
17. Loki, The evil norse god
18. BHS
19. IHMN
20. h4x.m4g3
21. Lord of Joshelplex
22. Major Blood
23. Intern Nin
24. Stomphoof
25. Sponatious Combustion
26. Newb (My bitch)
27. SSB Intern
28. IOWACJE (Reservation)
29. SecretSkull
30. Silly Kitty
31. IC
32. Ryanderman
33. Bob The Mercanary
34. Subreci
35. Sithdarth
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Totally returning for the Summer: a mafia Game: Sign ups HERE!

Last edited by P-Sleazy; 05-30-2007 at 11:42 AM.
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Unread 05-21-2007, 09:39 AM   #2
42PETUNIAS
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Count me in.
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Unread 05-21-2007, 10:02 AM   #3
Ogianres
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Hmmm, complicated, over-saturated, over-powered, high number of unknowable variables, large deviation from standard set-up, large number of people...
Sign me up!
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Unread 05-21-2007, 10:09 AM   #4
Moogle0119
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Sign me up totally!
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Unread 05-21-2007, 10:19 AM   #5
Doppler12
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i'm in
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Unread 05-21-2007, 11:14 AM   #6
Long-Haired Narcissist
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I'm in.
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Originally Posted by DFM
Every sig that has me in it is pretty much the best sig.
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Unread 05-21-2007, 11:37 AM   #7
Mr.Bookworm
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I am so in.
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Unread 05-21-2007, 01:29 PM   #8
Demetrius
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Ooo Ooo Sign me up as well!
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DFM, Demon seed of Hell who fuels its incredible power by butchering little girls and feeding on their innocence.
Demetrius, Dark clown of the netherworld, a being of incalculable debauchery and a soulless, faceless evil as old as time itself.
Zilla, The chick.
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Wii bishie bishie kawaii baka! ~ Fifthfiend
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Unread 05-21-2007, 01:54 PM   #9
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I'm in.
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Unread 05-21-2007, 03:15 PM   #10
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So you're looking for a large amount of people for this game, eh? I'm a people. Count me in.
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