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Unread 03-30-2008, 01:42 PM   #101
The Artist Formerly Known as Hawk
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Quote:
Originally Posted by Naqel
Anyway, this leaves us(or rather You guys) with one functional Golemon left, and one being only a noisy decoration.
No, three, 2 functional and 1 seriously crippled, that's the point I've been trying to make. The one Luna killed and the one you killed later were the same one, plus mine and Batgirls respectively = 3 dead golemon.

If either you or Luna edits out a kill that's still 3 that are confirmed dead, unless you Naqel want to state that the one you killed was NOT the one that was already weakened.
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Unread 03-30-2008, 02:59 PM   #102
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Before Luna edited his post there were two separate kills. So since He messed it up with editing, I count those as what was before editing, Luna killed a diferent Golemon. He edited his post once, He can edit it again.
Besides Assassimon having to finish the Golemon alone would fit the lack of cooperation I mention in most of my posts. :p
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Unread 03-30-2008, 03:05 PM   #103
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Posts, as of right now.

Naqel: Stealthmon digivolves to Assassimon, Attacks 1 golemon.
Lunaknight: Grawolfemon digivolves to Fluxiomon. Blows up the Golemon that Stealthmon attacked.
5 Golemon left.
Wizardcat: Fenilusomon digivolves to Nekomatomon. Uses Great Growl to knock back the Golemon with no damage.
Lunaknight: Attacks another Golemon with a beam, pressing it against the rock.
4 Normal, 1 Wounded Golemon left.
PCD: Akuamon digivolves to Suimamon. Attacks Bansheemon.
Hawk: Buffalomon digivolves to Taurusmon. Uses Gaia Strike to severely injure a Golemon.
3 Normal, 2 wounded Golemon left.
Lumenskir: Tosses around Suimamon and Fluxiomon like toys. Golemon continue to move forward.
Ecurt: Absolutely nothing of consequence happens.
Lunaknight: Attacks two golemon, revealing their core.
2 Normal, 3 wounded Golemon left. (Assuming the Golemon he attacked earlier was one of the two)
Naqel: Tells Lee to attack some golemon.
Batgirl: Attacks one of the injured Golemon. Blows it up.
2 Normal, 2 wounded Golemon left.
Teal Mage: Stands back.
PCD: Suimamon blasts chunks from a Golemon with a water cannon.
1 Normal, 3 wounded Golemon left.
Hawk: Taurusmon defeats the earlier weakened Golemon.
1 Normal, 2 wounded Golemon left.
Wizardcat: Fluxiomon attacks Bansheemon.
Naqel: Almost gets crushed by a Golemon.
PyrosNine: Chisokumon digivolves to Joltmon. Pounces on top of a Golemon.
1 undamaged, 2 wounded Golemon total.

All of this without a single golemon making an attack.
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Unread 03-30-2008, 03:15 PM   #104
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Quote:
Originally Posted by Ecurt
Posts, as of right now.

Naqel: Stealthmon digivolves to Assassimon, Attacks 1 golemon.
Lunaknight: Grawolfemon digivolves to Fluxiomon. Blows up the Golemon that Stealthmon attacked.
5 Golemon left.
Wizardcat: Miaowamon digivolves to Felinusomon which then digivolves to Nekomatomon. Uses Great Growl to knock back the Golemon with no damage.
Lunaknight: Attacks another Golemon with a beam, pressing it against the rock.
4 Normal, 1 Wounded Golemon left.
PCD: Akuamon digivolves to Suimamon. Attacks Bansheemon.
Hawk: Buffalomon digivolves to Taurusmon. Uses Gaia Strike to severely injure a Golemon.
3 Normal, 2 wounded Golemon left.
Lumenskir: Suimamon and Nekomatomon are blasted and thrown like toys, respectively. Golemon continue to move forward.
Ecurt: Absolutely nothing of consequence happens.
Lunaknight: Attacks two golemon, revealing their core.
2 Normal, 3 wounded Golemon left. (Assuming the Golemon he attacked earlier was one of the two)
Naqel: Tells Lee to attack some golemon.
Batgirl: Attacks one of the injured Golemon. Blows it up.
2 Normal, 2 wounded Golemon left.
Teal Mage: Stands back.
PCD: Suimamon blasts chunks from a Golemon with a water cannon.
1 Normal, 3 wounded Golemon left.
Hawk: Taurusmon defeats the earlier weakened Golemon.
1 Normal, 2 wounded Golemon left.
Wizardcat: Nekomatomon attacks Bansheemon, after hurting previously wounded Golemon.
Naqel: Almost gets crushed by a Golemon.
PyrosNine: Chisokumon digivolves to Joltmon. Pounces on top of a Golemon.
1 undamaged, 2 wounded Golemon total.

