12-08-2009, 09:26 PM | #101 |
Lakitu
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You people post fast.
I'm treating the armor bonus as pre-level 1. Or in other words, HP/MP is calculated last after all the other things on the character sheet are completed. Tomorrow is when I'll be able to start the game. Of course, expect the threads to be created during the evening; before that, I've got a lot of stuff to take care of first. |
12-08-2009, 09:30 PM | #102 | |
Jaywalker
Join Date: Jan 2008
Location: Wherever my ass happens to sit.
Posts: 664
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While you're here. Could you clarify the issue of taking Attack(Physical) and Attack(Magical) together and/or multiple times.
Quote:
Taking Shadow/Holy as attack element costs 3 instead of 1. Last edited by Naqel; 12-08-2009 at 09:32 PM. |
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12-08-2009, 09:31 PM | #103 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Ignoring all the other ones, this one seems odd because you boost your physical attack and then attack magically... Wouldn't it be highly advisable to use your physical attack so you get the benefit of the boosted STR stat which would also increase your HP and MP gains?
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12-08-2009, 09:32 PM | #104 |
Fetched the Candy Cane!
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Element is only 3 if you take Holy it says.
Yeah that was a goof on my part. That was one of the older ones I was writing out and got the 2 mixed up.
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12-08-2009, 09:32 PM | #105 |
Argus Agony
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Nope, only Holy costs 3. Shadow is 1.
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Either you're dead or my watch has stopped. |
12-08-2009, 09:38 PM | #106 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Anyhow, I made a few extra Limit Breaks, so anyone can feel free to choose the ones I didn't choose if you want. :3 (The one I chosen has ***** beside the name.)
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12-08-2009, 09:42 PM | #107 |
Jaywalker
Join Date: Jan 2008
Location: Wherever my ass happens to sit.
Posts: 664
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I think it's just one of the many minor flaws/typos/whatever in the book.
Whenever something refers to Holy, it also applies the same to Shadow, and vice versa. Think of it as Good and Evil in comparison with Fire and Ice. You have simple elements, and you have the very foundations of all existence. |
12-08-2009, 09:42 PM | #108 |
Feelin' Super!
Join Date: May 2009
Posts: 4,191
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I'm going to have to think about some limit breaks. I'm thinking about some that I might be able to combine with crimson seal or Runic (which I intend to take).
Also, I am considering one of Menarker's suggestions. Last edited by Bard The 5th LW; 12-08-2009 at 09:45 PM. |
12-08-2009, 09:59 PM | #109 | |
Argus Agony
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Quote:
Thus, Shadow as a magical element is reduced to the same level as the other natural forces due to its inherent corruption and treated as such within the game mechanics, while Holy requires a little something extra to utilize.
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12-08-2009, 10:08 PM | #110 | |||
The Straightest Shota
Join Date: Nov 2003
Location: It's a secret to everybody.
Posts: 17,789
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Quote:
Basically, I'm saying it's pretty obvious that the whole thing is supposed to be an area attack, or whatever, so it's silly to make the order the affects are listed have any difference. I just put them down in the order I picked them out from the book for this reason. Quote:
Also, I'd need a ruling on whether poison breaks confuse/sleep, as that it didn't in any of the games this system was based off of, and would actually make marlboro breath pretty tame in comparison to the games as all the confuses/sleeps would wear off on the first round. EDIT: Apparently it will wake/unconfuse, so I have to redesign that one. This is, apparently, for the best interests of the party. Quote:
"Each negative status effect also grants a negative modifier to the attack roll. If multiple status effects are used – say, Poison and Petrify – only the largest attack penalty is used. In that case, -4." "Curse, Stop, Haste 6 -2" "Poison, Sleep 2 -1 Confusion, Seal 4 -1" I wanted to stick to -1 modifiers to give my limit the best chance of hitting. Edit: New Version, more reliable than the old. Level 15 Crippling arts Jal seems to produce multiple small daggers from nowhere, flicking them out with his wrists they strike each enemy in various places, cutting the straps of armor, severing ligaments in legs, and driving into the insides of their elbows leaving them crippled. +5 Area Effect +3 Attack +4 Armor Break +4 Power Break +4 Speed Break Cleared with Krylo Killian (9:34:06 PM): On the break things, am I right to assume that 4 points gets you a fixed break and 5 gets you the choice to choose? Or was the 4 or the 5 a typo? Krylo Killian (9:34:23 PM): Break Arts (4 Points) Similar to Status Effects, Break Arts damage an opponent's stats in battle. Multiple Break Arts of the same type are not cumulative. 5 points will allow any of the following, of your choice: Truce's AIM name that I'm not giving out 'cause I don't know if he wants it given out (9:35:55 PM): It's a typo. TANTINGOCIDKIHWIGO (9:36:00 PM): I'll say it costs 4.
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Last edited by Krylo; 12-08-2009 at 10:37 PM. |
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