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02-11-2011, 10:26 PM | #141 |
So Dreamy
Join Date: Apr 2005
Location: Someplace magical
Posts: 6,863
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I might avoid posting in the rp until tomorrow. I'm currently in the middle of a lovely cocktail of ice cream and pain meds after having my wisdom teeth removed this morning, so I don't really trust myself not to post anything idiotic right now.
Well... more idiotic than usual, I mean. If such a thing is possible.
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02-11-2011, 11:15 PM | #142 | |
The Straightest Shota
Join Date: Nov 2003
Location: It's a secret to everybody.
Posts: 17,789
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I just laid on my back and slept for two days.
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Don't worry about it. That is totally and completely understandable. To the supermax.
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02-12-2011, 08:40 AM | #143 | |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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In regards to planning, I've been thinking.
We know that the Fresk is asleep. And from Tahr's post, we can see that, while it is healing, it is not yet done healing. In particular, the anti-magic arm is not yet done healing. Sooo... Why not take the opportunity, and have the mages attack it? Sure, it'll wake up. But it'll wake up with 75 HP less than it would otherwise. That means that we should be able to take it out with comparable ease. If we wait anouther turn, it'll be back with full HP and a fully fuctioning anti-magic arm, which means that we'd have a much harder time killing it with magic. So I'm thinking the mages should focus on the Fresk this turn, provided that I'm correct in assuming that the arm's not yet healed. Considering that this round, all the mages are doing is attacking the queen, for another <30 damage, I think it's worth it to take the Fresk down by more than half. In fact, wait a second! Guys, look up teamwork attacks. Apparently, mages can use them as well, and, here's the kicker: Quote:
And even we we don't do that, there's better ways to allocate our resources. I'm pretty sure that Docus casting against the guard, Vera hitting 2, Jade hitting 5 and Prasad, Caspin and Argath going for the queen is more effective. Vera can't wait for Fie's spell to resolve because the spell's a slow action. Also, just out of curiosity, what's up with Caspin's sudden burst of leadership? Edit: And Teal, yeah. I keep forgetting that the people here don't know me that well. I very rarely mean to belittle anyone or their characters. If anything, that was a challenge, not an insult. But mostly just a joke. Though in my defense, I have planned out how to best turn whom against whom should it become necessary. Last edited by Geminex; 02-12-2011 at 10:48 AM. |
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02-12-2011, 09:00 AM | #144 |
Cinderella
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I don't want to attack the Fresk right now, the longer we let it sleep the more we can concentrate on murdering the queen and her lackies. If we can get it alone we may be able to kill it again, but if we are splitting the difference we'll just end up in a boss fight gang bang I don't think any of us will walk away from.
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02-12-2011, 09:15 AM | #145 |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Unless I'm mistaken, the Fresk wakes up turn after the next anyway. So we wouldn't be buying much time. In fact, since spells are slow actions, I don't think we'd be buying any time by waiting.
PC phase: Docus and Fie start casting Enemy phase: Bees do their thing, Fresk heals Start of PC phase: Spells resolve and hit the Fresk Enemy Phase: Fresk wakes up, but he would've woken up anyway. The difference would be that the queen would've taken less damage, and bee 1 would be still alive. But the Fresk would weakened pretty severely, and if the queen's distracted next turn (and, admittedly, that's a pretty big if), Fie and Docus would be able to fullly take out the Fresk, with just 2 spells each. That would leave Fie with one Aero and one Cure, and Docus, I think, with 2 Fires. I mean, I think it's going to be a gang-bang anyway, I think, cause even if everyone piles in, the bees are going to survive long enough for the Fresk to rear its ugly head, and then we're gonna be under attack from both sides. For one, if we have the mages take out the Fresk, that would kinda help prevent that. But it's not so much the gang-banging I'm concerned with. It's the Mana. We don't have a lot of it left. And if we focus on the bees now, we're going to be spending a lot of mana to do not-very-much damage (since most of the remaining targets are either weakened so far that they're not worth a spell, or have high MARM). Wheras casting spells on the Fresk, is, I think, a lot more effective than attacking it normally. Basically, what I'm afraid of is that, if we focus on the bees now, we'll have to take it out using weapons, and I don't think we can do that. Last edited by Geminex; 02-12-2011 at 09:21 AM. |
02-12-2011, 09:44 AM | #146 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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I'm just tired of that asshole bee trying to cast Pollen all the time.
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02-12-2011, 10:44 AM | #147 |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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I've had another thought. It's true, my plan relies on distracting the queen. But we have to do that anyway. Because otherwise, next turn, the Queen's gonna move into short range of our mages, while our warriors are all attacking the bees near the hive. And once she's within short range of Docus and Fie, I really don't like their chances of survival. I mean, with any luck, we can have Fie run away and Docus taunt the bitch and defend (or we could just have both of them run away, but that would tie up our mages while the Fresk revives), while the rest of the team catches up and hopefully manages to kill it before it takes out Fie as well. But that'll cost us a mage. And when Docus goes down, not only will I be in trouble, cause, y'know, he'll be bleeding out, but you'll also have a really hard time killing the Fresk, since, to even hit him with a spell, you'd have to take out the anti-magic arm again before it's even worth Fie casting. And by then, he'd be really short on mana.
Of course, you could try killing it physically, but what with the anti-physical arm, I doubt that'd be really successful. |
02-12-2011, 11:31 AM | #148 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Alas, my post has been editted again for the sake of awesomeness.
Sorry Ovie. TEH DWAGON WAS A... DISTACTION
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02-12-2011, 11:38 AM | #149 |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Awesomeness, and distracting the queen. We need the mages for The Fucker, we can't have them get disrupted by The Bitch.
Last edited by Geminex; 02-12-2011 at 01:11 PM. |
02-12-2011, 01:19 PM | #150 |
Cinderella
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That was kinda my point, the Fresk at the time is a non-combatant. And while we will have a terribly crappy time taking it on physically I think we could pull it off if we can take out all our other enemies as soon as possible. If phys arm works anything like the mag-arm I'll just have Caspin sacrifice his worthless attack to absorb it then let everyone else beat it to piss.
I was hoping that if we do the same thing to the Queen pretty much right now then we'll have her as a non-combatant by the time the Fresk becomes active. She will be less likely to turn off to the mages if everyone within earshot is stabbing her with things, and there is no way she can have such high MARM and still have a reasonable ARM. The Fresk will still have a movement action to do even when he wakes, and there is probably only one person he really REALLY wants dead right now and that was the one who took him down. Finally, if the Fresk doesn't need to be awake to use the anti-magic arm(and since monster lore said it was the crystals that may be the case) we are going to do about the same damage no matter which way the midgets turn their spells. It is mostly just which thing we want to kill first.
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