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Unread 09-01-2010, 11:50 PM   #91
Geminex
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And in regard to crits, you're forgetting speed-buff moves. Anyone with more than 60 base speed could agility themselves to 25% crit. And I'm not sure where stages 4 and 5 would be on your scale, but I'm thinking anything above 200 speed will reach 5. Which'd mean 50% crit chance, without any buffs.

Plus, yeah. Maybe my example wasn't good. But I'm sure we could twist the numbers to improve it. I think a digital system is better than a progressive one in any case.


The order won't really change anything about the power, but try not getting your most powerful levels to begin with. We want progression to be balanced as well as total power.

And eh. I want to finish this now, I won't have time for balancing by the time we reach next mission. So is 4/8 acceptable?
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Unread 09-02-2010, 12:07 AM   #92
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I said that Rank 4 and 5 would not be accessible by speed alone. You'd need an item, ability or move to reach Rank 4 and 5. I figured you can only go so far with speed alone. Just like how being able to benchpress 200 lbs and being super strong is not going to enable you to drive nails into wood without a proper tool like a hammer. 25% is pretty good for moves whose effect does not include improved critting. For those who REALLY want crit, there is the item Dire Hit, which is available to Medics for +2 stage boost.

I'm not fine with 4/8... maybe a few more elements at Overblade 2 or 3? Something like 4/8/12? By then everyone should be reaching pretty close or reached their peak in power.

Last edited by Menarker; 09-02-2010 at 12:47 AM.
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Unread 09-02-2010, 12:14 AM   #93
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12 at Overblade 2 would be acceptable. We can count it as part of your uber-upgrade, you'd just be getting half early and the other half later.

Though we wouldn't finalize this until we know what your pokemon is, and my condition would be that you agree to let paradigm shifting remain as it is, if you hadn't done so already.

Edit:
Though pending Menarker no long being so damn secretive, does anyone else have objections to Menarker's upgrades? If not, I'd say that we've got our template.

1 down, 4 to go.
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Unread 09-02-2010, 12:15 AM   #94
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I'll agree to those terms.
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Unread 09-02-2010, 12:26 AM   #95
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Well.

It's about time.

I'll be posting my first one conveniently at a time when Geminex is busy all day every day.
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Unread 09-02-2010, 12:47 AM   #96
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Ok, going to repost the template in a finalized form for reference and making sure I didn't miss anything.


Already Earned
Pokemon Trainer (Level 1)

- Four Pokemon are available.
- Leader Pokemon is available. Leader Pokemon can know six moves instead of four.

-----
Pokemon Trainer (Level 2)

- Fifth Pokemon is available.
- Can now use Focus skill. Attack that hits two targets or a random target can now hit a single designated target. Costs 25 Rage.
- 1st Trainer Action. A low power technique which the trainer uses to support his pokemons.
-----
Pokemon Trainer (Level 3)

- A 2nd Leader Pokemon is available.
- Divide skill is available. Allows a single hit attack to hit multiple foes without suffering damage loss or side/stat effect loss. Costs 25 Rage.

-----
Pokemon Trainer (Level 4)

- Sixth Pokemon is available.
- Two Custom Hold Items are available.
- 2nd trainer action



Level 5 onwardsLevel 5 Onwards
-----
Pokebrid (Level 1)

- Choose one non-legendary and non-ruin type pokemon. Can use any and all moves of the chosen Pokemon form and its pre-evolutions if any.
- Stats are (Chosen pokemon's stats+Slayer Stats)/2).
- 1st Pokebrid Action.
- Can use Paradigm Shift (transform into that Pokemon). Lasts for 3 turns. Type weaknesses no longer apply and Pokemon statistics are added to inherent statistics for a stat boost during those turns.
- Character generates 10 rage per attack (or when getting attacked)
- Can deploy self and one pokemon, or two pokemon.
Gets STAB of 1.5x for attacks

-----
Pokemon Trainer (Level 5)

- 1st Xth Stage/Veteran upgrade is now available. Legendary Pokemon do not evolve, but can be Veterans.
- 1st custom move availability.

-----
Pokemon Breeder (Level 1)

- Base Rage generated goes from 5 to 7.
- 1st Ability Shift is available.
- 3rd trainer action.
- Renny's Pokemon can only be snagged at a 50% chance if the pokemon is SEVERELY injured (25% health or lower) regardless of the snag ball used. (As if the snagger was level 1)
- If dominated or otherwise be made disobedient or charmed to fight against Renny's side or in favor of the enemy, they WILL NOT target Renny or attack in a way that Renny will be in the crossfire such as with AOE moves. In addition Renny can spend an action at 80% chance to bring them to normal.



Slayer (Level 1)

- Default Normal type armor. 50% damage reduction from Normal Type attacks.
- Can possess a loadout of three armor aside from the default normal type armor.
- Can switch these equipment loadouts completely in between battles, but can request them from Daphne to switch them out one-by-one.
- Intergrated Combat Training: Can use 4 elements
(See Conditional Upgrades in section below)
- Maximum Items carrying up to 6.
- Stats rearranged but keeping same base total.

