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Unread 12-05-2009, 03:59 PM   #91
Truce
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You know, it's a good thing I'm double checking the character sheets.

Naqel, you're going to need to take Weapon Training in order to level up the Weapon Systems skill.
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Unread 12-05-2009, 04:02 PM   #92
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The edit where I added the skill mentioned was done two minutes before you posted.

And it was the edit where I added the mention of the need for the skill. :P
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Unread 12-05-2009, 04:06 PM   #93
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Edited my sheet. In flipping between classes and it being 6am at the time of my character creation, I apparently misread somewhere. Apparently I can't have brawl.

Also I added an extra point of evasion at some point.

I now dual wield daggers.
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Unread 12-05-2009, 05:28 PM   #94
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I was looking things over and realized you could make a fairly unfair fighter with an indestructible vehicle with weapon systems, and was trying to figure out exactly how you that character can ever lose.

A finding inspired by trying to figure out if you can attack monsters vehicular manslaughter style. It seems that one is a no.
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Unread 12-05-2009, 06:13 PM   #95
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Hey, Bard, you should totally get the spell Osmose. See, I get 13 MP every level up and you get 11 (though these scores will change, I still get twice as many MP added to the ones my INT score grants). However, I have almost nothing to use my MP on, since I can only Mimic twice per "session" and that's the only way I can spend them. But, if you take Osmose, then you can steal MP from me (and monsters, I guess), turning my extra mana into an asset. I mean, if you're not stealing it, the monsters will.

Or maybe we could come across some kinda doo-watcher that uses MP, I dunno. M-Tek use MP, don't they? Not that Bello can pilot them.

Edit: Also, my ACC should be 3, not 2. I'm not sure how I made that error, but I just fixed it.
More edits: Also, we have enough people fighting with STR that I'm-a change Swift Etude to Herculean Etude and I won't edit my sheet anymore*, sorry, Truce. Also also, somehow Overcast seems to be wielding a dagger with two hands. I don't think you can do that; I'm pretty sure katana are the only weapons that let you switch things up.

At least, not the crunchy stuff.
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Last edited by phil_; 12-05-2009 at 06:23 PM.
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Unread 12-05-2009, 06:22 PM   #96
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I probably will pick up Osmose once I am able to pick some rank 2 spells. Although next level, I'll probably get cure or life.

And a question: if our character dies, are we out for good, or do we jot down a replacement? (hopefully it won't be necessary)
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Unread 12-05-2009, 06:26 PM   #97
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If we need to make replacements, I'm totally making a yangire Tarut Black Mage. "yandere," "yangire," what's the difference? Other than everything, I mean.
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Last edited by phil_; 12-05-2009 at 06:29 PM.
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Unread 12-05-2009, 06:37 PM   #98
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Finally finished putting everyone's information into Excel.

A couple things I noticed:

Bard - you didn't list what kind of Lore your character knew when you put it down as a skill.

Overcast - A dagger is a one handed weapon, though I imagine that's leftover from when you had a Katana initially.

Fortunately, neither are serious problems.

The actual RP will start on Wednesday. Before that, though, I want to make a few things clear.

If, for whatever reason, you're not able to post during a certain period of time and having them do nothing at all would be a detriment to the group, I'll decide your character's actions for you. Normally, this will only apply during battles - especially those where the party risks getting killed because you're not there.

I'm not going to negotiate over this - if you disagree with it, you don't have to play.

In battle, I don't expect posts that are hundreds of words long. But, I am going to enforce the descriptive attacks rule - it's gotta be more than simply "I attack." Even if this is a dice system, I'd like to see a little creativity in your posts.

Instead of Running away as a Group, individuals can run away by themselves. I'm not going to wait until the people who want to fight are dead before letting the others run away.

Missions will generally start with you meeting the person who's giving the quest, and end with you reporting to them. Rewards, including gil, experience, and any destiny points will be given then.
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Unread 12-05-2009, 06:43 PM   #99
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Quickly edited. Also you didn't quite clarify the whole death thing to those who asked before. Though I figure I could write up a new character if it was necessary, but what I really wonder is if they would have to start brand new or if they would be experience upgraded so they could be on par with the rest of the group if such a death came late.
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Unread 12-05-2009, 06:53 PM   #100
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Sorry about that, OC.

Death will be handled on an individual basis. If you died because the RNG was against you, well you'll have an experience upgraded character. If you made a mistake, but one that wasn't too serious, maybe I'll impose an experience and gil penalty.

If you die doing something that's obviously stupid, like casting Ultima without using any Destiny points to control it...well, I'll let your teammates decide what to do with you.
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