08-24-2010, 04:23 PM | #11 |
Zettai Hero
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Well, the original story should be really really short.
I wanted to do this, here, with these other people, and I did so by this, this and this, with a few details on how it was particularly difficult or awesome. The wager should increase the original story (and you can reuse parts of the original story) by a good amount, with really difficult wagers making it double in size. Ditto for two wagers, and any objections, but it still shouldn't be like, 5 pages worth of writing. As for forums, I guess you'd have to stop between pieces of the story. So, after being told about an adventure in a flying castle, you'd have to first explain in a post how you got on the flying castle with a little detail, and if someone wanted to wager or object, with claims that the castle has an artillery defense, or that spinning turtles can't fly, then they could reply to the post with afterwards. If the post was satisfactory, they could just reply for the story to go on with a "And then what happened?" Of course, for an online forum, you'd probably also have to limit the number of players. I can forsee each section of story getting 21 wagers and objections. Or at least a limit to how many wagers/objections at a time. Perhaps both, limit players to 4 or 5, only 1 interjection per section of the story, maybe take turns as to who can Wager, Object, or ask for the story to move onto the next section.
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Pyrosnine.blogspot.com: An experimental blog of writing. Updated possibly daily. Possibly. A fair chance. Current Works for reading: War Between them, Karma Police. PyrosNine: Weirdo Magnet Extraordinaire! |
08-24-2010, 04:28 PM | #12 |
Beard of Leadership
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Or maybe limit the total number of Wagers and Objections a player can make, between everyone's stories. So the incentive would be to save them for particularly opportune moments.
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08-24-2010, 05:03 PM | #13 |
Fetched the Candy Cane!
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I'd say limit players plus wagers/objections for the players. It would also cut down on people trying to ruin things by just being jerks if you cut down on the players.
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08-24-2010, 06:46 PM | #14 |
Kawaii-ju
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How's this for a setup:
4-5 Players per game 2 Wagers per player 1 Objection (Substituted for 1 Wager) So, each player can pester the storyteller a total of twice (2 wagers or 1 wager/1 objection)
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Godzilla vs. Gamera (1994) |
08-25-2010, 12:38 AM | #15 |
Classy, yet vulgar
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Count me in.
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08-25-2010, 05:30 AM | #16 |
The guy who did the thing
Join Date: Oct 2006
Location: Pacific Northwest
Posts: 56
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Is the two wagers a per story or per round?
(As in, could I make two comments on Thad's story, then make another two comments on Loyal's, or do I only get to make two comments between the 5 stories?)
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08-25-2010, 10:23 AM | #17 |
Zettai Hero
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A story is a round, as you can only pester a given storyteller twice, and once his turn is up, there's another storyteller.
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Pyrosnine.blogspot.com: An experimental blog of writing. Updated possibly daily. Possibly. A fair chance. Current Works for reading: War Between them, Karma Police. PyrosNine: Weirdo Magnet Extraordinaire! |
08-25-2010, 10:27 AM | #18 |
Fetched the Candy Cane!
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5 players, with 1 player as a storyteller and 8 interruptions, that shouldn't make it to long.
The issue is because of how much time can be taken between posts is I would remove dueling from this game because the whole point of dueling is the objector being forced to continue the story on the spot.
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Knowledge is Power, Power is Knowledge ╔╦╦══╦══╦═╦══╦══╦╗╔╦╦╦╦══╦╗╔═╗ ║═╣╠═║╔╗║╔╣╔╗╠╗╔╣╚╝║║║║╔╗║║║═╣ ║║║╔╗╣╚╝║║║╚╝║║║║╔╗║║║║╚╝║╚╣╔╝ ╚╩╩╝╚╩══╩═╩══╝╚╝╚╝╚╩══╩══╩═╩╝ |
08-25-2010, 04:31 PM | #19 |
Kawaii-ju
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Pyros has it. By the end of the game, there should have been four different stories told (in a game with four players).
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08-25-2010, 05:46 PM | #20 |
Beard of Leadership
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If this ends up starting after Labor day, or if it is otherwise convenient to add me at that point, I'm totally in.
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