- Armor:
Reinforced Vest (Normal -50%, Always Equipped)
Pesticide Layer (Bug -50%, Evasion Debuff Immunity)
Shadow Suit (Dark -50%, Flinch Immunity)
Courage Emblem (Dragon -50%, SpDef Debuff Immunity)
Insulated Armor (Electric -50%, Paralyze Immunity)
Impact Gear (Fighting -50%, Def Debuff Immunity)
FR Suit (Fire -50%, Burn Immunity)
Windbreaker (Flying -50%, Crit Immunity)
Holy Talisman (Ghost -50%, Death Immunity)
Herbicide Layer (Grass -50%, Drain Immunity)
Jump Boots (Ground -50%, Acc Debuff Immunity)
Counter Injector (Poison -50%, Poison Immunity)
Brain Case (Psychic -50%, Confuse Immunity)
Thermal Underwear (Ice -50%, Freeze Immunity)
Sonic Guard (Rock -50%, Att Debuff Immunity)
Platemail (Steel -50%, Bleed Immunity)
Weather Cloak (Water -50%, Sleep Immunity)

-----
Slayer (Level 2)
- Armor Guardian Globe (Ruin type Defense) is available.
- Slayers can now equip one of the Accessories AB made/makes. Each use costs 30 rage.

-----
Slayer (Level 3)

- Slayer Attacks have minimal base power of 130.
- Can wear a second accessory.
- Intergrated Combat Training: Can use 8 elements

-----
Slayer (Level 4)

- All Slayers also gain Armor Affinity. What this means is that if a weapon they use deals the same type of damage as a piece of armor they have equipped protects against, they get a STAB modifier. This STAB modifier is double as opposed the 1.5 used by Trainers and Snaggers.
- Pokebrid STAB also becomes 2.0 but does not stack with armor.


-----
Slayer (Level 5)

- Slayers now have access to the Rapid Deployable Powered Armor, or RDPA. PCs and NPCs can create custom armors that possess five attack types, five defense types, and one Overdrive. Like a Paradigm Shift, but doesn't cost Rage. Lasts for three turns.
- Can wear a third accessory.

-----
Overblade (Level 1)

- Base Rage generated is increased by 1.5 times (to 15 rage for slayer attack).
- Overblades can use the Overpower skill to remove status effects. 15 Rage cost.
- Shock Trooper classification *See Conditional Upgrades below*
-----
Overblade (Level 2)

- Choose 4 stats. Those chosen stats gain 10 points.
- Overblades gain a special immunity to a physical-type status effect (Poison, Bad Poison, Paralyze, Freeze, Burn, Fire, Bleeding, Exhaustion)
- Intergrated Combat Training: Can use 12 elements.

-----
Overblade (Level 3)

- Choose 4 stats. Those chosen stats gain 15 points.
- Overblades gain an immunity to one of the following Pokemon types (Bug, Dark, Fighting, Flying, Grass, Ground, Normal, Rock, Steel). If Normal is selected, then a fourth armor can be worn to replace the default armor.
- Improved Mobility Armor: RDPA usage can be split multiple times, so it can be used for 3 turns worth, in segments of 1 turn. In addition, using an Overdrive on the first or second use doesn’t deplete the other usages as well.






Conditional UpgradesConditional Upgrades

1) Upon getting 1 level of Pokebrid and 1 level of Slayer, Renny gains Intergrated Combat Training.

Intergrated Combat Training enables pokebrid moves to be used in place of Slayer weapons for all attacks, whether basic attack or sweeps or even RDPAs. The moves are pumped up to have the same base power that Slayer Weapons have (120 at Slayer 1 and 130 at level 3). AOE move become Single Target with no backlash. The rules are as follows:
A) 3 Slayer empowered moves for each of respective pokebrid's types.
B) All Slayer empowered moves to moves learned by level-up. This doesn't apply to moves that can only be gained by breeding, tutoring or so.
C) All other element types only get 1 extra attack. If the pokebrid does not have an attack of a certain element, that attack type is unavailable and only accessible by RDPA if chosen.
D) All the above only applies to moves with Attack subtype, not Special Attack. (Status moves don't need buffing anyhow)
E) All the moves that fit the above count as Slayer attacks and thus qualify for any upgrades or factors that influence them such as base power, slayer armor STAB bonus and rage generation and anything else Slayer Related.
F) 4 Elements are chosen at Slayer 1, a total of 8 is available at Slayer 4 and a total of 12 are available at Overblade 2.

2) Upon getting 4 levels of Slayer and 4 levels of Trainer, Renny gains Shock Trooper classification.

Shock Trooper classification allows Renny to fight alongside his pokemons, with the three (2 pokemons and Renny) being able to attack on the same turn with no penalty.



Things I still need to do:

Trainer Actions: I only made one, although I said I would break that approved one into two (the part of getting 5 rage). Still need a third.

Testament Drive: AB said we can customize our Testament Drives. Do you guys think we should do that? Or we stick with Testament Drive being one of the types of the pokemon selected upon each use and the move just have freakishly high power?

Gem, did you notice the most recent comment I made regarding Crit? The one where speed alone can't get anyone to Stage 4 or 5? *Colored it in now* What is your thoughts on that?

Last edited by Menarker; 09-02-2010 at 01:29 AM.
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Unread 09-02-2010, 12:51 AM   #97
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I dunno about Testament Drives.

Like I said, they're already a lot like Signature Techniques. If we can just customize them willy-nilly we're effectively giving Trainers and Snaggers more Signature Techniques.
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Unread 09-02-2010, 12:53 AM   #98
Menarker
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Yeah, I'm in favor in keeping them as is.
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Unread 09-02-2010, 12:57 AM   #99
Geminex
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Yeah, what rules applied to testament Drives anyway? I don't remember discussing that, it was probably while I was moving. Quick recap?

Also, Menarker, you didn't edit ICT in the conditional upgrades. You should probably do that, or people will get confused.
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Unread 09-02-2010, 01:01 AM   #100
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Testament Drives?

Ummmm... Legendaries only, cost 50 RPs. High-power move of the same primary type (I think) of the pokemon that uses it.
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