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Unread 06-11-2006, 02:30 AM   #161
The Wandering God
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Um, guys. Maybe this who thing abous sequels is considered off-topic. Maybe. I dunno. Just make a thread about it if you really want to talk about it.

In more relevant news, I know this is the "console" wars thread, but I'm pretty sure handhelds would fit in here too.

All I'm saying is, is that the DS Lite is coming out today (June 11th) in the USA. After having it a month, I love it more every day. While it might not seem there are that many games for the system, there are plenty of gems I totally would consider worth it.

And it's only $129.99 (same price as the regular DS).

And for all you planning on getting a Wii might as well get it, so you can be nice and ready for the inevitable connectivity.

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EDIT: Damn, Krylo totally ninja'd me on my first point. Uh, go me I guess for being of like mind with the mods.
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Unread 06-11-2006, 05:49 AM   #162
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sequels are actually related to the New Console Wars... as pretty much all the new consoles are using sequels to propel them on lauch day... (Although, you just might consider Mario and Zelda as much of a sequel as Any Final Fantasy after 1) i said this before... can any of this consoles rely on fixed franchises and/or sequels?

i Mean... i really dont see any MGS5, FF XIV or DMC 5 on the horizon, just as much as i dont see many Zelda's and Metroid's on the future of the Wii... if those consoles are in for the long run, i can expect all sorts of crazy crap, as producers will start trying to create new Franchises....
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Unread 06-11-2006, 05:50 AM   #163
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Quote:
Originally Posted by krylo
Corporate shells provide money.

Developers create.

Developers are artists.

Yes, this holds true even in KH and FF.

ALSO: Spazzhands replied directly to someone saying that the disks allow us to have longer games, by saying that won't happen because developers are lazy.

That's what I got out of his post.

I don't know where you got what you're reading there, because he never said that (and indeed, made exactly the point I interpreted in an earlier thread, worded much more closely to how I said it). Honestly, I've no idea how you get "Sony is forcing people to make games faster" out of a post that never mentions Sony directly, nor mentions games being 'hurried' by the producers, but rather mentions the designers SPECIFICALLY multiple times.
The producers do have a lot to do with the developers decisions, since they are the ones who decide ultimately whether or not the game gets released.

And do you really think the games market will be controlled by artists if you have millions of dollars at stake for each game? Sometimes artists do something that is either unpopular or has a niche following, both are absolute failures for both the producers and designers. With something like Wii, the developers can just make their game and publish it on the virtual console without risking too much, with the PS3 however, you need good graphics, because otherwise it will not sell. The vast majority of games are judged by the screenshots on the back of the box, if developers spend more of their limited effort on making the game more replayable, or more fun, they will lose sales.

Putting more money into an industry takes the artists out of control, and puts business men in charge. Because they are better at making money.

And if just as many people will buy a twelve hour long game with amazing graphics than a twenty eight hour game with merely functional graphics. Then developers (with the possible coersion of producers) will sell the former immediately, and then release the semi sequel if there is enough demand. There is too much money at stake to take a risk of selling something unsuccessful.

Again, the money involved leads people to such uncrupulous tactics. Why make only $40 on one game when you can make $80 on two half games with nice graphics instead. The "Artists" may not like it, but they arent the ones in control any more!

EDIT: Also, in response to that last paragraph, my original post was in reply to a post by Bellsouth Minion about Sony and PS3. So yes, my post was about Sony.

Last edited by spazzhands; 06-11-2006 at 10:54 AM.
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Unread 06-11-2006, 06:05 AM   #164
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Quote:
sequels are actually related to the New Console Wars... as pretty much all the new consoles are using sequels to propel them on lauch day... (Although, you just might consider Mario and Zelda as much of a sequel as Any Final Fantasy after 1) i said this before... can any of this consoles rely on fixed franchises and/or sequels?
Dude when a mod comes into a thread, especially one he himself created, and tells you that your moving off topic there generally isn't room for discussion. Besides the actually argument has insanely little to actually do with the new consoles. So far its mostly been about how good they are, how much money they make, who controls them, ect. Its really not on topic at all.

