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Unread 06-14-2010, 08:49 PM   #101
Julford Hajime
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Originally Posted by Token View Post
I pulled that off on a friend of mine a few weeks ago. Well, he was a friend, anyway. The fucker hasn't spoken to me since.
If you can get swept by a Belly Drum and Reversal/Flail combo, you have a lot of issues in your team >.>
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Unread 06-16-2010, 07:30 PM   #102
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Okay, I'm having some issues with VBA's Gameshark function. The codes I have for Trapinch (including the Master code) only seem to slow down the emulation to about 9%, and replace every non-trainer Pokemon in the game with Sunflora. Anyone have some REPUTABLE Emerald Gameshark codes?
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Unread 06-16-2010, 09:19 PM   #103
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Hmm... The FAQ on GameFAQs has the following codes:

Quote:
Originally Posted by VBA Compatible
==========================
MASTER CODE GAMESHARK
==========================
Must Be On

D8BAE4D9 4864DCE5
A86CDBA5 19BA49B3

TRAPINCH [Patch Slot 1 & 2]
25214170 0AB256A2
FFA6733C EE552E68
2E7B7A58 D0781742
B8AC111F 7C7C4343
There's another list of codes, that are specifically labeled as "Don't work with VBA". Were you using the following?
Quote:
Originally Posted by Non-VBA Compatible
Master Code
B749822B CE9BFAC1
A86CDBA5 19BA49B3

E3F01278 4A26A70E TRAPINCH
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Unread 06-16-2010, 09:30 PM   #104
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Originally Posted by EckScizor View Post
Okay, I'm having some issues with VBA's Gameshark function. The codes I have for Trapinch (including the Master code) only seem to slow down the emulation to about 9%, and replace every non-trainer Pokemon in the game with Sunflora. Anyone have some REPUTABLE Emerald Gameshark codes?
I tried using some of the pokemon codes, but it made it so every wild pokemon I found was the most recent code, even after every code was off and I did a hard reset]
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Unread 06-17-2010, 05:34 PM   #105
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Unfortunately Jules... the codes I was using were the ones you listed in the first quote. Giving the aforementioned undesired results. Haven't even bothered attempting to use the other set.

I may have a workaround, but unfortunately until I can figure out what I'm doing in that regard, I may have to put the next update on hold. As for Mac's character profile, I'll have it up tomorrow night. Maybe.

EDIT: Workaround totally works! Fuck year! I'll clue you guys in as to how I made it work after I post the update, kay?
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Last edited by Ecks; 06-17-2010 at 05:58 PM. Reason: Hard work hardly works.
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Unread 06-17-2010, 06:23 PM   #106
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Thats cool. How effective are emulators anyways? I've never used one. Would you say playing it on an emulator as good as the actual game-boy version?
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Unread 06-17-2010, 06:39 PM   #107
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For most of the GBA Pokemon games... yeah. Only downside is no trading (fixed with the latest version of VBA, where you can link up two of your ROMs as long as they're compatible) and no compatibility with 4th Gen games (which would be cheating in most circumstances anyway). In fact, easy access to codes, and the use of a turbo button (making POWERLEVELAN a breeze) makes emulators even more awesome.

Did experience slowdown during action-heavy sections of Metroid: Zero Mission though. Still playable, but annoying.
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Last edited by Ecks; 06-17-2010 at 06:39 PM. Reason: I can't spell for shit, leave me alone.
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Unread 06-17-2010, 09:32 PM   #108
Julford Hajime
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OH GOD I JUST REMEMBERED. Since we're bringing up emulator specifics, here's a potential problem.

Ecks, look online and see if your version of VBA has issues with using Dive. I tried playing through Ruby on an emulator some time last year (Fairly certain it was on VBA, but maybe not), and I stopped playing once I'd gotten Dive because the screen would go completely white on me. The game still worked, I just couldn't see anything while diving.

It was a problem with how the emulator handles transparency effects (Fog effects, usually), and was a well-known issue with SNES emulators for the longest time. The GBA emulator I had was experiencing the same problems, and you should find out sooner rather than later if you'll have the issues.

Then again, if you've already beaten R/S/E before on an emulator, I assume you're well-prepared and/or don't have this problem. I simply can't remember if you've stated whether or not you have in the past >.>
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Unread 06-23-2010, 07:57 PM   #109
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Okay, quick status update: No, haven't worked on the next chapter as of yet, as I am currently playtesting my workaround AND attempting to get far enough through a different save to see if Dive works as intended per Jules' warning.

And I've been pretty busy lately too, so yeah, that's more my fault. Again, sorry guys, just be patient with me for a little bit longer, and I'll have an update put up very soon.
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Unread 06-27-2010, 08:37 PM   #110
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Hey Ecks how goes the update?
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