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Unread 03-18-2010, 12:36 PM   #11
A Zarkin' Frood
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A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it!
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Quote:
Originally Posted by krogothwolf View Post
You can use regedit to unlock Hardcore mode in Diablo 2. I think there's a line that says allowhardcore=0 or something, just change it to 1 and it should unlock it. Works for .bnet as well.

HKEY_CURRENT_USER\Software\Blizzard Entertainment\Diablo II is the area it's in

Edit a Dword to create AllowHardcore if it isn't already there and put the value as 1 and it should unlock hardcore.

I believe that's it. I'd have to reinstall it and check again though just to be 100% sure.
As far as I know Hardcore doesn't have to be unlocked anymore. But I'm not too sure on that because I haven't played in a while. Only my brother, who's been playing the game for proabably 5 years straight with no interruptions doing baalruns and other powerleveling nonstop.
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Unread 03-18-2010, 03:35 PM   #12
Menarker
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How would you guys organize times to play, especially with time zone and people's work-times?

Personally, I would prefer a bit of softcore since I haven't played in years, hate the idea of lag causing my character to die and all that.

If I do end up joining (which I'm not certain), then I would be playing a windy druid. Utterly weak low levels although with some group support (before level 24) and gets more and more powerful until Nightmare mode becomes a cinch. :3
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Unread 03-18-2010, 04:41 PM   #13
A Zarkin' Frood
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A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it!
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I think if we got together we might only be able to play on weekends.
What's a measly 12 hour time difference if we can meet somewhere in the middle.
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Unread 03-18-2010, 11:31 PM   #14
Menarker
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Difficult a bit since I work weekends.

But I guess we'll see what members we gather up and the time differences.
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Unread 03-18-2010, 11:41 PM   #15
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Originally Posted by Seil View Post
Having no knowledge of Median," I'm curious; is it a D&D set up, with a dungeon master doin' his/her own campaign, while the rest of the people play through it, only in the D2 universe?

I've always been interested in writing a campaign, so if someone'd play through it, give me some feedback, I promise I'll make it more interesting than "The princess is in another castle."
Median XL is "just" a mod for D2:LoD. It, among other things, completely changes the skill sets of all classes, adds several uberquests, items, and runewords.
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Unread 03-19-2010, 12:18 AM   #16
Corel
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I'd be up for playing too, played it years ago and the first two acts I believe?

If you need some spare players (aka. clicks) I would be up for playing, but don't expect any thing remotely skilled!

However I may or may not lag quite a bit from China, so would have to test this!
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Unread 03-20-2010, 10:41 AM   #17
Menarker
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Ok... for the purpose of bumping and for finding out what we got so far... I'll make a character list! Unless things have changed since I last played it, maximum number of characters in one Diablo 2 game is 8.

1: Menarker (Wind Druid) Caster > Physical and Cold Damage with Hit Point Aura Buff. (Pacific Time) Damn hard to level at first, so be patient please!
2: Insane Genius (Necromancer) Bone or Summoner Build.
3: Corel (Paladin)
4: Invisible Queen (Sorceress)
5: Smarty McBarrelpants
6: Lev?
7: Waddle2120 (Bowazon) Strafe/Freezing Arrow
8: 01d55 (TS/DT claw/shield assassin)

Last edited by Menarker; 03-21-2010 at 12:40 PM.
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Unread 03-20-2010, 11:09 AM   #18
A Zarkin' Frood
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A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it!
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On second thought. Bonemancers are kinda weak in 4+ Player games and pretty useless in a 8-Player game, so I might just do some build that blows up corpses half the time and cursebitches the other half. If the golem were more reliable I could just settle for slowing every enemy down so much it goes backwards.

A summoner is pretty much crawling destruction on higher levels. Slow, but unstoppable. Maybe I could try making a summoner that doesn't summon anything but uses co-players as meat shields instead. And combine it with the above and max out corpse explosion, the only skill anyone plays a necromancer for, ever.

