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Unread 05-19-2008, 10:45 AM   #11
Ryong
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Originally Posted by Savage Thinking
One thing that really gets me is when game developers in RPGs make bosses "hard" by giving them the ability to wipe your entire party in one fell swoop (I'm looking at you Guild Wars, and most secret uber bosses in the Final Fantasy series).

At certain points, it gets down to luck, or even having to spend large sums of cash on healing items or something and ending up having to use it all up just on that fight.

Oh, and same goes for those annoying spells that leave your character at one HP with a complete disregard for everything. I just hate that crap.
Hah, that reminds me of a warcraft 3 map I was playing yesterday. There was a monster that did 300 damage or so, which, given how much armor everyone had, was pretty weak. But one of his criticals? 501000 damage. Way overkill. But yeah, battles that rely entirely on luck are stupid. You're there, trying to not get your ass kicked and then the boss who can't possibly kill you through normal means casts critical major ultimaga 3 of gamebreaking from hell and you instantly lose.
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Unread 05-19-2008, 01:52 PM   #12
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Ok, having recently beaten both Dead Rising and Kane and Lynch, I feel compelled to ask: Why the shitty non-endings guys? I shouldn't finish the game, watch the cutscene, and then sit there dumbfounded wanting to know why the gameplay isn't starting up again since what I viewed was clearly just some stopgap in between missions.
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Unread 05-19-2008, 01:56 PM   #13
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Quote:
Originally Posted by Lumenskir
Ok, having recently beaten both Dead Rising and Kane and Lynch,
I think that's your problem right there...
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Unread 05-19-2008, 01:59 PM   #14
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I think that's your problem right there...
So, have you played the game, or are you going by the Internet hooplah surrounding it? Also, how exactly is an example a problem?
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Unread 05-19-2008, 02:01 PM   #15
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Originally Posted by Hawk
I think that's your problem right there...
And I shall call you Mr. Bitterness.

Anyway, the no Director's Cut edition of Final Fantasy is a downer, especially considering that we get the Deluxe editions of pretty much every other RPG that's released.
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Unread 05-19-2008, 02:16 PM   #16
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On the subject of Dead Rising and endings:

Okay, what's with the 'inevitable sequel' setup? I hate it when games do this, especially when the developer (since we're talking about Dead Rising) never seems to get around to making the 'inevitable sequel' he spent so much plot time building up to?

And while we're at it, fighting game plotlines. God damn they are not that difficult to make, but you'd think with Namco that they had gorillas banging on monoliths to design the plot of every fighting game they had.

Guilty Gear handled it excellently - Story Mode and Arcade mode were totally separate. Story mode filled you in on each character's personality and what they've done in the GG universe. Arcade mode was the traditional 'beat up 10 guys then face Boss I-no' style. This was a good idea. Stop trying to 'explain' things, Namco, it's just embarrassing.
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Unread 05-19-2008, 02:20 PM   #17
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This is not the end, Armitage. We'll meet again in Shadowrun 2.
If you know what I mean. :p
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Unread 05-19-2008, 02:22 PM   #18
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While we're at it we could also take the time to discuss Chrono Trigger 2's development team or Spaceballs 2: The Search For More Money, but come on, you knew those were fake anyway.
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Unread 05-19-2008, 02:43 PM   #19
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Quote:
Originally Posted by Lumenskir
Ok, having recently beaten both Dead Rising and Kane and Lynch, I feel compelled to ask: Why the shitty non-endings guys? I shouldn't finish the game, watch the cutscene, and then sit there dumbfounded wanting to know why the gameplay isn't starting up again since what I viewed was clearly just some stopgap in between missions.
What I don't like about Dead Rising is that the "A" ending is "Everyone dies" and the "B" ending is "Pretty much everyone lives."
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Unread 05-19-2008, 03:13 PM   #20
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Quote:
Originally Posted by DFM
Well, Assassin's Creed went all out to explain why every little conventional game mechanic, from menus to health bars, existed in the context of the story and Assassin's Creed sucked so maybe there is a correlation there.

Or maybe all the neat ideas in the world could make Assassin's Creed fun. We should conduct some tests.
Perhaps they're using those ideas for the new PoP game coming out. >_>

A NEW sandbox with a NEW face.

So it's a NEW game to mash buttons in... >_<
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