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Unread 06-16-2010, 12:27 PM   #111
Dracorion
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That's not very impressive, considering flying-types blow monkey chunks.
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Unread 06-16-2010, 01:06 PM   #112
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I really don't see why that is the case. They are basically a more "reliable" alternative to fire types.

Offensively
Fire: Strong against bug, grass, ice and steel.
Weak offensively against dragon, fire, rock, water.

Flying: Strong against bug, grass, fighting.
Weak offensively against steel, rock and Electric


Defensively
Fire: Strong against Bug, Fire, Grass, Ice, Steel.
Weak against: Ground, Rock, Water.

Flying: Strong against Bug, Grass, Fighting. Immune to Ground.
Weak against Electric, Ice, Rock.


So Flying types share the same advantage of bug and grass, but trade in ice and steel for fighting advantage. And their flying type attacks are weak against 3 types while Fire is weak against 4 types offensively, thus making them slightly more reliable for when when you need a stable source of damage. And defensively, they resist 3 types and have an immunity as compared to Fire types resisting 5 and no immunity. Same number of weaknesses.

And some of those arguments don't mean anything to specific pokemons. Like Togekiss can have Aura Sphere which screw steel types. And that Flying pokemons all are dual typed at the moment. Of course, the same could be said for fire types, but dual type fire pokemons are much rarer.

And for the purpose of an RP like this one, flying type has utility as a means of transport/flight. Fire types... not much utility unless you're doubling as a chef, melting ice or need a light in a dark cave.


Of course, don't take my word for it. One of the EEE to come is supposed to be a french bombshell model, according to Shannon, who specializes in the flying type. She and Renny might share a sort of kinship for their interest in flying types. :3 I imagine she would have a few choice words to say about the type, and her pokemons. Especially if her flying eevee is the first true pure flying type pokemon (all flying types to this point have been dual typed, with most of them like Pidgey being normal typed. All Eevees have evolved into single type evolutions.)

The Fire EEE? A guy. ^,^

Hey, AB, you think for the dark ruin general, we all explore a dark cave or something like that?

Hmmmm, I wonder which flying pokemons the flying EEE will use... Probably not Togekiss since I'm using him, and there are tons of flying types in the game.

Last edited by Menarker; 06-16-2010 at 01:21 PM.
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Unread 06-16-2010, 02:15 PM   #113
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The Flying type EEE trainer, the sexy and french Alphonsine Dionne, actually has all three legendary birds. Factor in her Strateon, the Flying type Eeveelution, and then all I have to think of are two more. I'm thinking a Drifblim and a Dodrio.
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Unread 06-16-2010, 02:27 PM   #114
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I'm assuming you mean the three original legendary birds, Articuno, Zapdos and Moltres, since other legendary flying bird-like pokemons like Ho-oh and Lugia came out afterwards.

Dodrio seems funny in that it doesn't actually have wings to fly with. Its more of a jumper. :3 (And yes, it can learn Fly)

Then again, if that ever really bugged you, there are tons of other normal flying types like Staraptor, Swellow, Pidgeot, among many others. =P

And that's before considering other types like Tropicus for grass/flying (but we already have too many of those with Jumpluff and Shaymin), Honchcrow for dark/flying, several dragon/flying like Salamence and Dragonite, several bug pokemons that fly (although those tend to be low power) although Yanmega is decent enough, Xatu the psychic type, Crobat for poison. Hell, Gliscor for the paradoxical ground/flying type.

Anyhow, off to work.

Last edited by Menarker; 06-16-2010 at 03:00 PM.
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Unread 06-16-2010, 07:02 PM   #115
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Man, that is some swweeeet indifference. I suuure am lovin' me some of that indifference. I'm just slurping it down with this big indifference-straw out of this big indifference-cup. It is like fucking christmas all up in this indifference.

I hope I have made myself clear.

Quote:
The big Ruin General attacking the beach turns tail once he sees his forces defeated.

And are we going to let him go because of a silly thing like not being able to breathe underwater?

Fuck no. Get your flippers and throw on your aqualungs, dudes. We're going for a swim.
When are you going to learn that badass does not equal stupid?
"Oh, our cowardly enemy is fleeing into his own territory! Let us use equipment designed for travel underwater to follow it into the only place it has a clear advantage over us, and where we could not possibly escape from it should things go wrong! Nevermind that we would be entirely dependent on this not-very-sturdy equipment, and that our enemy is likely at its most powerful underwater! Yep, pure genius!"
Seriously. Being badass is perfectly fine, Impact is living proof of that. But intelligent actions must always, always come before badass-ness on a scale of importance.


As for Impact's and Charlotte's fight for Burkmont...
Back off, bitch, or your coat burns!
Or we could just take turns attacking him in various places, and the one who strikes the lethal blow gets his head.
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Unread 06-16-2010, 07:33 PM   #116
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Confidence in your ability to rip the head off a fucking Ruin General because you've done it before and you ain't gonna take no more of their shit does not stupid make.

Well, maybe a little.

Maybe the Water Ruin General simply floods the whole beach, then.

"Is that a giant tidal wave headed straight for us?"
"Yep."
"... I'd better go put on my flippers, then."
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Unread 06-16-2010, 07:46 PM   #117
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Ok, that could work.
So we have an aerial battle for the air general, underwater battle for the water general, all makes sense.

But Menarker, I really don't think we need a themed battleground for each battle. It'd be too... well, convenient, I guess. Air and Water battles would offer some fun opportunities, but other than that? I think we should just encounter enemies when the plot warrants it, not when they're in an environment that thematically complements them. That'd be way too much like the anime.
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Unread 06-16-2010, 07:51 PM   #118
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Oh darn.

And here I was already thinking up the planet's core for the Fire General, a nuclear wasteland for the Poison General, and the end of the freaking universe for Idollus, because it seems appropriate.
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Unread 06-16-2010, 08:03 PM   #119
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Well, we went into Phantomere's territory specifically to fight him. Or, well, to investigate, but we were planning to fight ruin types. But Phantomere was being passive, he wasn't really doing anything.

The sea- and air-battles will just involve us entering the respective general's territory for other reasons, and the Ruin Generals attacking us when we're not expecting it, because, hey, we're in their territory, they've got a good chance of winning.

But those're really the only two justifications for fighting an enemy in their territory, and I'm guessing that the remaining Ruin generals are going to be a bit more... active than that.

Though if you need a nuclear wasteland, Impact could totally provide one.
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Unread 06-16-2010, 08:06 PM   #120
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Quote:
As for Impact's and Charlotte's fight for Burkmont...
Back off, bitch, or your coat burns!
Or we could just take turns attacking him in various places, and the one who strikes the lethal blow gets his head.
In that case, Charlotte will race you.
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