08-30-2010, 01:22 AM | #111 |
Fight Me, Nerds
Join Date: Oct 2008
Posts: 3,470
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Yeah, I agree with that
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08-30-2010, 01:40 AM | #112 | |
Action Hank ain't got nothin on me.
Join Date: Oct 2004
Posts: 527
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The whole console market should embrace this. Honestly, lower budget games are still being played. Hell, look at the huge casual market. The various Appstores and what not are becoming a large force. Opening up development on rather safe platforms is what is needed. Piracy hurts indie gaming on the PC as many don't put any DRM in their products or rely on their distribution network(Steam) to do that for them. The consoles add a layer of security that the layman won't be able to circumvent(with pc they just download a torrent and at most install a patch). Quality titles will make profits, regardless of the cost. |
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08-30-2010, 01:43 AM | #113 | |||
Niqo Niqo Nii~
Join Date: Mar 2004
Posts: 6,240
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08-30-2010, 02:02 AM | #114 |
FRONT KICK OF DOOM!
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I view piracy like this: Why care? If they like to play the game, tell 10 people about it and 2 get the game themselves, then you've made a profit.
I know that Steam has been cracked 20 ways from Sunday but it continues to make money with crazy sales. Also, the small time developers make their games and have a pretty strong relationship with Steam (at least from my biased Valve-is-the-Best POV) Piracy isn't going to go away. Even with the Humble Indie Bundle being pirated, they made millions on their "make your own price" model (though they could have done better...) I just believe that most companies have to find ways to make games more valuable with more giveaways. Kinda like what Blizzard did with Starcraft (that $120 model was pretty friggin sweet... I would have tried to get it if I wasn't dirt poor and in college right now. -Edit- And Scott Pilgrim should be on the PSP NOW! |
08-30-2010, 02:31 AM | #115 | ||
Niqo Niqo Nii~
Join Date: Mar 2004
Posts: 6,240
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The problem is that they see piracy (and now some saying used buying too I guess) as a 1:1 loss when it isn't. Is Piracy wrong morally or whatever? IMO, yes more or less. Does every pirated copy of a game = one lost sale? Almost certainly no.
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08-30-2010, 06:36 AM | #116 |
FRONT KICK OF DOOM!
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By that same token, let's remember that the US has the most disposable income. Other countries where gaming is the choice between food or a game is kind of a easier to see why they do it.
See also: Brazil, China, Czechoslovakia |
08-30-2010, 06:39 AM | #117 |
hm?
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Varjojen virta
Kuolemaa kuljettaa Maa on harmaa Sydän poissa taas |
08-30-2010, 06:42 AM | #118 |
FRONT KICK OF DOOM!
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Fine, Czech Republic and Slovak. Happy?
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08-30-2010, 09:58 AM | #119 | |
So we are clear
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but I dont expect you to. I see where you are coming from but I am arguing this from standpoint of developer that wants to see return on their product, not the consumer that wants to play games. Yea you'd only get half as many games, but then be supporting 100% of the developers that made those games. As a developer, I'd rather you buy 5 new games and pirate 5 more, then buy 10 games used.
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08-30-2010, 11:06 AM | #120 |
FRONT KICK OF DOOM!
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The problem with their POV, is that it's incredibly short -sighted. There's little to no longevity in their planning.
If they had donate buttons instead of licensing deals, we could figure something out. Or maybe if they'd stop doing stupid things to piss off their fanbase (Activision, Ubisoft...), we could enjoy the games. And one other idea, licensing engines for X amount of dollars? Stupid. Give it up for free and charge something for distribution. Having developers become publishers in some sense may actually increase the profits. These are just a few ideas. Right now, as I see it, their mindsets seem quite limited. |
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