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Unread 09-07-2010, 12:46 PM   #101
Dracorion
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Profile =/= upgrade list.

Yeah, I'll take it out next time.
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Unread 09-07-2010, 02:44 PM   #102
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No, I didn't mean anything. And what the hell is a Herm?

Oh, wait.

This RP is weird enough as is with the pansexual. I would think a Moderator would have a little problem with us if this RP also allowed a futanari.

Besides, despite the strange sexual tastes of some of the characters, we try to limit that kind of adult content.

And what the hell is up with you making your characters so damn strange? First, the pansexual Elizabeth and now you want to make Sophia a futanari? I'm looking at my characters right now, and the only one I think would be okay with getting involved with Sophia is Elizabeth.

I'm actually getting rid of the Rage generated by damaging status effects. If a Pokebrid can deal out those status effects as part of its Pokebrid Action, then we've effectively wiped out the need for them to generate Rage. I only came up with the idea because you guys constantly wanted Matthias to use status effects most of the time, but if he can do those and still attack, then there's no need for them anymore.

Sophia couldn't own a weapon like Kirie's. Ultimately, she'd end up using a weapon like Milsha's that transforms because of technology and not magic. Sophia probably could have a weapon like Kirie's, but it would've came at a terrible cost to the lives of Pokemon as part of its inethical research and development. Magic occurs naturally in the Netherworld, but it seems to be that magic is a product of the powers of Pokemon in the Pokemon world. Well, that and bizarre science fiction.

So, let's look at the RDPA.

Quote:
- Armor One: Kinetic Equalizers ~ Reflects 25% of Physical damage back to the attacker.
- Armor Two: Force Field ~ Reflects 25% of Physical damage back to the attacker.
I assume that you mean that Force Field Reflects 25% of Special damage back to the attacker. Moving along...

Sophia's RDPA is another heavy unit. Don't expect any criticals or evasion, but even shit can smell like roses once in a while...for some reason.
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Unread 09-07-2010, 02:54 PM   #103
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Quote:
Originally Posted by Armored Bishoujo View Post
And what the hell is up with you making your characters so damn strange? First, the pansexual Elizabeth and now you want to make Sophia a futanari? I'm looking at my characters right now, and the only one I think would be okay with getting involved with Sophia is Elizabeth.
Oh come on, it was a joke.

I can where you'd be confused, because I can get pretty creepy sometimes, but I assure you, there's an upper limit to the scary shit I can pull.

Quote:
Originally Posted by Armored Bishoujo View Post
I'm actually getting rid of the Rage generated by damaging status effects. If a Pokebrid can deal out those status effects as part of its Pokebrid Action, then we've effectively wiped out the need for them to generate Rage. I only came up with the idea because you guys constantly wanted Matthias to use status effects most of the time, but if he can do those and still attack, then there's no need for them anymore.
Ah well.

AOE status effects are still nice, though. I'll figure out something to remove so that Sophie can have AOE status effects and double Rage.

Quote:
Originally Posted by Armored Bishoujo View Post
Sophia couldn't own a weapon like Kirie's. Ultimately, she'd end up using a weapon like Milsha's that transforms because of technology and not magic.
Milsha's weapon transforms?

Ah well, I'll mess around with Sophie's profile again. She'll have a transforming weapon from the start, four shifting attack types and no size restrictions.

Quote:
Originally Posted by Armored Bishoujo View Post
Sophia probably could have a weapon like Kirie's, but it would've came at a terrible cost to the lives of Pokemon as part of its inethical research and development. Magic occurs naturally in the Netherworld, but it seems to be that magic is a product of the powers of Pokemon in the Pokemon world. Well, that and bizarre science fiction.
Aw damnit, and here I had to go and make an ethical scientist.

I totally wanted to go the mad scientist route but I said "naaaaaah, cliche".

Quote:
Originally Posted by Armored Bishoujo View Post
I assume that you mean that Force Field Reflects 25% of Special damage back to the attacker. Moving along...
Yep. I'll fix that.

