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Unread 10-01-2010, 07:08 PM   #101
Dracorion
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Clearly the new hero would be Matthias.
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Unread 10-01-2010, 09:38 PM   #102
Astral Harmony
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I knew they were fake-banned. Dracorian, sure, but Geminex and Bard as well? No effin' way.

I guess I kind of leave all the balancing issues to Geminex and Menarker, anyways. They're pretty much epic when it comes to settling Ye Olde Balancing Issues.
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Unread 10-01-2010, 09:40 PM   #103
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I love you too, AB.
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Unread 10-01-2010, 09:56 PM   #104
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Thanks for the compliment. ^^ Pretty sure Gem would appreciate it too.

Anyhow, since none of us have actually been banned, I guess the quest will continue as soon as AB finishes writing up the post.

AB, for your reference the teams seem to be as following:

Team 1:
Charlotte
Mio (Charlotte's Enforcer)
Matthias
Cecilia (Matthias' Enforcer)
Kyrie (Shock Trooper)
Melanie (Medic)

Team 2:
Impact
Kurika (Impact's Enforcer)
Renny
Whitney (Renny's Enforcer)
Lola (Medic)
Mirror (Engineer)
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Unread 10-01-2010, 10:25 PM   #105
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As of now, Kick The Dog increases Special Attack, Speed, and Attack. I'm willing to remove one, or turn it into a selective thing though.

Caught on Tape does feel a bit OP. However, can we focus it on one foe? Isn't morale shared by the entire team?

And I have a special ability in mind. what do you think of this?

Quote:
Rerouted

The Master of Electricity is here. Nothing gets past Pike as he evolves into Teslahound! Any time an attack that deals electric damage is issued by the enemy force, it is brought straight to Pike, who can then send it back out to deal 25% of the damage at a target of its own choice.
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Unread 10-01-2010, 10:34 PM   #106
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I believe Menarker's logic is that attacks that damage the target affected by Caugh On Tape would deal increased morale damage, as opposed to hitting an enemy that wasn't affected.

Yeah, morale is shared, but that doesn't mean it can't affect one target.

Also, would Pike's ability mean he doesn't take damage from Electric attacks?
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Unread 10-01-2010, 10:52 PM   #107
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Yes.
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Unread 10-01-2010, 10:59 PM   #108
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Quote:
I believe Menarker's logic is that attacks that damage the target affected by Caugh On Tape would deal increased morale damage, as opposed to hitting an enemy that wasn't affected.

Yeah, morale is shared, but that doesn't mean it can't affect one target.
That's not what I meant in terms of CAUGHT ON TAPE.

Let me see if if I can't explain things a bit better...


Morale Integrity Value (MIV) determines how the amount of morale shared by the group will effect each individual based on the tier level of the MIV the formation is in.


TIER ONE: When morale is high... Around 100-51%?

- Status effects take less time to be cured (health of the individual no longer applies).
- The move Return is most effective. The move Frustration is least effective.
- All characters can take action as normal.
- Rage builds normally.



TIER TWO: When morale is low... 50-1%?

- Status effects take more time to be cured.
- The move Frustration is most effective. The move Return is least effective.
- Characters may occasionally forfeit turns from Fear. Low morale is the only time this status effect comes into play.
- Rage builds with a x2 multiplier.
- Moves that require charge times and cooldowns will no longer require this.
- Enemy characters may flee.




TIER 3: When the MIV is reduced to 0%, the condition Overwhelming Tide is applied. There are conditions for this as well:

- Status effects cannot be cured over time.
- Return cannot be used. Frustration will always strike with a critical hit.
- Enemy characters are more likely to run away.
- Rage building shuts down entirely.
- Moves with charge times and cooldowns cannot be used.
- Overwhelming Tide lasts for 3 turns in which the MIV returns to 50% Morale.


So basically at any one point in the battle where MIV is being measured, the entire formation fits in one of these tiers.

Example 1: If the enemy formation has a MIV of 64% using my example above, then they count as Tier 1 or High Morale. Everything proceeds as normal. They gain rage normally and recover fairly quickly and that sort of thing.

Example 2: However, if the enemy formation has a MIV of 32%, then they are all Tier 2. This means that they have double rage generation, occasionally become fearful, and all other benefits and flaws that come with it.


What I was proposing for CAUGHT ON TAPE is for Charlotte to force any single non-boss and presumably non-mechanical foe to be have a morale effect 1 Tier lower than the rest of the formation for 2 or 3 turns.

Example 1 Amended: If the formation has 64% MIV as mentioned above, but Charlotte uses my proposed version of CAUGHT ON TAPE, then that specific foe actually counts as TIER 2 instead of Tier 1 like the rest of the formation. In addition, benefits like extra rage generation do not become awarded to said target.

Example 2 Amended: If the formation has 32% MIV and Charlotte uses the move, then the target drops down to Tier 3 AKA Overwhelming Tide even though the rest of the formation is at Tier 2.


A lot less math-work. Heck, it's practically no math involved. Simple and easy to work out.

Quote:
Rerouted

The Master of Electricity is here. Nothing gets past Pike as he evolves into Teslahound! Any time an attack that deals electric damage is issued by the enemy force, it is brought straight to Pike, who can then send it back out to deal 25% of the damage at a target of its own choice.
As for Teslahound's special ability. It seems like an improved version of the Lightning Rod ability combined with the defensive ability of Volt Absorb or Motor Drive, negating damage. I got no problem with this.

Quote:
As of now, Kick The Dog increases Special Attack, Speed, and Attack. I'm willing to remove one, or turn it into a selective thing though.
That's kinda what I proposed with my version. Basically each time you use my version, you get to put put 3 +1 stage bonuses on your pokemon on either of those 3 stats, although no more than 2 at a time on a single stat. However, instead of losing health, your pokemon get a negative stat penalty on defense and special defense. So, you get 3 bonuses and 2 penalties, although your pokemon doesn't lose health.

Although I might be willing to increase the bonus to 4, if Gem agrees with me.

Last edited by Menarker; 10-01-2010 at 11:17 PM.
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