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Unread 04-03-2014, 03:26 PM   #101
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Originally Posted by Arcanum View Post
Nice, that's a pretty good-looking system for standardizing encounter times for all players.

I don't like that we won't be able to see if dungeons are uncontested/open or not without traveling to the appropriate maps.

I'm... honestly not sure if it's better or worse for Orr statues to be active based on the local temple only. I really liked that I could help liberate Melandru and not have to deal with those damned rooting statues in other areas, or that I could be in Kryta and quickly check to see if a temple vendor was available.
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Unread 04-03-2014, 05:20 PM   #102
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There's a stark difference between Anet talking about a good idea and implementing the idea without breaking a half dozen other things in the process.

That's what I'm getting at. They have quite the rich history of fuckingthingsuppery in the name of making-things-bettery. Two steps forward, ten steps stumbling backwards. X months fixing the damage. Color me a naysayer, but Anet has done nothing to change my opinion on the matter.
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Unread 04-04-2014, 04:07 PM   #103
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Considering the megaserver system (and the new event timings) are only going to be rolled out in the starter zones at first, they should hopefully be able to spot anything game breaking before they add it to every other zone.
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Unread 04-15-2014, 08:01 PM   #104
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My runes are fucked.

Everything else is fine.
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Unread 04-22-2014, 04:44 PM   #105
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Default haven't really wandered the world yet

I have to re-tweak some builds now. Warrior's changed a bit, and I am not sure axe/mace is worth it considering how traits seem to push axe/axe. I don't want to drop GS on my mesmer, but that's not really a good choice for the DPS meta. *shrug*

Having to re-do random world events to unlock the few remaining traits (lol @ paying gold at my trainer) is kind of bullshit. I really feel bad for players that are new or still leveling and have to visit certain areas to get the traits they want. I suspect leveling feels a whole lot weaker.


The new wardrobe system is pretty sweet; so many random unlocks from my PvP locker. I can wear my witches outfit in combat now, too.


---------- Post added at 04:56 PM ---------- Previous post was at 04:22 PM ----------

Oh, yes, runes. I never could afford scholars, and the Ferocity mechanic makes the poor man's solution of using Ruby Orbs kind of meh.

---------- Post added at 05:44 PM ---------- Previous post was at 04:56 PM ----------

oh no, the Witches costume as an outfit doesn't seem to include the hat. I have the separate hat skin from talking to the Mad King or whatever that year, but not the one that was part of the costume.

lol @ town clothes as a tonic
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Unread 04-22-2014, 06:37 PM   #106
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A 'style' or 'wardrobe' tab where you can just equip whatever you want other people to see (or what you want to look at yourself wearing) is pretty standard in MMOs these days. Of the few which still lack that, which I can think of, there are methods of transferring stats from one piece of gear to another to basically work the same way (sometimes with more twinking potential *coughswtorcough*).

Did GW2 not have something similar until recently? And does it still not work as well?

That's kinda silly. Especially considering how lucrative appearance customization can be in F2P games.
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Unread 04-22-2014, 06:49 PM   #107
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GW2 used to have item transmutation the way it works in anything, where you can make an item take the appearance of another, but you lose one of them.

The new system lets any item you ever wore or salvaged have its skin saved and you can use it for anything whenever.
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Unread 04-22-2014, 08:20 PM   #108
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Default in which I do what I do and post way more than is needed in reply

or just read Ryong's much more concise and perfectly sufficient explanationYeah, we always had the ability to keep skins with whatever stats we wanted as we leveled or at max level. It's just now the Wardrobe system was expanded to what it should have been at game launch.

GW1 made appearance customization simple via runes and insignias for armor suffixes and prefixes, respectively, and tying nothing but armor value to the actual piece of armor.

SWTOR, as you mentioned, provides shells that you fill with the armorings and mods you want to keep looks and stats separate.

Perfect World had, years back when I had looked into it and tried it, a visual armor/clothing tab and then a stats-based gear tab, allowing you to show the former or ignore it as you desired.

GW2's transmutation system was a little more like WoW's than it should have been but also not enough like it. The stones let you merge appearance and stats of two same-slot items, freeing players to change their appearance however they liked. However this basically destroyed the armor skin you didn't select.

The wardrobe system is now what it should have been from the start. Originally, PvE worked as above with transmutation. PvP had a "PvP Locker" that stored unlocked skins for armor and weapons. In GW2 PvP, gear is normalized so that instead of it having an armor value, rune slot, and bonuses to three stats it just had the armor value (which is the same regardless of skin across armor class) and rune slot. Progressing in PvP (and as you earn defined levels of achievement points) awarded you with skins, or a currency to use on unlocking skins with the base armor value and empty slot. These could be stored in the locker, but they could not be taken to PvE.

But now the wardrobe system has been expanded to be a bit more useful and account-wide unlock skins as you use them throughout all aspects of the game, allowing us to take our PvE skins and add them to our unlocks and freely transmute anything -- armor, weapons, back slot items -- wherever we are in the world, provided we have "transmutation charges" (i.e. the stones and crystals we had before, so they still are something people need to buy). PvP areas now just use whatever skin anyone is wearing, as well, due to these changes.

Also we don't have to go walk to a locker object in the world to see what we've got unlocked.

And random one-time use skin items in our inventories/banks instead unlock the skin for use whenever. I had so many bank slots for things I didn't want to use on a character in case I wanted to use it for something else later also but didn't want to get rid of, and now these are unlocked for my account in this system for use at any time.




Also I have no way to prove this but I am pretty confident that there are a couple armor pieces from my PvP locker that have not been unlocked in the current system.
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Unread 04-24-2014, 01:13 PM   #109
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I suspect leveling feels a whole lot weaker.
I started playing again because I was bored and figured it's been long enough since I played the story that getting a new profession to 80 would be a relatively fresh experience again.

Unfortunately leveling my Mesmer is extremely boring. I mean, getting to 30 before was super boring, but now I don't even have traits to help me feel like I'm making progress. It sucks.

Good news is I made all my characters way before this patch hit, so I won't have to do arbitrary events to unlock traits once I hit 30 (except for the new traits).
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Unread 04-27-2014, 11:11 PM   #110
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Default because fuck spending my gold on something that I can, and HAVE, do in game

These megaservers combined with the fact that you must complete specific in-game activities that rely on other players in order to unlock traits is a fiasco.

People don't seem to understand Grenth, and it's bugging me that I have to sit through failures -- and will on all of my other characters -- for trait unlocks.


If I had just started the game, I'd be tempted to ask for a refund, as this system would take a forefront role in giving me a view of what this game was like. This seems like the most un-fun way to level a character (having jack shit but some skills until 30, and then SLOWLY building stats due to the nerfed trait points allotment), as well has having less freedom to explore on your own -- you're almost directed to certain areas, regardless of how you might want to explore or level, if you want to build a character a certain way aim for specific traits.


edit: LOL ok we got a smaller group together that knew the fight and did all right. 1 down, 7 to go.
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