Quote:
Originally Posted by Armored Bishoujo View Post
Sophia's RDPA is another heavy unit. Don't expect any criticals or evasion, but even shit can smell like roses once in a while...for some reason.
Cool.
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Unread 09-07-2010, 02:59 PM   #104
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Milsha's weapon is pretty high technology. I wouldn't really say it transforms. It's a bigass sword that's hollowed out on the inside so that a variety of other weapons could be installed, like a flamethrower and harpoon launcher.

I figured, dimensional pocket technology (which is the only kind of science I think can explain things like Pokeballs) existing in this world allows for really high levels of technology, such as androids like Wilhelmina, the RDPAs, and the advent of human/Pokemon hybrids.
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Unread 09-07-2010, 03:03 PM   #105
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It doesn't have to be that advanced, you know.

Pokeballs could just fire a shrinking ray.
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Unread 09-07-2010, 03:09 PM   #106
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Y-...y-...your Mom can just fire a shrinking ray!

...Umm...

Which she does, every night, when she undresses when trying to seduce me!

...'Cause, uhhh...

She's ugly! ...'n' stuff! I guess.

My own attempt at being funny aside, I've got duty today but I think they won't keep me trapped on the ship all day. I have a silly advancement exam tomorrow (god forbid a person advances because of their actual accomplishments and not what letter they circle on a multiple choice test) so they should let me off at some point today.
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Unread 09-07-2010, 03:11 PM   #107
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Well, good luck on your test.

Anyway, I'll get to thinking on Sophie's new invention.

Hmmm, AB, could you explain how it is that the Slayer weapons can channel elemental types?
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Unread 09-07-2010, 05:22 PM   #108
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Quote:
Originally Posted by Armored Bishoujo View Post
Milsha's weapon is pretty high technology. I wouldn't really say it transforms. It's a bigass sword that's hollowed out on the inside so that a variety of other weapons could be installed, like a flamethrower and harpoon launcher.

I figured, dimensional pocket technology (which is the only kind of science I think can explain things like Pokeballs) existing in this world allows for really high levels of technology, such as androids like Wilhelmina, the RDPAs, and the advent of human/Pokemon hybrids.
So kinda like Cloud Strife's sword from Advent Children, but with more electronic or mechanical features like ignition system for a flamethrower and other tools. (As opposed to more swords of different types.)




AB: For a pokebrid action, does the user get to choose one of the two elements they have if they have two types for the purpose of using the respective status or debuff each time they use it? Or is their Pokebrid Action locked into one choice from the moment they gain access to it?

Why is Illumise in the Watchmen formation? The orders in the previous round was that offensively stronger Vespiquen was the one attacking alongside Wormadam.

Also, for expelling the Psytellites from Impact and Matthias, do we have to do 150% worth to destroy it? Or just one single psychic hit will disorient its function and snap them out of it?

Are the Psyshades vulnerable to OHKO moves like being sniped or Kurika's OHKO?

Also, can the Golem be ejected or OHKOed or Sniped? Or hit with a status effect? It says "no defenses, but a shitload of health", but it seemed awfully mechanical, hence why I'm asking.



Currently trying to make a plan, but need those details before I can finalize it.

Last edited by Menarker; 09-07-2010 at 07:26 PM.
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Unread 09-07-2010, 08:34 PM   #109
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Quote:
<3
Menarker, when I skim the page to look at the red stuff, do you know how disturbing it is to see a red heart? I mean ok, it seems to have been intended for Lola, but considering that we established red as the "Hey, Gem, I want you to know this!" color...

Anyway, that was just an aside. Now for the stuff that wasn't red.

You put in that he could be immune to any one pokemon type. Now which type are you picking? Cause as far as I can tell, that isn't variable, it's fixed. And like I said with Drac, the strength of that upgrade depends on what type you pick (Ruin, for instance would probably be a no-go unless you give up a lot of other stuff). So which one is it gonna be? Depending on that, have you planned what to give up?

Quote:
Fire and Fighting. Though I reserve the right to change these later on (before she actually gets them, I mean).
Huh. Fighting's a pretty offensive type... But very well. Our enemies haven't used too much of it.

