11-28-2008, 12:48 AM | #11 |
We are Geth.
Join Date: Nov 2003
Posts: 14,032
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I'm so glad I linked that in NGY thread, it is endless hilarity.
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11-28-2008, 02:15 AM | #12 | |
Blue Psychic, Programmer
Join Date: Feb 2007
Location: Home!
Posts: 8,814
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This game sounds like the Magus Sisters, only ten times more frustrating. If I'm going to play a tactical game, I damn well want to be able to strategize and be able to rely on my units to do what I damn well tell them to.
I mean, being in the (currently delayed) process of MAKING a tactical battle system, the last thing on my mind is to take the power away from the player unless they got hit with a confusion spell, aka for damn good reason, and even then, I built in a ton of ways to negate it so they didn't end up sitting at their keyboard uttering profanity as they stepped randomly around the field while the enemy killed them. Seriously, while the idea that giving your little avatars "suggestions" is intriguing, it's just a plain bad idea until we advance AI a bit further. I'd love to be able to eventually have discussions with my little avatar about the merits of my suggested action, and maybe be convinced that he's got the better idea. It just isn't there, yet.
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12-01-2008, 03:19 PM | #13 |
Goomba
Join Date: Nov 2008
Posts: 17
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First post is filled with toast! OK, to be honest, I was interested in this game for a while, but after reading how badly Squeenor mishandled the use of the Unreal Engine with this and Undiscovery and on top of that how the battle system is like an SRPG system lite, I lost interest. Not having direct control over the party member's actions is a big no-no in an RPG, especially if you need to do something specific. It sucks, because I'd actually rather micro-manage that shit than be left with generic commands.
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12-01-2008, 04:56 PM | #14 |
Archer and Armstrong vs. the World
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They should've just copied the Ogre Battle way of doing things since it sounds somewhat similar, with the sort of tactics chosen as opposed to full control, controlling parties of characters as opposed to single units, etc., and then made it 3D of course.
Then again they should've just produced/published a new Ogre Battle game and left it at that...
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