06-11-2005, 07:22 AM | #91 |
Time is something else.
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Also, if some of the mods are to be bosses, than Drooling Iguana and Viper Daimio should be hidden, optional bosses. They tend to be in the background right now, not showing up nearly as often as the other mods. They should be gaurding some powerful stuff, though, as they are the two mods that have been around longest (save Kurosen, of course).
And Oster, just so you know, I updated my character profile above with stat levels and some additional info. Edit: Make that quite a bit of additional info.
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WHERE MIKEY IS IN 2022! tumblrs - http://werewolf.zone twitters - @itmightbemikey Last edited by Mike McC; 06-11-2005 at 07:41 AM. |
06-11-2005, 10:36 AM | #92 |
Death Dealer's True Form?
Join Date: Nov 2003
Location: Cleft Of Dimension
Posts: 624
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Alright, here's mine. Some of it will probably need to be tweaked, but who knows?
Name: Death Dealer (obviously) (On a scale of 1<5) HP: 4 MP: 4 Str: 2 Def: 4 Agi: 1 Int: 5 Sta: 1 Luck: 2 Weapon: Either a spear, or my "Death Dealer's Deck of Death" series of weapons. Armor: Wears mostly robes, but can wear light and medium armors as well with no trouble. Skills/spells: If the Deck isn't used as a weapon (most likely), it becomes a series of spells...I don't know how complicated some of these could be, but they're just ideas. Random draw - Draws a random card from the deck. 75% chance for damage, 15% chance for nothing, 10% chance for instant kill (except on bosses, of course.) Magic draw - Draws a random card from the deck, flipped over to it's magic side. 25% chance for ice, fire, lightning, or water spells to show up, respectively. Fate's practicioner - Draws 5 cards out and throws them at the foe. 60% chance to hurt, 40% chance to heal the foe. Also has Death related/status magic. Oh, and if I can get ahold of him, I'll have Whomper send you my already modified sprites that I've had used for Death Dealer before.
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When there was life, there was death, that's where I come in. (From Sloganizer.net) You don't want Death Dealer as your enemy. Last edited by Death Dealer; 06-11-2005 at 03:41 PM. |
06-11-2005, 02:56 PM | #93 |
Zettai Hero
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You know, i've been thinking. We should have someone who's banned frequently be a recurring villain, like jr. koopa in Paper Mario, who gets a little stronger each time we fight him. And the excuse would be that after everytime we defeat (ban) him, he logs on again in a different form. And it could be funny as one time he'll come back as a hedgehog looking thing, another time he comes back as a dragon, another he comes back as a mech, and for humor he comes back as a chick and tries to lure us to our doom.
Also, I think kurosen should be like king steve, and whatever's going on, he just barks orders to get everything done from his throne. And puts priorities away from what's important, like Kurosen: "Hey you guys, crush the enemy, you, clean up all the overflowing threads, Shiney, ban every forumer who accidently posts twice and insult them heavily while doing so." Shiney: "Yes sir!" Kurosen: "And finally, someone bring me my psp!" I also think his sprite should be a mix of his 8-bit sprite and black mage's sprite, as Kuro = Black, So it obviously has something to do with his favorite mental child, black mage. As for my character: Name: PyrosNine (On a scale of 1<5) (actually I suck with stats, but pretty much a guy with low health, high magic, medium strength and strong magic and speed. and Bad luck though. Weapon: Alternates between swords and his handgun and a shotgun. Can use weapons from Anime. Some good weapons I've thought of are the GetOffma sword, lets him impale one enemy on it, and kick it off into another enemy, the armblades that can can be sprung like a hook shot, and the pyrosian masamune, that has stat strength as a sword, but instead increases his attack by a multiplier Armor: Being little more than a kirby in the beginning, he can only wear different hats and shoes, but when he's restored he wears metal jackets over a body armor and airforce pants. Possibly also gets teh rock Skills/spells: Flame cannon: Shoots stream of flame at enemy Nova: makes massive explosion. Supernova: