04-03-2014, 03:26 PM | #101 | |
synk-ism
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Quote:
I don't like that we won't be able to see if dungeons are uncontested/open or not without traveling to the appropriate maps. I'm... honestly not sure if it's better or worse for Orr statues to be active based on the local temple only. I really liked that I could help liberate Melandru and not have to deal with those damned rooting statues in other areas, or that I could be in Kryta and quickly check to see if a temple vendor was available.
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04-03-2014, 05:20 PM | #102 | |
Doesn't care anymore
Join Date: Mar 2004
Posts: 2,429
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Quote:
That's what I'm getting at. They have quite the rich history of fuckingthingsuppery in the name of making-things-bettery. Two steps forward, ten steps stumbling backwards. X months fixing the damage. Color me a naysayer, but Anet has done nothing to change my opinion on the matter. |
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04-04-2014, 04:07 PM | #103 |
Strike the Earth!
Join Date: Nov 2007
Location: Canada
Posts: 3,185
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Considering the megaserver system (and the new event timings) are only going to be rolled out in the starter zones at first, they should hopefully be able to spot anything game breaking before they add it to every other zone.
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04-15-2014, 08:01 PM | #104 |
Professional Threadkiller
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My runes are fucked.
Everything else is fine. |
04-22-2014, 04:44 PM | #105 |
synk-ism
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haven't really wandered the world yet
I have to re-tweak some builds now. Warrior's changed a bit, and I am not sure axe/mace is worth it considering how traits seem to push axe/axe. I don't want to drop GS on my mesmer, but that's not really a good choice for the DPS meta. *shrug*
Having to re-do random world events to unlock the few remaining traits (lol @ paying gold at my trainer) is kind of bullshit. I really feel bad for players that are new or still leveling and have to visit certain areas to get the traits they want. I suspect leveling feels a whole lot weaker. The new wardrobe system is pretty sweet; so many random unlocks from my PvP locker. I can wear my witches outfit in combat now, too. ---------- Post added at 04:56 PM ---------- Previous post was at 04:22 PM ---------- Oh, yes, runes. I never could afford scholars, and the Ferocity mechanic makes the poor man's solution of using Ruby Orbs kind of meh. ---------- Post added at 05:44 PM ---------- Previous post was at 04:56 PM ---------- oh no, the Witches costume as an outfit doesn't seem to include the hat. I have the separate hat skin from talking to the Mad King or whatever that year, but not the one that was part of the costume. lol @ town clothes as a tonic
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04-22-2014, 06:37 PM | #106 |
The Straightest Shota
Join Date: Nov 2003
Location: It's a secret to everybody.
Posts: 17,789
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A 'style' or 'wardrobe' tab where you can just equip whatever you want other people to see (or what you want to look at yourself wearing) is pretty standard in MMOs these days. Of the few which still lack that, which I can think of, there are methods of transferring stats from one piece of gear to another to basically work the same way (sometimes with more twinking potential *coughswtorcough*).
Did GW2 not have something similar until recently? And does it still not work as well? That's kinda silly. Especially considering how lucrative appearance customization can be in F2P games.
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Last edited by Krylo; 04-22-2014 at 06:39 PM. |
04-22-2014, 06:49 PM | #107 |
Professional Threadkiller
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GW2 used to have item transmutation the way it works in anything, where you can make an item take the appearance of another, but you lose one of them.
The new system lets any item you ever wore or salvaged have its skin saved and you can use it for anything whenever. |
04-22-2014, 08:20 PM | #108 |
synk-ism
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in which I do what I do and post way more than is needed in reply
or just read Ryong's much more concise and perfectly sufficient explanation
Also I have no way to prove this but I am pretty confident that there are a couple armor pieces from my PvP locker that have not been unlocked in the current system.
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Last edited by synkr0nized; 04-22-2014 at 08:24 PM. |
04-24-2014, 01:13 PM | #109 |
Strike the Earth!
Join Date: Nov 2007
Location: Canada
Posts: 3,185
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I started playing again because I was bored and figured it's been long enough since I played the story that getting a new profession to 80 would be a relatively fresh experience again.
Unfortunately leveling my Mesmer is extremely boring. I mean, getting to 30 before was super boring, but now I don't even have traits to help me feel like I'm making progress. It sucks. Good news is I made all my characters way before this patch hit, so I won't have to do arbitrary events to unlock traits once I hit 30 (except for the new traits).
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04-27-2014, 11:11 PM | #110 |
synk-ism
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because fuck spending my gold on something that I can, and HAVE, do in game
These megaservers combined with the fact that you must complete specific in-game activities that rely on other players in order to unlock traits is a fiasco.
People don't seem to understand Grenth, and it's bugging me that I have to sit through failures -- and will on all of my other characters -- for trait unlocks. If I had just started the game, I'd be tempted to ask for a refund, as this system would take a forefront role in giving me a view of what this game was like. This seems like the most un-fun way to level a character (having jack shit but some skills until 30, and then SLOWLY building stats due to the nerfed trait points allotment), as well has having less freedom to explore on your own -- you're almost directed to certain areas, regardless of how you might want to explore or level, if you want to build a character a certain way aim for specific traits. edit: LOL ok we got a smaller group together that knew the fight and did all right. 1 down, 7 to go.
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Last edited by synkr0nized; 04-27-2014 at 11:34 PM. |
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