All that being said, I've lately been comptemplating coning my parents into getting me a 360 for my birthday next weekend. Not sure if its really going to be worth it though. Knowing me I'll eventually want one so I think I'm going to go for it. Might not be able to convince them though.

As for graphics on the PS3 I'm taking a wait and see approach because Sony really over estimated the power of the PS2 a couple of times. I guess I'll believe when I play a production PS3 in the electronics department of Wal Mart.
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Unread 06-11-2006, 06:43 AM   #165
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Quote:
Originally posted by Krylo
I don't know where you got what you're reading there, because he never said that (and indeed, made exactly the point I interpreted in an earlier thread, worded much more closely to how I said it). Honestly, I've no idea how you get "Sony is forcing people to make games faster" out of a post that never mentions Sony directly, nor mentions games being 'hurried' by the producers, but rather mentions the designers SPECIFICALLY multiple times.
Well what abouts that Warhawk demo? The developers of that game only had about a week or so prior to E3 to make that game, or at least get it ready for E3 (due to the fact that Sony jumped on the motion controllers at the last second).

Also, I'm not an artist, but when I draw something I think is neat, I feel pretty damn proud of it. But hey, if these artists working on games believe they aren't getting enough room to spread their wings as such, then maybe they should consider another related career of which they can do so (please don't though!).

But in the end, artists are essential - cause without them, how would developers sell any games? Maybe developers should encourage greater artistic freedom, so that maybe the quality of games does rise.

@ Bamboozehound: Well I can't think of any game prequels at the moment, or probably at all - I guess I was thinking more about movies and tv episodes .

@Sithdarth: Chances are, as soon as the PS3 (and to a lesser extent) the Nintendo Wii come out, Microsoft will lower they're prices just to grab a bit more of the market - so bide your time and either get it when the prices drop, or don't get it at all and purchase one (or two or three) of the other consoles.
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Unread 06-11-2006, 05:34 PM   #166
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Look, if anyone has any more words to talk about sequels and Cash Cow milking, start a new thread. Take it outside. Not the place.

Quote:
All I'm saying is, is that the DS Lite is coming out today (June 11th) in the USA. After having it a month, I love it more every day. While it might not seem there are that many games for the system, there are plenty of gems I totally would consider worth it.

And it's only $129.99 (same price as the regular DS).

And for all you planning on getting a Wii might as well get it, so you can be nice and ready for the inevitable connectivity.
I'm very tempted to, but I'm trying to stop spending money for enough time to save for a Wii. Besides - unless Mr. Potatomoto decides to go fucking apeshit on me, I won't be that far off.

'sides, I'd rather just get a much cheaper DS regular. Which reminds me - Is there anything significantly different in terms of hardware between Lite and original? Not like, "oo, pretty!" hardware, but add-ons?
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Unread 06-11-2006, 05:45 PM   #167
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Quote:
Originally Posted by Mirai Gen
'sides, I'd rather just get a much cheaper DS regular. Which reminds me - Is there anything significantly different in terms of hardware between Lite and original? Not like, "oo, pretty!" hardware, but add-ons?
I Guess that's just the Bigger Brighter screen and not so much more else
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Unread 06-11-2006, 07:03 PM   #168
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Well actually the screeen isnt bigger - its just brighter.

Fell first thing - it's 21% lighter and has 42% less volume than the original.

Longer battery life, stronger hinge, more scratch resistant touch screen.

But no significant addons I believe - just the movement of the microphone and stylus.

Ooh ooh and I almost forgot - pretty colours.

http://en.wikipedia.org/wiki/Nintendo_DS_Lite

Ummm also - I don't know if this was on the original DS, but both the Nintendo Wii and the DS Lite will be featuring the Opera web browser.

http://www.opera.com/pressreleases/en/2006/05/10/
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Unread 06-11-2006, 07:19 PM   #169
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No reason why there wouldn't be a browser for both. There's no significant difference; it's like the GBA and GBA SP. It's all convenience, no real change.
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Unread 06-11-2006, 09:15 PM   #170
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I STILL liked the "Reveolution" Name better than the wii (Whee!)

-_-
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