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Unread 01-14-2010, 10:45 PM   #11
Magus
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Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something.
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Hmm, Mother 3 seemed longer than that, but I guess that is just a testament to its greatness. I say without much apprehension that it is the best game of the decade, possibly because of the strength of its narrative and not a lot else, other than some fairly challenging boss fights.

EDIT: Well, barring all the other phenomenal things about it, like the presentation, humor, and music.
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Unread 01-14-2010, 10:55 PM   #12
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Games are not shorter now. But even though games tend to be longer now than they used to be, I also have harsher expectations of amount of content.
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Unread 01-14-2010, 10:58 PM   #13
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Yes they have.

I have yet to see a game that takes longer to reach the ending screen than it takes in Asteroids.
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Unread 01-14-2010, 11:14 PM   #14
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Quote:
Originally Posted by Lev View Post
I'll tell you.

The main difference is actually the demographic.

Since the corps hire the devs, and the devs make the games, the corps money is directly linked to the tightness and direction of the dev's leash.

Since about the 80's there's been a slow shift in how the community around gaming has evolved, what once was a darkened arcade or musty basement covered with maps and dice has now turned into Xbox Live and WoW. Games got popular, people didn't get smarter or more skilled, demograph flooded with carebears and noobs, corps pulled leash, devs yelped and bashed all difficulty out of the games and the once exciting games now lie crying on the floor amongst the discarded bottles of mountain dew and dorito crumbs.

Shit happens, play multiplayer games.
You're funny.

Funny story: I can beat NES Contra with more lives than I started.

I still can't beat PS2 Contra, whatever the shit that game was called. The only other game in my entire library that I can't beat is Gradius.

So, I guess what I'm saying here is: Bullshit.

Games don't seem as hard anymore 'cause you aren't playing them with mushy little 10 year old fingers, and the reflexes of a kindergartner. Not to mention the 20+ years of experience.

It has nothing to do with 'carebears'.
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Unread 01-14-2010, 11:18 PM   #15
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Default Alternatively? What Krylo said.

Quote:
Originally Posted by Lev View Post
Since about the 80's there's been a slow shift in how the community around gaming has evolved, what once was a darkened arcade or musty basement covered with maps and dice has now turned into Xbox Live and WoW. Games got popular, people didn't get smarter or more skilled, demograph flooded with carebears and noobs, corps pulled leash, devs yelped and bashed all difficulty out of the games and the once exciting games now lie crying on the floor amongst the discarded bottles of mountain dew and dorito crumbs.
I have a splendid two step process for you.

1. Play God Hand.
2. As you clutch your bloody fingers crying tears both of joy and pain, beg mercy of the Gods of Gaming for ever being so wrong.
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Unread 01-14-2010, 11:28 PM   #16
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a good example for myself is that i was never able to beat the original starfox asteroid belt level in the SNES when i was a kid.

As a 24 year old man i picked it up, and got to the last boss in my first try. Almost beat it too, but that took 3 tries.

Also i see as something somewhat funny that Game Critics nowadays pick up games and if they don't like it they say "Also this game is too short!" but if they like it they say "Sadly the adventure ends too soon".

It's a slippery slope, but one that works too. Devs try to make games as short as necessary to A) Expend less on it B) warrant a sequel.

That's probably why so many games today don't really have endings, But a case of the "to-be-continueds". Regardless of it having an sequel or not.
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Unread 01-14-2010, 11:32 PM   #17
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Quote:
Originally Posted by Bells View Post
Also i see as something somewhat funny that Game Critics nowadays pick up games and if they don't like it they say "Also this game is too short!" but if they like it they say "Sadly the adventure ends too soon".
A good example of this phenomenon occurred recently when I finished Persona 4 for the first time and said to myself "This storyline could have been a hundred hours longer and I would have loved every minute of it." I knew I had spent nearly a hundred hours playing the game but it still felt too short. I wanted more misadventures with Chie and Kanji and Naoto and Yosuke and Rise and Teddie and even Yukiko...

YOU HEAR THAT, ATLUS?!? I want Persona 5 to be three-hundred hours long, include dozens upon dozens of social links to maximize, have twice the number of playable characters, have a thousand different Personas to create, and cover multiple years of high school! Get on it, Atlus! I would seriously pay $250 for that game.
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Unread 01-14-2010, 11:39 PM   #18
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Default Can't get enough Kanji.

And make Kanji the protagonist of the next game.
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Unread 01-14-2010, 11:49 PM   #19
Solid Snake
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Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way. Solid Snake didn't even know you could use a corkscrew in that way.
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Oh man, how awesome would it be if Kanji played the Feeny (Boy Meets World reference) role in a future Persona game?

"Meet your new homeroom teacher..."
(Kanji bursts in, rockin' the Fonzi outfit)
"HELL YEAH!"

...Oh man, this must happen. There'd even be an option where if you chose to make options that led your character to establish gay or bisexual preferences, he/she could turn to Kanji for advice to deal with any pesky bullying issues and whatnot.
Brilliant.
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Unread 01-14-2010, 11:51 PM   #20
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Default It's off-topic, but it's cooler than the topic.

"Mr. Tatsumi! I don't understand how to find the volume of a sphere. Can you come help me?"
"GET BENT!"
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