02-13-2009, 04:42 AM | #11 |
Argus Agony
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The Mega Man games all got easier as time went on. 1 was a nightmare, 2 and 3 were less difficult but still pretty challenging, but 2 was harder than 3 on average because it had the the second difficulty mode and I don't recall 3 having it. 4 and 5 were almost absurdly easy by comparison, and then I never bothered with anything after that but I'm told it was more of the same.
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02-13-2009, 09:27 AM | #12 |
Professional Threadkiller
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I remember playing the X series and they weren't so hard except for some very specific places/bosses - like that hunter guy from...X2 or X3, don't remember, the one with a sword. Which uses gigantic sword attacks which require too much dodging or the stage in X6 where the ceiling constantly tries to crush you. In the Zero series whenever you tried to actually do anything but get past the game normally, it was hard. Stupid overpowered bosses.
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02-13-2009, 09:33 AM | #13 |
... what?
Join Date: Jul 2007
Posts: 90
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Megaman 9 is hard. Megaman is insane.
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02-13-2009, 10:24 AM | #14 |
lol i dont even know
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02-13-2009, 10:45 AM | #15 | |
Professional Threadkiller
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On the original Megaman series, I remember playing Wily Wars on my |
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02-13-2009, 02:23 PM | #16 |
Zettai Hero
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I have beaten Megaman 1-7, The gameboy games, and Bass, and all Megaman Zero games, and the first Megaman X game.
I played them just last year. I was in a rut, I was feeling my age, and I was thinking back to my video games. I'm an adult now, yet I'm playing Super Mario Brothers, and I'm sucking so hard. A game I could literally run through, bouncing off goombas by pure memorization. So, i picked up Megaman. I admit, I used some cheats (namely, a quicksave, quick load device to not have to restart the entire game from scratch whenever I wanted to quit for a day) but after about three weeks, I had played through every megaman. I used walkthroughs when I was utterly stumped, or to get secret items, but all levels were done by ear, memorization. I misjudged robot master's weaknesses (man, don't you just hate fighting all the way through a hard ass level, only to find you didn't have the bosses weakness? SUCKAGE!) and fought about 7 of them in the original Megaman Series with just my buster gun. Notably, I saw how the game wasn't a game of how powerful your character was, much like Metal Gear, it was how weak and puny your guy was and controlled, and playing a such a sucky robot made victory all the more sweeter. All bosses are hellishly hard because Megaman is a lame lab assistant shota-bot. The paper rock scissors is there to even the odds, and make the game playable. The bossses, while tough as hell with just the buster gun (even when it charges) are nothing when you have the right weapon. You can kill some of them by just standing still and blasting. Every boss fight is different, and fresh. Some of the bosses (the harder ones) didn't follow patterns, breaking the mold, as they simply used a series of actions at random, jumping, dodging, attacking. They were often unpredictable, and you died more than not by a blast you didn't see coming. There were times I was frustrated, but I just couldn't give it up...and I felt, I felt that I had come back to my roots. It wasn't mean-hard, like IWTBTG, but intentionally challenging, coaxing. Each victory, each parting shot, was meaningful. I found myself going 'hotblooded' and yelling "FINAL SHOT!" for the deathblow. I actually had several adrenaline rushes , driving my roommate mad as I yelled at how this windy level was utter male cow droppings, and other highbrow college wordy words. The first megaman game I ever played and beat, however was that Megaman X-treme for GBC that was essentially the Megaman GB games, a rehash with a mishmash of old levels and bosses, and it was sometimes impossible to me. Sigma was only beatable by me with a gameshark (until much later). The next was Megaman Zero, which I got for my GBA, and found near impossible. I loaned it to a friend, who also found it impossible...but he never gave it back. The bastard. My next game, Megaman X 8, (the one with Axl) I never got far in, because someone stoled it. With my Gamecube. Bastards! Then I just got a bunch of entirely legitimate copies and played them all through!
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Pyrosnine.blogspot.com: An experimental blog of writing. Updated possibly daily. Possibly. A fair chance. Current Works for reading: War Between them, Karma Police. PyrosNine: Weirdo Magnet Extraordinaire! |
02-13-2009, 06:55 PM | #17 | |
That's so PC of you
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02-14-2009, 02:32 AM | #18 |
We are Geth.
Join Date: Nov 2003
Posts: 14,032
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The NES was the time of "Eh, let's just do whatever" in gaming, and it kinda shows.
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02-14-2009, 11:10 PM | #19 | |
Zettai Hero
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Original ideas flourished, and if it means that we go back to the Dark Ages of gaming with only 8-bits, I'm all for it! Don't craft the game to make it accessible to audiences, make it, make sure that at least the people who made it can beat it, and ship it! Go for grandiose, or go for a score! Or both! A Ninja Gaiden style game (nes), damned hell-birds and all! Man, I haven't seen a decent score game in ages! Make extra lives worth having! Worth earning! Reward players with skill!
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Pyrosnine.blogspot.com: An experimental blog of writing. Updated possibly daily. Possibly. A fair chance. Current Works for reading: War Between them, Karma Police. PyrosNine: Weirdo Magnet Extraordinaire! |
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02-14-2009, 11:17 PM | #20 |
So we are clear
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I do miss the simplicity of old school shooters. Remember the days when you were the weakest thing in the game? Now all the hero's are super powered fantasy fulfilling avatars where you can rush in guns blazing and win. What I had to get used to first in Mega Man 9 was the fact that I had to actually think, that blindly charging ahead is a death sentence
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