All of this without a single golemon making an attack.
Post summaries was probably one of the best ways to try and solve this.

I fixed some things, however (Bolded). That's probably me being anal, though.

Edit: Further bolding. Yay. Read: Statement containing the word 'anal'.
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Last edited by Wizardcat; 03-30-2008 at 03:29 PM.
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Unread 03-30-2008, 03:17 PM   #105
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Quote:
Originally Posted by Ecurt
All of this without a single Golemon making an attack.
But with editing. :shifty:
What I wrote based on what I saw before being edited, there should be no editing in an RP. The edited post should be returned to the original state, so that I would be right and all of You being wrong(I know how it sounds, but it's not my fault someone had to edit his post).
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Unread 03-30-2008, 03:24 PM   #106
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What there should or shouldn't be in an rp isn't really up to you is it? Fact of the matter is, there was editing done and you're now wrong. So instead of the original edited post being put back to the way it was, which I'm sure the person who did it can't remember, YOU should edit YOUR post so that YOU'RE on page with US. That way only one person has to edit and not the entire rp. That's really what should have happened in the first place. I don't see why it's such a big deal for you to just edit your post for 5 seconds instead of inconveniencing all of us to edit our posts, especially because some of the people who did post are on vacation or can't access the internet.

I mean jesus man, take one for the team and stop bitching to us about how we're wrong.
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Unread 03-30-2008, 03:32 PM   #107
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The problem is that no matter who is editing the post, it's still only one person editing, and since Luna did it once already, he can do it again. While one thing I just can't live with is editing posts in an RP. This case shows the "chaos" brought by such situation, and since it's not me to be responsible for the "crime" committed, I don't see a reason for me to suffer the consequences. Besides even if I would edit a post, it would still make:
a) One less Golemon than You people count to be.
b) Even more "chaos" than there already is.
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Unread 03-30-2008, 03:41 PM   #108
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Let's just move on.

That's the easiest way to go. Nobody needs to edit any more.

Seriously. Also, thanks for the edits Wizardcat; I knew I made some mistakes.
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Unread 03-30-2008, 03:42 PM   #109
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It's not a crime to edit a post, and you're not being punished, it's an rp. It's fun. So you know what? Don't edit your post. We'll just leave things as they are and deal with them. There's not point in anyone editing at this juncture because we're past that point, so let's just move on and drop it.
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Unread 03-30-2008, 03:44 PM   #110
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Huh...yeah, no golemon making an attack's not good.

I might want to edit my post (which I wrote four times! I kept accidentally erasing it...) to include some attack dodging, though most of the attacks expected from the enemies are expected to be from the GM, not the player.

My perception of post editing is that for the most part, unless your post was wholly out of line, edits should be made to fix certain things while maintaining the initial integrity of the post that every following post stands upon where possible.

But in this case, who cares how many golemon are left? In this sort of RP, it's typical that the player will always get the first hit on NPC's before they do anything, when the npc's attack everyone will dodge except for one person who couldn't possibly have been hit (yet was), and when the dust cleared 2 more npc died than were there originally.

The best way to resolve inaccuracies is to explain away that in the heat of battle we beat a long-dead golemon to dust, leaving how many there are left to the GM's discretion.
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