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Unread 03-10-2011, 08:27 PM   #101
Teal Mage
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I liked it more when it was two-turn thing.

But if Menarker wants to edit his action to a short-range+defend thing, I'll just shoot the boss.
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Last edited by Teal Mage; 03-10-2011 at 08:29 PM.
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Unread 03-10-2011, 08:53 PM   #102
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Uh. Forgive me. I was under the impression that melee fighters could attack when short range from the target in question. Since he was medium range from the target, I figured that moving short range would change his distance from medium to short.

Guess I'll edit again.
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Unread 03-12-2011, 11:32 PM   #103
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Oh, hey, guess what slipped my mind until this morning? I'm going to be gone all week on a severe bender spring break. I won't be bringing my computer because severe bender I mean... something else about not losing it. Anyway, I'll be gone from Monday until Friday evening, so yeah.

Assume Bello's singing the Strength-down shuffle and is ready to run.
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Unread 03-13-2011, 01:36 AM   #104
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Oh, hey, guess what slipped my mind until this morning? I'm going to be gone all week on a severe bender spring break. I won't be bringing my computer because severe bender I mean... something else about not losing it. Anyway, I'll be gone from Monday until Friday evening, so yeah.

Assume Bello's singing the Strength-down shuffle and is ready to run.
Considering how consistently exhausted I've felt (combined with having just gotten DA2 and Rift) I think it's pretty safe to say you probably won't miss much, but I will keep this in mind.

Gonna try to shit out a few posts now, though.

Edit: Seems to be some confusion on how movement works.

Longer bullshittier answer.There's basically four ranges. Melee, Short, Medium, and Long. Melee range is where you can hit someone with a good whap. Short is the distance you can cover and still whap someone. Medium is generally considered a 'medium + a short'. Moving a medium range rarely, if ever, actually puts you in melee range with an enemy. It is, however, abstracted as a distance from someone in which you could hit them if you spent a full round moving before hand. Long range is abstracted as anything greater than medium. In GENERAL each distance is two of the one before.

So if you're medium distance from someone, that really means, in 99.999% of cases (I will tell you if it is not the case but expect this to never happen), that you are a medium distance from a short distance from someone. What this means, FURTHER and as it pertains to the CURRENT SITUATION, is that you can't move a short distance when you're a medium distance from someone and attack, because you are nowhere near melee range. You, further, can't move a short distance this round, then a short distance the next, and then attack. You would require three short distances, and you would have to hope that your opponent doesn't move at ALL in that time.


TL;DR: You can't move two shorts over two rounds and attack someone at medium range, either.

Mern: In light of this I'll let you decide whether to drop the defend or not. It won't change my post either way. It wasn't going to make a ranged attack at you.
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Unread 03-13-2011, 02:07 AM   #105
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Are you saying that if I spend a full round to move medium distance, it won't be able to attack me either? You said that I can't move two short distances and attack someone at medium range over the period of two turns, but I definately don't want to spend an entire round running to get the full distance of medium range and leave myself open to being attacked, either through spellcasting or melee.
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Unread 03-13-2011, 02:55 AM   #106
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Are you saying that if I spend a full round to move medium distance, it won't be able to attack me either?
It could. It won't though. It's doing what it just did regardless.
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You said that I can't move two short distances and attack someone at medium range over the period of two turns, but I definately don't want to spend an entire round running to get the full distance of medium range and leave myself open to being attacked, either through spellcasting or melee.
Well that's kind of why ranged weapons are nice.
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Unread 03-13-2011, 05:33 AM   #107
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So, hey, does Jhennek still have that nice Elemental Spikes Spell goin'?

Because that would be helpful.

Also: Arden bravely runs away!

It was the only sensible thing to do, I'm afraid.
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Unread 03-13-2011, 05:58 AM   #108
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Quote:
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So, hey, does Jhennek still have that nice Elemental Spikes Spell goin'?
I did say I'd let her keep it until you were out of town.
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Unread 03-18-2011, 07:27 AM   #109
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I have run out of words so I had to put together a post with what little I had left.

It is my finest work.
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Unread 03-23-2011, 06:36 AM   #110
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Oh well, that's too bad how we lost one of our valued teammates in taking down the beastie.

I wonder how much compensation the employers would provide for the loss of dear Caspin. At the very least, we should get his share.
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