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Unread 03-26-2010, 02:35 PM   #91
A Zarkin' Frood
formerly known as Prince.
 
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A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it!
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A Zealot is the only type of paladin I've ever played remotely successful. The only downside is that you grind down weapons quickly and have to repair them all the time. A weapon that casts life tap on hit is basically instant invincibility. Unless the enemy is physically immune or you run out of mana. But normal life and mana leech is also very effective.

What level are you on right now? I believe you were 6 yesterday but I'm not too sure anymore.
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Unread 03-26-2010, 03:30 PM   #92
waddle2120
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As a Paladin to deal with Physical Immune creatures (assuming you are solo) just throw a few points into Vengeance.

Lvl 1 of vengeance adds +70% of weapon damage for Fire/Ice/Lit (+210% total)

Last edited by waddle2120; 03-26-2010 at 03:32 PM.
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Unread 03-26-2010, 05:15 PM   #93
Menarker
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Online for about half an hour. Good time to kill Duriel if any of you are on.

NPF8
Fighter

EDIT: Left for work. Had our necro join in and we finally managed to defeat Duriel. I tested the rumor about poison bottles being useful against it, and it seems to be true. Too bad I got the crappy versions compared to the more useful ones you find from the rare "Poison Shrine". Even the basic ones were better than the sort of offense I would typically give.

Last edited by Menarker; 03-26-2010 at 06:04 PM.
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Unread 03-26-2010, 06:12 PM   #94
Sithdarth
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I'm up to 13 now. Hopefully more soon.

Quote:
A Zealot is the only type of paladin I've ever played remotely successful. The only downside is that you grind down weapons quickly and have to repair them all the time. A weapon that casts life tap on hit is basically instant invincibility. Unless the enemy is physically immune or you run out of mana. But normal life and mana leech is also very effective.
That's what:

Quote:
Originally Posted by Breath of the Dying
Weapon
Required Level: 69
Vex + Hel + El + Eld + Zod + Eth
Indestructible
50% Chance to Cast Level 20 Poison Nova with a Kill
+60% Increased Attack Speed
+350-400% Enhanced damage
-25% Target's Defence
+50 to Attack Rating
+200% Damage to Undead
+50 to Attack Rating against Undead
7% Mana stolen per hit
12-15% Life stolen per hit
Prevent Monster Heal
+30 to All Attributes
+1 to Light Radius
-20% Requirements
is for if you can find the runes. That or:
Quote:
Originally Posted by Eternity
Melee Weapon
Required Level: 63
Amn + Ber + Ist + Sol + Sur
Indestructible
+260-310% Enhanced damage
+9 to Minimum Damage
7% Life stolen per hit
Chance of Crushing Blow 20%
Hit Blinds Target
Slows Target by 33%
+16 Replenish Life
Regenerate Mana 16%
Cannot Be Frozen
Better Chance of Getting Magic Items 30%
Level 8 Revive (88 Charges)
The other hard thing is finding a Six socketed dimensional blade let alone a six socketed phase blade. Really any phase blade will work in terms of cutting down the repair bill. I used a:

Quote:
Originally Posted by Lightsaber
Phase Blade
One to Hand Damage: (87 to 103) To (117 to 135) (102 to 119 Avg)
Required Level: 58
Required Strength: 25
Required Dexterity: 136
Base Weapon Speed: [-30]
+150-200% Enhanced Damage (varies)
Adds 10-30 Damage
Adds 60-120 Magic Damage
Adds 1-200 Lightning Damage
5-7% Mana Stolen Per Hit (varies)
5% Chance To Cast Level 14-20 Chain Lightning On Attack (varies)
20% Increased Attack Speed
Ignore Target's Defense
that I socketed with a perfect skull for the longest time. Generally worked great the only real problem is I neglected vitality and had basically no HP so it was instant death the instant I stopped hitting things.
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Unread 03-26-2010, 06:36 PM   #95
A Zarkin' Frood
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A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it!
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Oh, those expensive rune words...

I'm glad all I'll ever need as long as I'm playing a bonemancer is Dol-Io for White.

Finding a sufficiently socketed item can be a bitch, but you could always use the quest reward. You just have to know the level of the Monster who dropped the item to get the number of sockets you need, so yeah.

Also: Menarker and I managed to kill Duriel. Poison potions were more effective than I thought. After that I stood around in the game to enjoy my high ping. Waddle also showed up. And I enjoyed my ping some more. I'll have to find the cause of this.

Luckily it wasn't that bad during our fight with Duriel.
I think it automatically disconnects if the ping is over 5000.
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Last edited by A Zarkin' Frood; 03-26-2010 at 06:38 PM.
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Unread 03-26-2010, 07:19 PM   #96
Hanuman
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Internets broke, cya on the 29th-ish!
Edit- Back when I was in a 1000+ guild leading our D2 division we minmaxed a team build and went from a1 norm to pandemonium. What I learned from that is that D2 is not meant to be minmaxed in team games, it breaks it to the point of it not even being fun anymore =P

Though, we didn't do that in HC... I'm sure having 50 friendly units and 16 auras might keep you alive longer =]
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Last edited by Hanuman; 03-26-2010 at 07:24 PM.
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Unread 03-26-2010, 09:03 PM   #97
01d55
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Default MONTHS BEHIND

So I finally got around to creating my character.

acnt 01d55 char Daddori
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Unread 03-27-2010, 12:14 AM   #98
Sithdarth
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So got to 18, got to Act 2, got my Cube, and gemmed a broadsword to to 115 poison damage over 5 seconds and leech 2% mana and 3% health. Also got an amulet that gives me another 4% mana leech. I'm decently geared so far for Act 2.

Oh and I found a:
Quote:
Originally Posted by Torch of Iro
Torch of Iro
Wand
One-Hand Damage: 2 To 4
Required Level: 5
Durability: 15
Staff Class - Fast Attack Speed
+50% Damage to Undead
Adds 5-9 Fire Damage
+1 To Necromancer Skill Levels
+10 To Energy
Regenerate Mana 5%
6% Life Stolen Per Hit
+3 To Light Radius
if anyone is planing a low level Necro.
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Unread 03-27-2010, 12:20 AM   #99
waddle2120
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I wish I had that kind of mana leech =(
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Unread 03-27-2010, 12:42 AM   #100
Menarker
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Back from work! Starting up a game!

NPF4
Lich
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