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Unread 02-21-2008, 08:35 PM   #11
bluestarultor
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I'd love to see their engine. Does it operate on 2D normally, then use predefined parameters to render out the 3D, or is it all a deceptive 3D planescape that's programmed to react in 2D behavior?

Actually, looking at the transitions, I'd guess that they used both 2D and 3D maps, then blended them in the move, disguising the change with cell-shading.

However, I'd love to see this on a handheld system of some sort, if at all possible. I see a lot of platform people passing it up just because of the look.
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Unread 02-21-2008, 08:45 PM   #12
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Quote:
Originally Posted by Sky Warrior Bob
game where you collect hats.
So that's what they are? I just assumed they were like hearts or something with a random Tetris piece stuck to it.

Although I guess making a pixlated fez can take you only so far..
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Unread 02-21-2008, 08:49 PM   #13
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Anyone else think that that just looked way too much like cave story?
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Unread 02-21-2008, 08:56 PM   #14
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Okay, with this, and The Underside, I have a lot to look forward to.

And Bob, this does show pretty much the beginning level, maybe even just an engine demo level. And even at that, it's a pretty brilliant feat in puzzle platforming. I can't wait to see how a boss fight would work in this.
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Anyone else think that that just looked way too much like cave story?
Well, the Underside also imitates the look of Cave Story, but beyond that similair sprite style (which is sort of neo-retro gaming), the three games do play rather differently.
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Last edited by Mike McC; 02-22-2008 at 07:00 PM.
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Unread 02-22-2008, 10:36 AM   #15
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I can only assume boss battles will be unbelieveably hard.
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