makes bigger nova. PYrokinesis: simple fire spell. Summon: Ifrit: Can summon by draining half magic. Ifrit's Hp is based upon how much magic is used ( so if I have an Mp of thirty His hp is 15, but if my mp's 500 his hp's 250. Asheth: uses half magic too, by having another party member fan the flames higher while Pyros manifests the giant fire goddes Asheth in them. His contract with her requires that he have payment of lots and lots of icecream, so you need a sizeable amount of the stuff for her to help you. Baby Jeremy: Strange monkeyboy, uses up all magic, has random effects for attacks, like a 999 hit for all enemies, heals party, heals enemies, turns enemies into chickens, does nothing, turns party into comical versions of themselves. Has to be a difficult to find summon. BTW I need some help, I need someone to get me some final fantasy ish sprites for my human form. Cause at the moment I've got nothing, and I suck at art. Really. I'm basically looking for someone with spiky long brown hair, with a large black jacket over a white t-shirt and dark pants. And boots. Possibly maybe I could recolor someone else's FF style sprite of vash the stampede. I can take anyone elses's suggestions, and/or sympathy.
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Pyrosnine.blogspot.com: An experimental blog of writing. Updated possibly daily. Possibly. A fair chance. Current Works for reading: War Between them, Karma Police. PyrosNine: Weirdo Magnet Extraordinaire! Last edited by PyrosNine; 06-11-2005 at 03:21 PM. |
06-11-2005, 04:54 PM | #94 |
Covert op?
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MT is not getting into a game without his dear older brother.
Name: Dynamite (on a scale of 1<5) HP: 1 MP: 1 STR: 4 DEF: 1 AGI: 4 INT: 3 STA: 1 Luck: 5 Weapon: My twin blaster pistols. Armor: Blue leather tunic. Not much else. Skills: Lock On- 100% accuracy attack at 1/2 attack power Wild Fire- A spread attack that has about a 50% chance of hitting allies as well as enemies. Disruption- A sound blaster bomb has a chance of confusing foes. Dynamite- Deals intense damage to one enemy. Requires a turn to prepare. (Add any you want, or subtract if you think that anything's overpowered)
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06-11-2005, 05:20 PM | #95 |
wat
Join Date: Jan 2005
Posts: 7,177
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Maybe I should revamp the character stuff, most of these stats aren't in RPG Maker 2003. If that's okay, and if our versions are identical, Oster.
Character Sheet a la RPG Maker 2003: Name: Class/Title: (Warrior, Thief, Samurai, Black Mage, White Mage, etc. 12 characters maximum.) Main Statistic Curves (Below Average, Average, Above Average, Outstanding, Custom) for HP, MP, Attack, Defense, Intelligence, Agility. Special Features: Critical hit probability: 1/20? 1/30? 1/40? Etc. Dual Wielder? Y/N? AI Controlled? Y/N? Resistances/Immunities/Etc: Default weapon and magic types are as follows: Sword, Spear, Club, Bow, Fire, Ice, Thunder, Water, Earth, Wind, Holy, Darkness, Attack, Defense, Mystic, Agility, Absorb. You can be highly vulnerable, vulnerable, neutral, resistant, or highly resistant to each of those types. Default status types are as follows: Death, Poison, Blind, Silence, Berserk, Confused, Sleep, Paralyze, Stun, Haste. Same dealy. That pretty much details your entire character, aside from appearance and what weapon/armor you use. Edit: By the way Oster, I believe you said you needed music in MIDI format for 2k3, right? I think there's a patch out there somewhere that lets you use mp3's. If you haven't already heard/used it yet. Last edited by Azisien; 06-11-2005 at 05:26 PM. |
06-11-2005, 05:33 PM | #96 | |
The unloved and the unloving
Join Date: Sep 2004
Location: NPF
Posts: 1,673
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I'll repeat my request from earlier, since now seems like a good time for it --
Could someone post advice on stat guidelines, along with tips on how not to over-power or under-power the character? I've never needed to create a character sheet before, and I want to do it right. I have an idea of what Skyshot's abilities, strengths, and weaknesses are, but I want to know how to do it right. Some other people here might also be able to benefit from such information. EDIT: Osterbaum -- on that topic, could you post a list of the stats that the game will use? Those sound kind of crucial.
