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Unread 09-20-2008, 01:58 PM   #11
CelesJessa
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Quote:
Originally Posted by G.I.R. View Post
I'm going to second the character customizations. I really dislike an RPG where I change my character's armor or weapon to something new I picked up, but their appearance doesn't change in game? WTF? I know on older RPGs this was a lot harder, but nowadays? C'mon. It's not that hard.
I do like this too, but the problem is that in a lot of games I've played the "armor" for female characters usually forces me to stare at the ass of my character all the time. Then I find myself picking and choosing armor also based on it's aesthetics.

"Hmm these pants give my character two more points of defense, but on the flip-side... my butt is hanging out... I'll go with the weaker ones that are actually pants."


Nevertheless, I really like that aspect too, just because I get to make the character more my own, I suppose.
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Unread 09-20-2008, 05:55 PM   #12
Krylo
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Originally Posted by Fortune Zero View Post
FFVIII had that--I didn't like using Selphie, but I had to keep her up to speed because sometimes I simply couldn't avoid her. It's not too bad unless they give me useless/too many party members, and then make me feel obligated to keep them all leveled up. Grinding is one thing, but grinding for like, eighteen characters when I only like four of them is the sucks. It's nice when the game is like "Okay, grinding for those four is grinding for everybody."
Actually, because FF8 had a mob leveling system like in Oblivion, except worse as that the mobs gained better levels than you as opposed to leveling up in a manner to keep challenge consistent--you were better off NOT leveling up anyone at all. Further they were leveled to the average of the levels of your characters in battle.

So you really had absolutely no reason to grind Selphie. If she was level 5 and everyone else was level 100, that means the monsters you're fighting would be level 35. So, yes, they'd be much stronger than her, but you'd have two characters at three times their level. Except on the island closest to hell.

Just sayin'.


As for my own favorite feature?

Punching reporters in the face. It really needs to be in more games.

Well, really just punching anyone in the face during dialogue/story moments. Or shooting them. Or whatever else. Having a character who isn't goddamn retarded in cutscenes because you get to choose what they do is just really nice.
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Unread 09-20-2008, 06:03 PM   #13
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CJ, don't tell me you don't know of the Inverse Armour Law!! Simply put; the less it covers, the stronger and more valuable it is.

/Sarcasm.


On topic; Favourite RPG mechanic? Gota be limit breaks/overdrives/mist attacks. The idea of just saying, "fuck it!" and pulling out some ultra powerful move that looks awesome and kills or severely injures everything is very cool. Favourites include; Aurons shooting star (ejects enemies from battle. Try it on a giant worm on Bikanel), Zanmato (kills everything, no matter what), Oblivion (can you say 1.5 million damage?) and Baschs 2nd level mist charge (can't remember the name). The description for it says he punches the space-time continuum.
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Unread 09-20-2008, 06:25 PM   #14
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The Defense stat in RPGs work differently for men and women. Here's how:
Men: Their defense is based on armor. They hope their armor is enough to take the hits.
Women: Their defense is based on charm. They hope they fight enemies who, if not of the opposite gender, will go lesbian for them. This is all so that their attacks don't ever hit.

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and Baschs 2nd level mist charge (can't remember the name). The description for it says he punches the space-time continuum.
AND IT WAS WEAKER THAN ZOMG FIRE SWORDS.

Seriously, I hated how breaking reality with your fists does less damage than MAGIC SWORDS OF FIRE.

Last edited by Ryong; 09-20-2008 at 06:32 PM.
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Unread 09-20-2008, 06:34 PM   #15
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My favorite feature has to be the double/triple tech system in Chrono Trigger.

I refuse to mention the system in Chrono Cross because as far as I am concerned, if I can play the whole game without seeing a single double/triple tech from my characters, its not really a system at all.
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Unread 09-20-2008, 06:41 PM   #16
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The Judgement Ring system in Shadow Hearts. It's a lovely twist to the RPG battle system and just one of the reasons why the series rocks.
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Unread 09-20-2008, 06:44 PM   #17
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My favorite feature of RPGs is one that lots of people overlook, the inventory screen. Sure, nowadays the other genres are closing in on that too in their quest to make the universally likable game, but even titles as recent as Halo make me glad I've got that moment in Morrowind when I bring up the inventory screen to sit back and think about what I'm going to kill that alien/thing with.
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Unread 09-20-2008, 07:49 PM   #18
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I always liked the ability to have an upgradable inventory system.
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Unread 09-20-2008, 07:59 PM   #19
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Originally Posted by Krylo View Post
Further they were leveled to the average of the levels of your characters in battle.
Really? I thought the enemies leveled with Squall.

O:< Somebody lied to meeee.

Replace Selphie in FFVIII with like... I dunno, Red XIII in FFVII, then. Or Jubei in Persona 3.

Last edited by Fortune Zero; 09-20-2008 at 08:04 PM.
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Unread 09-20-2008, 08:29 PM   #20
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I have to go with character customization as well. A couple years back I remember getting Final Fantasy I & II and Final Fantasy IV for the GBA, and I actually had more fun with II than IV just because you could control what skills and stats your characters gained in II as opposed to the totally linear growth in IV.
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