10-29-2010, 07:00 PM | #101 |
Don't Hate Me 'Cause I'm Moe
Join Date: Oct 2004
Location: Harmonial Sanctum
Posts: 6,798
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Ugh...
You guys and your confusing shit. Keep it up and I'll put Necromorphs in this RP. |
10-29-2010, 07:25 PM | #102 | |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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And before anyone states that Mollesk is an evolved pokemon and thus can't be legendary, I remind you of Manphy and its baby form Phione which proves that legendary pokemons can have evolution stages. AB: Regarding the Testament Drive for Legendaries, does that mean we only get to choose 1 type for the Testament Drive permanently? Or does it mean what I thought it meant and that it is just one type at the time of using it? (So we don't have those weird discussions of a move being dual typed.) Last edited by Menarker; 10-29-2010 at 07:34 PM. |
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10-29-2010, 07:37 PM | #103 | |
Feelin' Super!
Join Date: May 2009
Posts: 4,191
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10-29-2010, 07:40 PM | #104 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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^^; Oh. You're right. However odd that is. (The fact that it doesn't evolve into what created it, not the fact that you're right).
Still, that is still proof that legendary status doesn't all have to fit in the same rules. The argument has less to do about legendary status and more about custom pokemon status. I already said the reason why I wanted a custom move for my custom pokemon is because Drac was allowed a custom move for his custom pokemon and the same for Bard for his custom pokemon. Last edited by Menarker; 10-29-2010 at 07:45 PM. |
10-29-2010, 07:42 PM | #105 |
Feelin' Super!
Join Date: May 2009
Posts: 4,191
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As of Heartgold/SoulSilver, the verdict seems to be 'not legendary'. Its flip-flopped quite a bit.
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10-29-2010, 08:08 PM | #106 | ||||||
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Because being nice was obviously not working.
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Unless you're saying 'No, I want more free custom moves', that proposal seems to be getting implicitely accepted at least. Quote:
But fiiiine. If you're gonna be whiney otherwise. Anyway, BEHOLD IT IS DONE. Now shut up. But to business... Quote:
And what do you mean, 'argument on two fronts'? Remember the deal? The one where we all care about balancing? If they deduce that something would be balanced, they should be arguing for it no matter which characters it affects. Though I have to confess, I'm really not sure about the custom abilities either. I mean, I'll wait and see. But if they turn out too strong, I might request a nerf. Quote:
Rt is the total amount of rage Renny gains per turn. R1 is the amount of rage gained for attacking, R2 is gained for getting attacked. Assuming no other sources of rage (rage rockets are limited now, after all), R1+R2=Rt I'd even go as far as to say that R2 = R1. Or even R2 > R1! Because if you think about it, we gain rage when we land a hit as when we take a hit. But we usually take a lot more hits then we land them, since our opponents usually outnumber us. Not to mention that when we use anything that costs rage, we don't get rage for it. But I'd settle for R1 = R2. So Renny's normally getting 2 * R2 rage per turn. Sure, it fluctuates from turn-to-turn, but on average, he takes about as many hits as everyone else. And I'd say that on average, all other characters gain 2 * R2 rage as well. Again, this'll flucuate from situation to situation. But I think an average between all characters, all situations, would bring us to this. Anyway, your proposed item gives you defensive rage whenever an ally gains defensive rage. On average, that means you're getting triple the R2. So renny goes from 2 R2 to 4 R2, and that in turn means he's going from Rt to 2 Rt as long as togekiss is out. That's double the original amount. I think my math checks out pretty damn well. Your only possible argument is that it only works while togekiss is out. But eh. That only lessens the whole 'fucking overpowered' aspect of it, doesn't remove it. Because yes, there's ways to disrupt its use. You can disrupt rage generation, you can knock out togekiss. But the fact that it can be countered doesn't mean it's not stronger than it should be! Quote:
First, you're really showing me exactly how prepared you are to uphold deals of any sort. You're literally going 'If it's not overpowered, I don't want this item! Let me come up with something else that's overpowered, so we can go through the whole process all over again!'. That's so not in the spirit of our deal, I don't even know how I should react. Secondly, I'm pretty sure that last sentence was some sort of incredibly smug, incredibly transparent attempt to make me go 'Oh no, that's even worse! I had better give in now!'. In other words, you're breaking deals and making threats. And you're doing it pretty badly. : / And like I said, one free custom move, fine. But not on fucking Mollesk. Give it to Togekiss. Or Swampert. Or one of your other mons. But Mollesk is way too fucking customized already. Quote:
'kay. Drac, I like the thunder cannon. But I'd really call 200 the ceiling, especially since it has a pretty good chance to paralyze, doesn't it? The Terra hammer does seem to have rather a lot of power as well, but eh. I won't complain about it. Though the whole 'demerits won't affect allies' thing seems precariously close to Bullshit. Still, let's wait and see. And Drac... I just want you to know that, well, I really, really despise you. My hatred for you is unmatched by any force on this world, and nothing you can do will stop your inevitable doom. I see each and every one of your flaws, and that just drives my rage at the universe for allowing you to exist. Every time I see your posts, I lose faith in humanity. You are a horrible person. ... I guess what I'm trying to say here is... I want to -I can- be your villain. |
