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Unread 06-12-2009, 04:08 AM   #11
greed
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Who was the sickeningly cute little girl in 7? Marlene?

Anyway, Super Mario Sunshine the only game in the main Mario series that really dropped the ball.

Also GTA4, why the fuck did they take everything they had done right in Vice City and San Andreas and bring things back to GTA3 with pretty graphics. I mean sensible physics and sane fights? Fucking boring. San Andreas felt like a cheesy action film, Vice City was only slighlty less crazy, that is fun. GTA 4 was them minus the fun, minus the crazy car chases, minus the you vs dozens of police and the military shootouts, minus the planes. I sold it and bought TWEWY a while back after it gathered dust on my shelf for six months, only game I have sold, ever, that was how big a disappointment it was. Don't regret it one bit. Saints Row 1 was better.

Finally FF8, if it had a less abusable junctioning system, less stupid level scaling, a far less retarded story it would have been fun. It had an interesting world and the fights where you weren't absurdly unbalanced were really enoyable because the combat was far smoother than any other ATB using FF, they really just nailed the pace and flow of combat. The compexity of the GF system was interesting too, they just made junctioning too abusable.
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Last edited by greed; 06-12-2009 at 04:11 AM.
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Unread 06-12-2009, 04:19 AM   #12
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I downloaded Mario Kart 64 for the Virtual Console like two weeks ago. It really is not what it used to be for me (fuck everyone's insistence on boosting without any apparent reason whenever the fuck the AI feels like it).
If you weren't boosting at every turn no matter how slight you where doing it wrong. Once you've got a track memorized you can start the boost early and ride it through a corner you normally wouldn't be able to get a boost out of. I time trialed Luigi's Raceway so many times I was able to get in a total time under a minute. If I recall correctly I even managed to boost on straightaways during that run. At least I assume you mean the powerslide boost. Then there was Rainbow Road where you could power slide off the edge and skip half the course. I cut a 5 minute race to about 3 minutes that way.

Aidyn Chronicles: The First Mage. Despite being clearly half finished (items that had no discernible use, empty/half textured interiors, points where you could walk right off the world) it was a very decent waste of time. The graphics where horrible even for its time but the story was interesting and the battle system was challenging. It was turn based and you moved your people around in a smallish battle arena but spells effected anyone they hit friend or foe. If I remember right though the story was clearly headed one place then took a sharp left turn as they developers realized they didn't have enough time for that. I'm not sure is polishing it up and finishing it would make it better or worse though.
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Unread 06-12-2009, 04:59 AM   #13
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Avalon Code. The basic premise of recording and rewriting the game's world held so much promise, but they got all the details wrong. Nothing you do has any significance. Kill an enemy? It instantly respawns. Rearrange someone's internal code? It doesn't affect them in the slightest. Get someone to confess their undying, eternal love for you? Get a boring cutscene, then everything's the same again. The game's world just feels so static and dead; everyone just stands in one place and says the same things over and over, and the main town isn't very inspiring either. Since the game's main hook is supposed to be about change, creation, and dynamic energy, this is a huge flaw. The combat's boring, dungeons are consequentially boring from the combat and the relative shallowness of code writing, and the story completely falls apart after the halfway point. Avalon Code had the potential to be brilliant, but the only way I got any enjoyment out of it was by using it as a springboard for my own imagination.
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Unread 06-12-2009, 05:34 AM   #14
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Diablo 2. I'm not gonna say D2 shoulda been what D3 is gonna be, it's just, like, if they'd figured out some way we could play that game without destroying our fucking mice, that would've been nice.
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Unread 06-12-2009, 06:02 AM   #15
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Originally Posted by 01d55 View Post
Diablo 2. I'm not gonna say D2 shoulda been what D3 is gonna be, it's just, like, if they'd figured out some way we could play that game without destroying our fucking mice, that would've been nice.
You didn't have seperate D2 mice? Foolish!
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Unread 06-12-2009, 06:05 AM   #16
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Mass Effect: My biggest complaint is in the ratio of unexplored planets to story planets. It could have been a little more even. And every place you needed to get to on an unexplored planet didn't need to be up the side of a near vertical cliff face.

Halo 2/3: I think my biggest gripe was the removal of the health bar, not because I think it was necessary but what it did for consistency in the world. Halo 3 was especially bad about this where, once the chief's shields were down, he was easier to kill than the average, unarmoured marine. Similarly, the sudden power boost to melee attacks, especially in 3, such that it was much more efficient to run up to a brute and beat him in the face twice rather than unloading 2 clips of assault rifle ammo (this wouldn't be as bad an issue if the AR had a decent sized clip) into him.

Fallout 3: Sandbox games should still be held to the same standards of having a good, deep, and engaging story as other rpgs. The story of the game was its weakest point. That and the sheer number of bugs, glitches, and freezes--game breaking or otherwise.

Guild Wars: Now that they've made several major improvements to the game, I feel that the last major thing they need to do is find a way to make ranger pets viable, and allow you to take 7 heroes if you so wish. I mean, there are a total of 26 and you can only use 3 at a time. Improved hero ai wouldn't hurt either.

That's all I can think of right now, I might add more later.
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Unread 06-12-2009, 06:09 AM   #17
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My biggest problem with Halo 2 is the final boss. Halo 2 is the only one that didn't end with you on a warthog being chased by explosions. I feel Halo 3 pulled this off quite well.
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Unread 06-12-2009, 07:10 AM   #18
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Um, well. It would've been nice is Saga Frontier had actually been finished.

Also, the original Star Ocean. I mean, hell.
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Unread 06-12-2009, 08:49 AM   #19
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Quote:
Originally Posted by Mike McC;939234[URL="http://agtp.romhack.net/project.php?id=megaten1"
]Digital Devil Monogatari: Megami Tensei[/URL], Digital Devil Monogatari: Megami Tensei 2, Shin Megami Tensei, Shin Megami Tensei 2, Shin Megami Tensei If..., Shin Megami Tensei: Devil Summoner, Devil Summoner: Soul Hackers, Persona 2: Innocent Sin, Last Bible 2, Another Bible, Last Bible Special, Last Bible 3: for not having English translations. Hmmm, Atlus?
Ahem. There are patches for many of those games.


Also as per the rules, I made sure there were no ROMs present on any of the sites I linked.
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Unread 06-12-2009, 09:27 AM   #20
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After making such a great game Lionhead decide to make a vastly inferior game that is Black and White 2, removing all the elements that made the first game so magical.
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