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Last edited by Skyshot; 06-11-2005 at 05:37 PM. |
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06-11-2005, 07:22 PM | #97 |
3 months till Learners
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Name: Sasuto
Class/Title: Defender Main Statistic Curves HP Average MP Above Average Attack Below Average Defense OUTSTANDING Intelligence Average Agility. Average Special Features: His speed is for him to be able to go in front of other chars. and take the hit's for them. All of his magic is defensive or healing. Critical hit probability: 1/20? 1/30? 1/40? Etc. ( I don't get this part....XD ) Dual Wielder? N AI Controlled? Y Resistances/Immunities/Etc: Sasuto is resistant to all types of magic. and has a huge devense for physical attacks. However weak against the following status inducing effects: Death, Poison, Blind, Silence, Confused, Sleep, Paralyze, Stun, Haste. Default weapon and magic types are as follows: Defense, Absorb. You can be highly vulnerable, vulnerable, neutral, resistant, or highly resistant to each of those types. Default status types are as follows: Death, Poison, Blind, Silence, Berserk, Confused, Sleep, Paralyze, Stun, Haste.
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06-11-2005, 11:21 PM | #98 |
Just sleeping
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Since Oster wants to make phil_mike a character rather than Phil and Mike, we feel it's up to Oster to make our stats. Our only preferences are as follows.
Special Features: Favors fire magic (if we get magic. that depends on what kind of class you'd like us to be.) Dual Wielder? Yes Resistances/Immunities/Etc: Resistant to poison, confused. Highly vulnerable to sleep. Default weapons: Here's where we're going to be mean. None of the default weapon types suit us. If you can, either give us hand-to-hand attacks, dual axes, or an axe/club (five-iron) combo. If you can't make new weapon types, we'd be satisfied dual-wielding swords.
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Be T-Rexcellent to each other, tako.
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06-12-2005, 12:25 AM | #99 |
High Priest of the Llama
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Ok, here are my stats
scale 1-5 HP:2 MP:5 STR:2 DEF:4 AGI:4 INT:5 STA:3 Luck:2 Weapon: Scythe Armor: Black Robe Skills/Spells/Special Abilities: Immune to piercing damage, and 25% chance slashing misses due to skeletal nature. Animate Dead, Turn Undead, Raise dead, Preserve corpse, summon undead, fire ball. Special ability: walk the abyss (able to travel between earthly plain and underworld) Once a day Thanatos must travel to the underworld to feed. Failure to do so will result in tempory loss of magic, after 3 days away from the underworld he will die. Edit: BTW Oster, you mentioned theme songs needing to be in midi format, I have tons of midi's that I arranged myself or using sheet music that I've found. If anybody is looking for something you don't have, I'd be willing to try and write it out myself, though it might take a week or so.
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So says the church of the Mod!! Last edited by Thanatos; 06-12-2005 at 12:32 AM. |
06-12-2005, 01:32 AM | #100 |
Zettai Hero
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WEll, my class would be black mage or spell caster with an average attack.
Resistance:Fire magic, weakness ice or water. Resistant to poison, confusion, paralysis, death. Weak against sleep, transform (frog, small or whatever), and any other status affecting attack.
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Pyrosnine.blogspot.com: An experimental blog of writing. Updated possibly daily. Possibly. A fair chance. Current Works for reading: War Between them, Karma Police. PyrosNine: Weirdo Magnet Extraordinaire! |
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