Quote:
Well, I took Menarker's suggestion for that Splash status effect skill.
Kay. Mind you, how strong's that gonna be? I wouldn't be ok with the full probability... Eh.
If it hits 3 targets, maybe one third on each of the secondaries?

Also, AB, we should probably look at the Slayer weapon status probabilities again. I mean, 50% Freeze? Argh. I'd suggest we remake it so that the debuffs all have 50% and the rest of the afflictions have the same probabilities as the corresponding snag ball. Mind you, after the battle.
If we did that, Drac, I'd also advise that Sophie's "+10% to status effects" thing be reevaluated, cause in this context a fixed bonus would be pretty damn strong.

The rest seems acceptable. Mix&Match really isn't very strong (40 rage? You're never gonna use it).
And yeah, her particle cannon is essentially an overdrive and and of itself. As much as I'd like the defensive boost to last longer, I think this is enough.

I think Sophie's... acceptable. She's the character I'm at the moment most nervous about, but it'll be a while before she actually appears on the battlefield. We can always do whatever needs to be done between now and then.

Quote:
My own attempt at being funny aside, I've got duty today but I think they won't keep me trapped on the ship all day. I have a silly advancement exam tomorrow (god forbid a person advances because of their actual accomplishments and not what letter they circle on a multiple choice test) so they should let me off at some point today.
Good luck!

And there can only be one plan.
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Unread 09-07-2010, 08:52 PM   #110
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Quote:
Originally Posted by Geminex View Post
Huh. Fighting's a pretty offensive type... But very well. Our enemies haven't used too much of it.
Eh, I'm thinking about changing it to Steel. How's that sound?

Quote:
Originally Posted by Geminex View Post
Kay. Mind you, how strong's that gonna be? I wouldn't be ok with the full probability... Eh.
If it hits 3 targets, maybe one third on each of the secondaries?
... You really wanna split 50% by three?

Quote:
Originally Posted by Geminex View Post
Also, AB, we should probably look at the Slayer weapon status probabilities again. I mean, 50% Freeze? Argh. I'd suggest we remake it so that the debuffs all have 50% and the rest of the afflictions have the same probabilities as the corresponding snag ball. Mind you, after the battle.
If we did that, Drac, I'd also advise that Sophie's "+10% to status effects" thing be reevaluated, cause in this context a fixed bonus would be pretty damn strong.
Erm... The Snagball chances are 100% for Poison, 25% for Instant Death and 50% for everything else.

So really, the only difference is poison, which would actually get buffed.

You may wanna rethink this.

Also, how would you propose to change that skill?

Quote:
Originally Posted by Geminex View Post
The rest seems acceptable. Mix&Match really isn't very strong (40 rage? You're never gonna use it).
Yyyeah, I think I'll drop it to 25 Rage. Though I want to go 20.

Quote:
Originally Posted by Geminex View Post
And yeah, her particle cannon is essentially an overdrive and and of itself. As much as I'd like the defensive boost to last longer, I think this is enough.
Actually, I was thinking about changing the particle cannon.

Lesser area of effect, different type, inflict a status effect.



StandardStandard:

Slayer (Level 1)

- Has a Normal type attack.
- Normal damage is reduced by 50%.
- Can possess a loadout of three weapons and three armor.
- Can switch these equipment loadouts completely in between battles, but can request them from Daphne to switch them out one-by-one.

- Armor:
Reinforced Vest (Normal -50%, Always Equipped)
Pesticide Layer (Bug -50%, Evasion Debuff Immunity)
Shadow Suit (Dark -50%, Flinch Immunity)
Courage Emblem (Dragon -50%, SpDef Debuff Immunity)
Insulated Armor (Electric -50%, Paralyze Immunity)
Impact Gear (Fighting -50%, Def Debuff Immunity)
FR Suit (Fire -50%, Burn Immunity)
Windbreaker (Flying -50%, Crit Immunity)
Holy Talisman (Ghost -50%, Death Immunity)
Herbicide Layer (Grass -50%, Drain Immunity)
Jump Boots (Ground -50%, Acc Debuff Immunity)
Counter Injector (Poison -50%, Poison Immunity)
Brain Case (Psychic -50%, Confuse Immunity)
Thermal Underwear (Ice -50%, Freeze Immunity)
Sonic Guard (Rock -50%, Att Debuff Immunity)
Platemail (Steel -50%, Bleed Immunity)
Weather Cloak (Water -50%, Sleep Immunity)

-----
Slayer (Level 2)

- Slayer Weapons deal 130 damage.
- Slayers can now equip two of the Accessories listed below.

