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Unread 02-13-2009, 04:42 AM   #11
POS Industries
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The Mega Man games all got easier as time went on. 1 was a nightmare, 2 and 3 were less difficult but still pretty challenging, but 2 was harder than 3 on average because it had the the second difficulty mode and I don't recall 3 having it. 4 and 5 were almost absurdly easy by comparison, and then I never bothered with anything after that but I'm told it was more of the same.
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Unread 02-13-2009, 09:27 AM   #12
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I remember playing the X series and they weren't so hard except for some very specific places/bosses - like that hunter guy from...X2 or X3, don't remember, the one with a sword. Which uses gigantic sword attacks which require too much dodging or the stage in X6 where the ceiling constantly tries to crush you. In the Zero series whenever you tried to actually do anything but get past the game normally, it was hard. Stupid overpowered bosses.
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Unread 02-13-2009, 09:33 AM   #13
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Megaman 9 is hard. Megaman is insane.
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Unread 02-13-2009, 10:24 AM   #14
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Originally Posted by Ryong View Post
In the Zero series whenever you tried to actually do anything but get past the game normally, it was hard. Stupid overpowered bosses.
I still have nightmares about Seraphim X. I actually beat that boss after I finished Mega Man Zero 3.
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Unread 02-13-2009, 10:45 AM   #15
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Originally Posted by Regulus Tera View Post
I still have nightmares about Seraphim X. I actually beat that boss after I finished Mega Man Zero 3.
Remember the Falcon boss way early in the game who has a pattern that is easy to follow but all moves in it are grudgingly hard to dodge? Yeah. Megaman Zero 2 was worse what with all the EX skills. Who the fuck got them all in their first playthrough? I know I didn't.

On the original Megaman series, I remember playing Wily Wars on my Mega Drive Genesis and it wasn't incredibly hard. Maybe I only played 2 and 3 in there, don't remember...But I do remember fighting Cut Man...
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Unread 02-13-2009, 02:23 PM   #16
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I have beaten Megaman 1-7, The gameboy games, and Bass, and all Megaman Zero games, and the first Megaman X game.

I played them just last year. I was in a rut, I was feeling my age, and I was thinking back to my video games. I'm an adult now, yet I'm playing Super Mario Brothers, and I'm sucking so hard. A game I could literally run through, bouncing off goombas by pure memorization.

So, i picked up Megaman. I admit, I used some cheats (namely, a quicksave, quick load device to not have to restart the entire game from scratch whenever I wanted to quit for a day) but after about three weeks, I had played through every megaman. I used walkthroughs when I was utterly stumped, or to get secret items, but all levels were done by ear, memorization. I misjudged robot master's weaknesses (man, don't you just hate fighting all the way through a hard ass level, only to find you didn't have the bosses weakness? SUCKAGE!) and fought about 7 of them in the original Megaman Series with just my buster gun.

Notably, I saw how the game wasn't a game of how powerful your character was, much like Metal Gear, it was how weak and puny your guy was and controlled, and playing a such a sucky robot made victory all the more sweeter. All bosses are hellishly hard because Megaman is a lame lab assistant shota-bot. The paper rock scissors is there to even the odds, and make the game playable. The bossses, while tough as hell with just the buster gun (even when it charges) are nothing when you have the right weapon. You can kill some of them by just standing still and blasting.

Every boss fight is different, and fresh. Some of the bosses (the harder ones) didn't follow patterns, breaking the mold, as they simply used a series of actions at random, jumping, dodging, attacking. They were often unpredictable, and you died more than not by a blast you didn't see coming.

There were times I was frustrated, but I just couldn't give it up...and I felt, I felt that I had come back to my roots. It wasn't mean-hard, like IWTBTG, but intentionally challenging, coaxing. Each victory, each parting shot, was meaningful. I found myself going 'hotblooded' and yelling "FINAL SHOT!" for the deathblow.

I actually had several adrenaline rushes , driving my roommate mad as I yelled at how this windy level was utter male cow droppings, and other highbrow college wordy words.

The first megaman game I ever played and beat, however was that Megaman X-treme for GBC that was essentially the Megaman GB games, a rehash with a mishmash of old levels and bosses, and it was sometimes impossible to me. Sigma was only beatable by me with a gameshark (until much later).

The next was Megaman Zero, which I got for my GBA, and found near impossible. I loaned it to a friend, who also found it impossible...but he never gave it back. The bastard.

My next game, Megaman X 8, (the one with Axl) I never got far in, because someone stoled it. With my Gamecube. Bastards!

Then I just got a bunch of entirely legitimate copies and played them all through!
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Unread 02-13-2009, 06:55 PM   #17
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Quote:
Originally Posted by Mirai Gen View Post
Just one. And it was the NES' grand champion of hard mother fuckers.
Oh man... just a quick note offtopic. I always loved how that game had Batman carring a Missile Pistol that looked like a blowdryer, the Joke was a giant that summoned lightning and at the ending Batman simply kills the joker by tossing him out of the building!
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Unread 02-14-2009, 02:32 AM   #18
Mirai Gen
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The NES was the time of "Eh, let's just do whatever" in gaming, and it kinda shows.
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Unread 02-14-2009, 11:10 PM   #19
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Quote:
Originally Posted by Mirai Gen View Post
The NES was the time of "Eh, let's just do whatever" in gaming, and it kinda shows.
I think we should get back to those days. Sure, half of everything churned out was crap, but it was experimental, ideas were shoved out and not made to suit some Suit's demands!

Original ideas flourished, and if it means that we go back to the Dark Ages of gaming with only 8-bits, I'm all for it! Don't craft the game to make it accessible to audiences, make it, make sure that at least the people who made it can beat it, and ship it!

Go for grandiose, or go for a score! Or both! A Ninja Gaiden style game (nes), damned hell-birds and all!

Man, I haven't seen a decent score game in ages! Make extra lives worth having! Worth earning! Reward players with skill!
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Unread 02-14-2009, 11:17 PM   #20
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I do miss the simplicity of old school shooters. Remember the days when you were the weakest thing in the game? Now all the hero's are super powered fantasy fulfilling avatars where you can rush in guns blazing and win. What I had to get used to first in Mega Man 9 was the fact that I had to actually think, that blindly charging ahead is a death sentence
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