05-23-2009, 09:02 PM | #11 |
Ferbawlz!
Join Date: May 2007
Posts: 665
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Bonus footage.
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05-24-2009, 10:54 AM | #12 |
Feelin' Super!
Join Date: May 2009
Posts: 4,191
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I like it so far, keep it up.
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05-25-2009, 03:48 PM | #13 |
Local Rookie Indie Dev
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I enjoyed the update. Keep up the good work.
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06-02-2009, 07:27 PM | #14 |
adorable
Join Date: Sep 2007
Posts: 12,950
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One potential problem I want to point out is that I foresee their being major problems in telling the characters from each other. They all look the same, and the most unique thing I've seen any do to differentiate themselves from the others is the whole technology thing. I don't know if you intend to use the job class to help with this, but I'd recommend having them change to a class and not changing from that class unless they all change at once, a la 8-Bit. Otherwise, the characters aren't going to stand out visually, and any standing out they do storywise will be crippled by the fact that you can't tell who's who.
This is not to say that your comic is bad. It got several laughs from me, I'm just pointing out a potential problem.
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this post is about how to successfully H the Kimmy
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06-02-2009, 09:14 PM | #15 | |
Niqo Niqo Nii~
Join Date: Mar 2004
Posts: 6,240
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Where'd you find that picture of me and why'd you put an onion kid on it?
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06-03-2009, 12:33 PM | #16 | ||
Ferbawlz!
Join Date: May 2007
Posts: 665
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Quote:
Quote:
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06-03-2009, 06:33 PM | #17 | |
Niqo Niqo Nii~
Join Date: Mar 2004
Posts: 6,240
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Touche'.
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06-04-2009, 12:36 PM | #18 |
pretty cool guy
Join Date: Dec 2008
Posts: 814
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So yeah, I rather liked that last one. Just looking over it, there was a lot of text, but reading it, it didn't feel like a lot at all. So yeah, good work and stuff.
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06-09-2009, 12:35 AM | #19 | |
Pasta!
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This is good stuff
Keep it going
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Inigo Montoya in Chat 8 bit on AIM Quote:
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06-09-2009, 03:08 AM | #20 | ||
Blue Psychic, Programmer
Join Date: Feb 2007
Location: Home!
Posts: 8,814
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Quote:
To wit, FF3j only had the palettes of [red, flesh, white], [blue, yellow, brown], and [lime, flesh, rust] in battle, where overworld sprites had a separate palette for the head and body that had a much broader selection of three-color options each.
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