Slayer Accessories: 30 Rage per use.
- Environment Guard: Always Active type. Negates damage from Sandstorms, Snowstorms, and other weather effects that deal damage. There will be some custom weather. Moera's Psystorm is not one of them. Flying cars and hotdog stands are different than weather.
- Holy Ring: Always Active type. Restores 5% of MaxHP per turn.
- Holy Guard: Always Active type. Has a 50% chance of reducing any incoming attack by 50%.
- Portal Ring: Always Active type. Stores a weapon or armor in a small dimensional pocket. Slayer can switch out gear as their Action for that turn. Daphne won't always be available to change your loadout for you.
- Divine Blessing: Always Active type. Avoid the first attack that doesn't come from weather or a negative status or as the side effect of an Action.
- Melting Beam: Activation type. Halves the DEF of the target before you strike. DEF is only halved for your strike and not those of any other unit.
- Corruption Beam: Activation type. Halves the SDEF of the target before you strike. SDEF is only halved for your strike and not those of any other unit.
- Dire Power: Always Active type. 10% crit chance.
- Stabilizer: Activation type. Removes all stat debuffs by one level.
- Begrudger: Activation type. 100% counter on any enemy that attacks the user.
- Dust to Dust: Activation type. Defeats the unit that defeats the user. Doesn't work on certain enemies like bosses and mechanical foes.
- Dampener: Always Active type. Prevents all Pokemon from using Self Destruct and Explosion.

-----
Pokemon Trainer (Level 1)

- Four Pokemon are available.
- Leader Pokemon is available. Leader Pokemon can know six moves instead of four.
- Trainer Attack skill is available. Allows Trainer to hit enemy as a free action. Attack is fairly weak and generates no Rage.

-----
Pokemon Trainer (Level 2)

- Fifth Pokemon is available.
- Can now use Focus skill. Attack that hits two targets or a random target can now hit a single designated target. Costs 25 Rage.
- 1st Trainer Action is available.

-----
Pokemon Trainer (Level 3)

- A 2nd Leader Pokemon is available.
- Divide skill is available. Allows a single hit attack to hit multiple foes without suffering damage loss or side/stat effect loss. Costs 25 Rage.




CustomizedCustomized:

-----
Slayer (Level 3)

- All Slayers also gain Armor Affinity. What this means is that if a weapon they use deals the same type of damage as a piece of armor they have equipped protects against, they get a STAB modifier. This STAB modifier is double as opposed the 1.5 used by Trainers and Snaggers.
- Stats can be rearranged.
- Ruin type Defense is available.
- Sophia can now equip four attacking types in addition to Normal type.


-----
Pokemon Trainer (Level 4)

- Sixth Pokemon is available.
- Two Custom Hold Items are available.
- 2nd Trainer Action is available.


-----
Demon Half (Level 1)

- Aura Growth increases all statistics of Slayers and Pokebrids by 15 and Pokemon by 5.
- Use Aura Reading to find out what most NPCs think of you. Impact could use this to find potential allies for his evil emergence, for example.
- Access the following Signature Techniques:
1. Focus Ray - 200 Power, 100% Accuracy, Almighty Type, Special Attribute. The long range version of Aura Blade. Costs 25 Rage.
- Base Rage generated is increased 1.5 times.

-----
Demon Half (Level 2)

- Sophia gains the Observation skill. She can determine the strengths (weapon capabilities, possible attacks) and possible weak points of an opponent. Cost 20 RPs.
- All stats gain 10 points.


