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Unread 08-10-2007, 01:32 PM   #11
PyrosNine
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Quote:
Originally Posted by CelesJessa
I wanna know why, in any of the Link games(especially TP), none of the townspeople seem fazed by anything. Giant golden pyramid over the castle? Eehh, redecorating project. Giant shadow beast jumps up on the pyramid and destroys it? Trick of the light. Castle Hyrule freaking explodes? Meh, Hey look! A sale at Malo Mart!
Well, actually none of them were able to leave the castle, due to whatever reason, so that they couldn't actually see said Pyramid unless they left it and looked back, or if they decided to visit the Goron shop, which they wouldn't do due to their racist tendencies. The guards that remained actually tried to not let the people know, so there wouldn't be any sort of widespread panic.

We don't know how the villagers reacted when Castle Hyrule's pyramid was destroyed and the castle exploded, as we were teleported out to Hyrule field and did not get a chance to see the village again, so as far as we know they may have freaked out.

Furthermore, in the other zelda games, when something is happening to a town/village, they do seem genuinely troubled, as part of your quest is to solve what's happening. In LttP, almost everything that happened either happened out of town, or in another dimension, so they had no opportunity to be freaked out about anything, except by your possible-kidnapper status.

Admittedly, they are somewhat blind to say, a duck swooping down and carrying you into the air, or you shooting fire from your body, or your sudden appearance from nowhere, dissappearing and reappearing in a flash of colored light, the fact you have a fairy flying about you, and you dress differently than everyone, except Tingle. And how no one notices Tingle....

In Metroid, admittedly they are running out of reasons for this crap, but in the original metroid she had nothing because that was her original setup, and everything else is simply an add on, which apparently don't "add-on" so well. It's also quite possible that much of her technology isn't actuallly chozo, but space pirate as well, which would explain why she gets similar powerups on different worlds, unless the pacifistic Chozo were packing an armory's worth of technology everywhere they went just in case. So being space pirate made, it's possible that they were defective and easily lost, and trashed the rest of the upgrades on their way out.

In Megaman, the answer is simple: Light is a good natured super-scientist, not a general or a mad scientist, and simply has no need for a robotic servant son packed to the brim with super weapons, so they toss them as they don't expect to need them any time soon, for the safety of all. Another reason would be the fact that megaman's ability to copy powers comes from his own special ability to master any kind of tool, and that since he can only carry so many powers at once (He doesn't copy any more than 8 abilities, even when up against more than 8 robot masters, some of which he's copied abilities from before) that he has to drop them to use other things, like using tools to help around the lab.

As for the earring, supposedly it is a rite of passage for adult hylians to have their ears pierced, which is why TP link also has pierced ears. In a manga, supposedly it was a rite of passage for "shiekah males" but that's not canon.
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Unread 08-10-2007, 01:45 PM   #12
Regulus Tera
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Megaman:

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Unread 08-10-2007, 10:03 PM   #13
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Ok, let me stop you all right there... with this


Castlevania...


Seriously...

Why the Fuck Dracula always makes his Castles like that?

I still belive that The Dracula X Belmont war comes from a time where the Belmonts and Dracula were House Designers, and the Belmont Vanguised Dracula for his "Art Noveau" Ideias that were too far out there...
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Unread 08-10-2007, 11:29 PM   #14
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As for Silver Surfer on the NES my real problem was why can he go through some walls and get wiped out on others with no seeming difference between them. Man that game was hard.
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Unread 08-11-2007, 01:05 AM   #15
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Okay so in Wind Waker: Murdering all of fucking Hyrule.

There's no fuckin' way anyone's tellin' me that was okay.

Anyway in a non-Nintendo vein: the GTA games.

I always like how you go find whatever guy, take whatever mission he gives you, get yourself shot/killed/arrested/blow up whatever the object of the mission was/murder the guy who was supposed to give you the mission, and then you go right back to the spot you started at and the guy's waiting to give you the same mission all over again. Good times GTA, good times.

Quote:
What's with this theme of enemies always going from weakest to strongest as you progress through the game? That's gotta be a pretty damn wierd coincidence.
I figure you start out dealing with low-level patrolling enforcers, then the resident evil overlord hears his people are getting knocked around so he sends some tougher dudes after you, then you fight your way to his evil headquarters of evil where he keeps his top-level people. I mean if you're an evil overlord, you can't send out your death-breathing hellbeasts to scour the earth every time some jackass starts running around calling himself the Heroic Hero of Prophecied Destiny, you'd never get any terrorizing or masses-subjugating done.

It's a bit sketchier for RPGs where you're mostly dealing with roving packs of mutant freaks, but the way I figure it, all the would-be destined heroes of magical asskickery who get started in the late-game town surrounded by hell-breathing deathbeasts all get slaughtered before they ever get a chance to level up or find the Magical Sword of Swanky Goodness, so you just never hear about those dudes.
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Unread 08-11-2007, 01:23 AM   #16
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All I have to say is the Final Fantasy Battle System and it's semi-real-time, semi-turn-based style. Let's make you scroll menus as fast as possible!

Also, Ghostbusters for NES.
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Unread 08-11-2007, 01:42 AM   #17
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Quote:
Originally Posted by Fifthfiend
I figure you start out dealing with low-level patrolling enforcers, then the resident evil overlord hears his people are getting knocked around so he sends some tougher dudes after you, then you fight your way to his evil headquarters of evil where he keeps his top-level people. I mean if you're an evil overlord, you can't send out your death-breathing hellbeasts to scour the earth every time some jackass starts running around calling himself the Heroic Hero of Prophecied Destiny, you'd never get any terrorizing or masses-subjugating done.
yea but its not like three or four levels, sometimes the progression goes on for 10 or more. Besides their are many clear signs that they are a legit hero, I wont repeat it because the evil overlord list is just plain better.

Now what I dont get about RPGs is, why are random animals carrying money and magical items? Only places I can think they would even be able to hold it, of course ignoring how they and why they got it in the first place, but those places.... a magic fire ring just isn't worth it.
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Unread 08-11-2007, 01:50 AM   #18
Regulus Tera
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Quote:
Originally Posted by Aerozord
Now what I dont get about RPGs is, why are random animals carrying money and magical items? Only places I can think they would even be able to hold it, of course ignoring how they and why they got it in the first place, but those places.... a magic fire ring just isn't worth it.
I say the bastards eat all of those things with their food, and each time you defeat a monster you open its innards to claim the booty.
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Unread 08-11-2007, 02:50 AM   #19
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Quote:
In Megaman, the answer is simple: Light is a good natured super-scientist, not a general or a mad scientist, and simply has no need for a robotic servant son packed to the brim with super weapons, so they toss them as they don't expect to need them any time soon, for the safety of all. Another reason would be the fact that megaman's ability to copy powers comes from his own special ability to master any kind of tool, and that since he can only carry so many powers at once (He doesn't copy any more than 8 abilities, even when up against more than 8 robot masters, some of which he's copied abilities from before) that he has to drop them to use other things, like using tools to help around the lab.
I figure a doctor would be smart enough - Dr Cain or Dr Light - to realize, "Y'know, this has happened about seven times. Maybe I should keep these around?"
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Unread 08-11-2007, 02:57 AM   #20
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Quote:
Originally Posted by Aerozord
Well makes about as much sence as going into a seven year coma every time you want to go back to the future. I mean realistically he would be dead after that long.
I never saw OoT that way. Something about the place where Link "slept" or whatever is outside our perception of space-time. Maybe he moved like, up a dimension or something, so that time becomes a line that can be transversed forward and backward. Otherwise going in as an adult and waking as a kid makes zero sense.
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