Or a summon care-bear druid which is pretty useless in Nightmare and Hell but also insanely fun to play.

I played a Fire druid once, raining Armageddon down my fire immune foes in Act I Hell. I somehow ended up beating the game with him. Assisted by a lightning trap assassin, but it was cool.

Or a zealot, which may die a lot, since I'm not used to Melee builds anywhere beyond Normal difficulty.

Maybe a trap assassin?

I'm not hell bent on using a Necromancer, I just like Necros a lot.

Oh, fuck it, I'll make a suicide bomber (which is not very possible in a fresh ladder on a fresh account, or for people who don't like to grind for jewels, but that build always intrigued me)
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Last edited by A Zarkin' Frood; 03-20-2010 at 03:51 PM.
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Unread 03-20-2010, 12:08 PM   #19
Menarker
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Ever thought of a Poison build? Poison would be damn useful for negating regeneration in Hell.

Some of the reasons why I'm suggesting/asking is because...

A: Regeneration in high level games are a bitch.
B: Poison could be damn useful anyhow.
C: Only one curse can be applied at a time, and since I intend to use Tornados as my main spell, I was hoping one of your main curses would be Amp Damage. (Aside from the Lower Resist which is a good idea if you go Poison.)
D: Turning foes green would be a good way to make them easier to see when/if you got a horde of skeletons. (Although I rather you get a golem and pump masteries up for the purpose of avoiding lag, but that's just me).

Last edited by Menarker; 03-20-2010 at 12:20 PM.
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Unread 03-20-2010, 04:28 PM   #20
A Zarkin' Frood
formerly known as Prince.
 
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Join Date: Oct 2008
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A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it! A Zarkin' Frood is facing every kind of danger imaginable - and loving it!
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Quote:
Originally Posted by Menarker View Post
Ever thought of a Poison build? Poison would be damn useful for negating regeneration in Hell.

Some of the reasons why I'm suggesting/asking is because...

A: Regeneration in high level games are a bitch.
B: Poison could be damn useful anyhow.
C: Only one curse can be applied at a time, and since I intend to use Tornados as my main spell, I was hoping one of your main curses would be Amp Damage. (Aside from the Lower Resist which is a good idea if you go Poison.)
D: Turning foes green would be a good way to make them easier to see when/if you got a horde of skeletons. (Although I rather you get a golem and pump masteries up for the purpose of avoiding lag, but that's just me).
A: That's true
B: That's also true. The reason I wasn't considering a poison build is because of the massive lags people complain about whenever a poisonous fellow is in the game. I've never had that problem myself, though.
I personally never had the problem with Skeletons unless they had an Aura or were cursed. Which, admittedly is the case rather often.
C: I tend to mix up curses according to the situation. When I played a Bonemancer solo or in a team of ranged fighters I used Dim Vision, or Decrepify if I/we had been spotted already, as my standard curse, plus bone walls/prisons, then I switched to Amp Damage while blowing up dead enemies as a basic strategy which worked rather well. I obviously can't use that strategy to a very great extent with melee fighters in the team When playing the summoner I used Amp Damage or Lower Resist. Sometimes Life Tap, sometimes Iron Maiden or even Attract, and that's precicely the reason I like the Necro so much. But damn, now I went into prattling about my playstyle. Dayumn. Since it's written out already I'll just leave it like that.
D: Yeah. In case of playing a summoning type I was thinking of not summoning any skeletons unless some additional tanking is required.
Should I play a Necromancer I'd lean more towards the Bonemancer because he doesn't require/allow summons. I'd deviate from my usual build by adding a golem and a native point in lower resist, probably.

But I'm willing to broaden my horizons and play something entirely different. It's not like I have to use the dark arts to raise dead, twist minds, pierce souls and explode bodies.
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Last edited by A Zarkin' Frood; 03-20-2010 at 04:32 PM.
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