-----
Slayer (Level 4)

- Sophia gains Chemical Knowledge (see conditional upgrades).
- Sophia gains one extra armor slot.
- Slayers now have access to the Rapid Deployable Powered Armor, or RDPA. PCs and NPCs can create custom armors that possess five attack types, five defense types, and one Overdrive. Like a Paradigm Shift, but doesn't cost Rage. Lasts for three turns.


-----
Pokemon Trainer (Level 5)

- 1st Xth Stage/Veteran upgrade is now available. Legendary Pokemon do not evolve, but can be Veterans.
- 1st custom move availability.
- 2nd custom move availability.


-----
Slayer (Level 5)

- Sophia gains Shock Trooper Configuration (see conditional upgrades).
- Sophia gains the Splash skill. When Sophia attacks an opponent, the status effect associated with the weapon used can be inflicted on the target and the two enemies adjacent at 1/3 chance.
- Sophia gains Mix & Match, allowing her to create one Medic-level item and place it in her invetory. Costs 25 Rage


-----
Demon Half (Level 3)

- Sophia gains an immunity to one of the following Pokemon types (Bug, Dark, Fighting, Flying, Grass, Ground, Normal, Rock, Steel)
- All stats gain 15 points.


-----
Demon Half (Level 4)

- All stats gain 15 points.
- +10% chance to inflict status effects with Slayer weapons.

-----
Overblade (Level 1)

- Base Rage generated is increased by 2 times.
- RPDA lasts for five turns.
- Sophia gains an immunity to one of the following Pokemon types (Dragon, Electric, Fire, Ghost, Ice, Poison, Psychic, Water, Ruin)



About Mix & Match: I actually thought this one up last night, but for some reason I didn't include it in her upgrades. I must've been REALLY tired.

Anyway, like it says, Sophie can generate one of the items available to Medics. You know, Restores, Revives, Status healers and X-items, you know. Of course, she can't use it if she's already carrying six items. And she can't use it for someone else, either.

Immunities: Fire, Fighting.

Dropped one of the "+10% chance to inflict status effects". Also, dropped Prediction Model.


Conditional UpgradesConditional Upgrades:

1) At Demon Half 2 and Slayer 4, Sophia gains Chemical Knowledge. The effectiveness of all status effects is reduced by 50%.

2) At Demon Half 3 and Slayer 5, Sophia gains Shock Trooper Configuration, allowing her to fight alongside her pokemon.




Trainer ActionsTrainer Actions:

Morphine: Damage for both pokemon is reduced by 20% for the remainder of the turn.

First Aid: One pokemon recovers 50% of their max HP.




Stats:

HP: 90
Attack: 115
Defense: 85
Special Attack: 110
Special Defense: 90
Speed: 110

Total: 600



RPDA:

Sophie's RPDA is her very own Vernier Armor Mk II.

Stats: 50 points in each Attack, Special Attack and Speed.

Equipment Slots: Five weapons, three armors.

Equipment:

- Weapon One: Claws of Fury ~ Light Almighty damage, 10 hits, one target. A flurry of lightning-fast claw strikes
- Weapon Two: Wrist Rocket ~ Medium Fire damage, 2 targets, 50% Plasmaburn. Fires a rocket from her left wrist.
- Weapon Three: Beam Blade ~ Heavy Almighty damage, one target. A fuckin' lightsaber!
- Weapon Four: Electric Net ~ Light Electric damage, three targets, 70% Paralysis, Bound for two turns.
- Weapon Five: Galaxy Stop ~ Three targets, Null Turn for three turns, once per RPDA use. Did- did she just stop time?

- Armor One: Kinetic Equalizers ~ Reflects 25% of Physical damage back to the attacker.
- Armor Two: Force Field ~ Reflects 25% of Special damage back to the attacker.
- Armor Three: Self-Repair System ~ Recover 20% max HP every turn.

Weight: Lil' help here AB? Her speed should take a big hit. The heaviest part is that giant fucking cannon, even if she already put some points in speed.

Overdrive: Power of Science ~ All allies recieve 25% less damage from all elemental types for three turns.
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Last edited by Dracorion; 09-07-2010 at 10:19 PM.
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