02-01-2011, 02:46 PM | #141 |
Cinderella
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I'd prefer to cast later myself, Caspin only has two shots at this and after that against that big bastard he is essentially useless. So yeah, edit coming.
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02-01-2011, 02:50 PM | #142 | ||
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Quote:
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But replace the wounded dingos with unconcious ones, and they're not even a threat anymore. Only the party is. But let's still keep them spread out. And let's keep the team together. I don't like the thought of the fresk killing us one after the other while we watch helplessly. In fact, the plan doesn't change much. Caspin and Jade should still get close to us to avoid getting picked off individually, especially Caspin. Vera is doing allright against her dingo so far. And with my plan, only one dingo survives against the mages, and he can get killed soon enough. Also, let's try to bring it to 0 without breaking its arms. Edit: Aaaanyway not demanding we plan, everyone can do what they like and I'm totally chill with that, but if we're gonna plan, let's do something that's actually useful. Last edited by Geminex; 02-01-2011 at 02:57 PM. |
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02-01-2011, 03:05 PM | #143 |
Cinderella
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Just noting that Caspin moved to Long Range rather than joining the group.
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02-01-2011, 03:06 PM | #144 | |||
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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The difference is you. Quote:
It just sits there, a big juicy target to keep the Fresk occupied for this turn. Next turn, whether it does or doesn't go for the wounded dingoes, we're ready to start wailing on it whether we go with my plan or yours. My plan just has a lot less enemies chipping away at us. Quote:
I'd rather not move Caspin at all. He's not close to the Fresk, and in case it has some AOE thing I'd rather not keep everyone bunched up together. Besides, would you rather have the thing strike at Argath and Jade or Docus and Fie?
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02-01-2011, 03:06 PM | #145 | |
The Straightest Shota
Join Date: Nov 2003
Location: It's a secret to everybody.
Posts: 17,789
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Your plans are terrible.
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Edit @ Drac: Caspin's spell uses 10 mp. Fie's cure uses 5, Fie's Aero uses 3, Docus's Fire uses 3. They may have less MP, but they have more casts in them.
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02-01-2011, 03:08 PM | #146 |
Cinderella
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Yeah the MP economics in Blue Magic are complete bullshit.
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02-01-2011, 03:09 PM | #147 |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Bluh. I'm not used to the system. Gimme a battle or two and I'll be down with this.
Also, I don't know how you DM. I know AB. Okay, I'll rethink this properly... |
02-01-2011, 03:09 PM | #148 |
The Straightest Shota
Join Date: Nov 2003
Location: It's a secret to everybody.
Posts: 17,789
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@OC: You're paying for confusion.
@Gem: Just imagine someone who really wants to see you die.
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02-01-2011, 03:11 PM | #149 |
Cinderella
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And long range, I swear at this point no dingo, or Udrafresk can touch Caspin without sacrificing two turns of movement.
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02-01-2011, 03:14 PM | #150 |
The Straightest Shota
Join Date: Nov 2003
Location: It's a secret to everybody.
Posts: 17,789
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I may make a few of them two-fers.
Also! This is your abnormal type. I'm hoping to make you all kill an end boss of each type before I'm done.
So you've still got... Aerial, Amorph, Arcana, Aquan, Beast, Construct, Dragon, Fiend, Humanoid, Insect, Lizard, Plant, and Undead!
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