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10-29-2010, 09:09 PM | #107 | |||
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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There are no decently powered viable bug type moves for STAB that is thematically viable. Otherwise, I wouldn't have to make a custom move specifically for Mollesk to use a DECENT bug move. Megahorn kinda requires a HORN which Mollesk doesn't have. Attack Order is specifically for Vesiquen only because only she comes with a personal army due to her being queen bee. X-Scissor require BLADES which Mollesk also doesn't have. U-Turn switches the pokemon out, which is useless for a tank that is supposed to STAY there. The rest are pretty much all low power or special typed attacks which Mollesk has crap amount of. It's basically a somewhat stronger version of Rock Slide for bug move with a personal twist for customization. Unless you would let me make a exact version of Rock Slide but bug type for free and let me make an actual custom move for a different pokemon like Magnezone (who has been neglected in terms of upgrades overall.) Also, you keep saying that Mollesk is way too customized? Bullshit. He NEEDS that much because the setting we're in is built to be unfair toward defense and stall types pokemons. Hence to make a pokemon of that build that is viable for this setting, he needs the extra customization. Quote:
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We already had a combat where the item was used and the amount of rage gained was nowhere near broken. It had practically passed actual testing and we were still keeping an eye on it when you insisted for no proven reason it was no good. Your math doesn't actually work out in the face of actual testing. Especially since we were still keeping an eye on it. I suggested the new item in case your entire argument is based on "no one should have an item that is based on rage ever". But of course, I'm just guessing because you're being so inept at actually stating the actual reasons why you feel the item does not work out. The ancientpower example was basically a concise example of what said proposed item would/could possibly do. It's simple, it's effective, AB can figure out if the effect procs or not by a simple coin flip (thus it helps the GM) and it's still less than some of the other moves like Air Slash who get 60% normally. If you thought the item would be ok, then we could end the argument here. I didn't think of the item before, but upon your repeated insistant arguments that never go anywhere, I felt I should propose an item that I would be willing to take instead on the off-chance that it would end all the argument. (And just to let you know, I thought of making Serene Grace be triple so it wouldn't effect moves like AncientPower or ice type moves that freeze to 50% (makes it 30% instead), but then Air Slash would flinch 90% of the time, Heat Wave would AOE with 60% burn, Twister would AOE 60% flinch and that sort of thing, which I felt would potentially more overpowered.) Last edited by Menarker; 10-29-2010 at 09:25 PM. |
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10-29-2010, 09:22 PM | #108 | |||||
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Of course there are non-Legendaries out there with signature moves, but we would abuse that shit if it was that way. Quote:
AND KEEP THEM UPDATED. I HAVE SPOKEN. Quote:
I do seem to remember something of the sort, actually. FINE FINE I'LL GET AROUND TO PUTTING THEM IN MY PROFILE. AFTER YOU UPDATE YOURS, BIZNATCH. SEE ABOVE. So can I do three-turns, 200 power, 100% Paralysis? Actually, that does seem kinda too much. Especially when you put it together with everything else Pierce has. Quote:
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Bard... I can be your hero.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
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10-29-2010, 09:37 PM | #109 | |
Feelin' Super!
Join Date: May 2009
Posts: 4,191
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10-29-2010, 09:39 PM | #110 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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^^ On a total side note, I was playing Pokemon Platinum. Specifically, Battle Factory. It's a section in Battle Frontier where you get randomly given a choice of 6 rental pokemons of which you choose 3. Ultimately, your goal is to win Seven 3 Vs 3 pokemon battles in a row using those pokemons. Before each battle, you're given a little hint as to the battle tactics of the foe or what pokemons or moves they use (you get less hints as your winning streak go up). After each battle, but before the next one, you have the option to switch out one of your pokemons with one of the 3 pokemons of the foe you just recently beaten.
My team had a Togekiss, Umbreon and Swampert (Sounds familiar?) out of sheer luck. The Togekiss in particular was a Serene Grace build with Air Slash, Ancient Power, Omnious Wind and Silver Wind. Normally, those 3 moves only have a 10% chance of proccing and giving the pokemon +1 to all stats. With Serene Grace, it becomes 20%, but that's still low. But my Togekiss procced those moves THREE TIMES IN A ROW! He had +3 to all stats! And that was awesome. Last edited by Menarker; 10-29-2010 at 09:46 PM. |
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