02-05-2011, 09:34 AM | #131 |
Cinderella
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Docus, set the tree on fire. That'll solve that bee problem good.
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02-05-2011, 11:07 AM | #132 |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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I was actually considering that.
But right now? Me and fie are right next to the bees. And I think that setting a hive of killer bees on fire when you're standing right next it, is a good way to get stung into negative HP and poisoned. And since fie is our only healer, I'm also pretty goddamn certain that, with him gone, anyone poisoned is pretty much dead. So, no thank you. No suicide missions for me. Not to mention that it might not be necessary. Maybe the bees stop spawning if we just get away from them. |
02-05-2011, 11:23 AM | #133 |
Cinderella
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Well we are going to kill one of the bastards, I'm not missing a chance to get pollen. It is a great spell.
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02-05-2011, 11:37 AM | #134 |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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It's not bad.
And yeah, I'm expecting the 4 that have already spawned to follow us. But since bees are usually uber-protective of their hives, I'm kinda worried that, if we kill them right next to their hive, we'll get overwhelmed. Especially if we set it on fire as well. Right now, if Docus and Fie look like they're likely to escape (that is to say, disengage the bees and move into medium range), the two of them move towards Jade. Maybe Vera can give Jade a potion, and jade can use that round to heal up and prepare. When Docus and Fie reach Jade, they turn around and see what's up. If bees are spawning at an excessive rate, the hive burns. If bees aren't spawning too quickly, or at all, they'll magically assist in the fight. If they can't escape, I'm thinking they should both defend. Once the Warriors get there, the Mages can hopefully begin retreating and get away from said bees. Depending on how the battle goes, they may still set the hive on fire. But right now, I think setting it on fire while we're close to it, is a bad idea. |
02-05-2011, 11:42 AM | #135 |
Cinderella
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It is a healing spell that has the possibility of paying for itself every cast.
That is a great spell.
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02-05-2011, 11:52 AM | #136 |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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On average, you'll get 7 mana out of it. So, cost of 3, for an average healing of 7 HP and 7 MP to every ally. Pretty good spell, in the early stages, yeah.
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02-05-2011, 12:00 PM | #137 |
Cinderella
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That'd let Docus and Fie cast offensively two more times than they already did. Together the three of them could do some terrifying things.
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02-05-2011, 08:03 PM | #138 |
The Straightest Shota
Join Date: Nov 2003
Location: It's a secret to everybody.
Posts: 17,789
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Blah blah, new map:
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02-05-2011, 08:08 PM | #139 |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Yo, Krylo! We had questions! Answer them!
Specificually, to get away from the hive, would Docus and Fie need to make any particular rolls? Can you give us some sort of estimate on how difficult those rolls would be? Also, does poison wear off once you're unconcious, or does it keep draining your health? Can Fie cure poison with a good heal check? And how big is the hive, exactly? How many bees are in there? Would setting it on fire kill them? I'm not really expecting a response to the last one, but we're sure as hell gonna try, if we get the chance. |
02-05-2011, 08:25 PM | #140 | |||||
The Straightest Shota
Join Date: Nov 2003
Location: It's a secret to everybody.
Posts: 17,789
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Quote:
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Also, I think I answered this once already on the old pirate pad. As I recall I said yeah, it keeps draining health, and yeah healing checks could stem it. It also wears off after a few rounds either way. Quote:
Quote:
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