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Unread 05-23-2009, 09:02 PM   #11
Eldezar
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Bonus footage.

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Unread 05-24-2009, 10:54 AM   #12
Bard The 5th LW
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Bard The 5th LW can see why kids love Cinnamon Toast Crunch. Bard The 5th LW can see why kids love Cinnamon Toast Crunch. Bard The 5th LW can see why kids love Cinnamon Toast Crunch. Bard The 5th LW can see why kids love Cinnamon Toast Crunch. Bard The 5th LW can see why kids love Cinnamon Toast Crunch. Bard The 5th LW can see why kids love Cinnamon Toast Crunch. Bard The 5th LW can see why kids love Cinnamon Toast Crunch.
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I like it so far, keep it up.
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Unread 05-25-2009, 03:48 PM   #13
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I enjoyed the update. Keep up the good work.
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Unread 06-02-2009, 07:27 PM   #14
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One potential problem I want to point out is that I foresee their being major problems in telling the characters from each other. They all look the same, and the most unique thing I've seen any do to differentiate themselves from the others is the whole technology thing. I don't know if you intend to use the job class to help with this, but I'd recommend having them change to a class and not changing from that class unless they all change at once, a la 8-Bit. Otherwise, the characters aren't going to stand out visually, and any standing out they do storywise will be crippled by the fact that you can't tell who's who.

This is not to say that your comic is bad. It got several laughs from me, I'm just pointing out a potential problem.
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Unread 06-02-2009, 09:14 PM   #15
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Where'd you find that picture of me and why'd you put an onion kid on it?
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Unread 06-03-2009, 12:33 PM   #16
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Quote:
Originally Posted by NonCon View Post
One potential problem I want to point out is that I foresee their being major problems in telling the characters from each other. They all look the same, and the most unique thing I've seen any do to differentiate themselves from the others is the whole technology thing. I don't know if you intend to use the job class to help with this, but I'd recommend having them change to a class and not changing from that class unless they all change at once, a la 8-Bit. Otherwise, the characters aren't going to stand out visually, and any standing out they do storywise will be crippled by the fact that you can't tell who's who.

This is not to say that your comic is bad. It got several laughs from me, I'm just pointing out a potential problem.
That is part of why I made Ingus purple, because in the game the first and fourth onoin kid were the exact same shade of red. Which is weird since the overworld sprite for the fourth onion kid was purple. That still doesn't fix everything, but I have ideas for that. Until then, they're just color-coded.

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Unread 06-03-2009, 06:33 PM   #17
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Touche'.
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Unread 06-04-2009, 12:36 PM   #18
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So yeah, I rather liked that last one. Just looking over it, there was a lot of text, but reading it, it didn't feel like a lot at all. So yeah, good work and stuff.
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Unread 06-09-2009, 12:35 AM   #19
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This is good stuff

Keep it going
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Unread 06-09-2009, 03:08 AM   #20
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Quote:
Originally Posted by Eldezar View Post
That is part of why I made Ingus purple, because in the game the first and fourth onoin kid were the exact same shade of red. Which is weird since the overworld sprite for the fourth onion kid was purple. That still doesn't fix everything, but I have ideas for that. Until then, they're just color-coded.
What you've run into is the limitations of the game engine. FF3j only had three palettes for battle, which was an improvement on the previous two, which only had two each. This does not count the cursor palette, which was used for petrification, or the unused, variable third palette of FF1 (which changed from blue to orange or back each round).

To wit, FF3j only had the palettes of [red, flesh, white], [blue, yellow, brown], and [lime, flesh, rust] in battle, where overworld sprites had a separate palette for the head and body that had a much broader selection of three-color options each.
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