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Unread 05-02-2010, 07:54 PM   #11
Geminex
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Quote:
And Signature Sequences take a turn to charge.
No they don't. Last time Tsubasa & Chizuru used one, they acted normally in one turn, announced their technique that turn, and then used it next turn. Here.
First turn: http://www.nuklearforums.com/showpos...7&postcount=99 (Note that they act normally, before announcing their attack)
Next turn: http://www.nuklearforums.com/showpos...59&postcount=1 (They use the signature technique).

And yes, the Orbishriek need a turn to charge. However, they started charging last turn (they didn't do anything else then). That means they're going to attack this turn. And that means we need to kill them this turn, or get hit by 3 400-damage attacks. That would be bad.

Oh, and do Ruin types get STAB?
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Unread 05-02-2010, 08:04 PM   #12
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Quote:
Originally Posted by Geminex View Post
No they don't. Last time Tsubasa & Chizuru used one, they acted normally in one turn, announced their technique that turn, and then used it next turn. Here.
First turn: http://www.nuklearforums.com/showpos...7&postcount=99 (Note that they act normally, before announcing their attack)
Next turn: http://www.nuklearforums.com/showpos...59&postcount=1 (They use the signature technique).

And yes, the Orbishriek need a turn to charge. However, they started charging last turn (they didn't do anything else then). That means they're going to attack this turn. And that means we need to kill them this turn, or get hit by 3 400-damage attacks. That would be bad.
Okay. We need AB here for some clarification. Especifically, can Mika and Kiyomi act normally this turn, prep their Signature Sequence at the end, and then execute it the next turn?

I'm fairly certain the Orbishrieks are going to need one turn to charge their Absolute Blast and then another to charge their Syncstrike. Mika and Kiyomi definitely haven't started on their Signature Sequence, so it'll take them this turn to charge and they'll act the next, which means that if the Orbishrieks are going to unload on us this turn then what the hell was the point of AB suggesting we use a Signature Sequence in the first place?

So yeah, when are the Orbishrieks going to unleash their Syncstrike?


EDIT: I can't stay up late to wait for AB tonight, so if it turns out Mika and Kiyomi can act normally and charge their Signature Sequence then assume Pierce told Kiyomi to use Spear Rain on Mika's Juggernaut and Mika to use her Tentacle Scourging. I'll edit it into the synopsis part of my RP post now.

I'll trust Geminex to modify the plan as necessary.
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Last edited by Dracorion; 05-02-2010 at 08:12 PM.
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Unread 05-02-2010, 09:23 PM   #13
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They've already spent the turn then needed to charge the Blast. And I really don't think that they need a turn to charge their syncstrike (they never have before, it's just announced that they're "preparing" it, so we know that we're going to die next turn). I think that next turn we get hit by a syncstrike using their three absolute blasts.

I disagree with the spear rain, I was hoping to save that. But ok, your turn, your decisions.
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Unread 05-02-2010, 09:28 PM   #14
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Originally Posted by Geminex View Post
They've already spent the turn then needed to charge the Blast. And I really don't think that they need a turn to charge their syncstrike (they never have before, it's just announced that they're "preparing" it, so we know that we're going to die next turn). I think that next turn we get hit by a syncstrike using their three absolute blasts.
If that's true, then it really sucks. I mean, I was hoping they'd have to spend one turn to prep the Syncstrike (last turn) and another to charge the attacks (Absolute Blast needs a turn to charge). Because, again, if they don't, then what the hell is the point on using a Signature Sequence now?

We really need AB for this one.

Quote:
Originally Posted by Geminex View Post
I disagree with the spear rain, I was hoping to save that. But ok, your turn, your decisions.
Hey, you're welcome to make suggestions. Like I said, I can't stay up tonight, so you'll have to change the plan accordingly. Go nuts.
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Unread 05-02-2010, 09:59 PM   #15
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Because, again, if they don't, then what the hell is the point on using a Signature Sequence now?
Well, the way I see it:
Looming threat (orbishriek that will hit us next turn)
Motivation to eliminate threat quickly
Signature sequence would've been a way to eliminate the threat quickly.

Also, Initially, we couldn't have eliminated the Orbishriek conventionally (dragon attacks) cause of the absorbers
So, we would've needed an unconventional method. When AB made the post (I think) he was assuming that we wouldn't be able to get around the absorbers in one turn, so "Hot Wheels" would've been the only way we could survive. Now that we can still use dragon attacks, we don't really need hot wheels that much, or, if we do want to use it, we could re-target it. At the Juggernauts, for example.
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Unread 05-02-2010, 10:04 PM   #16
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Quote:
Originally Posted by Geminex View Post
Well, the way I see it:
Looming threat (orbishriek that will hit us next turn)
Motivation to eliminate threat quickly
Signature sequence would've been a way to eliminate the threat quickly.
See, we can't actually use the Signature Sequence until the turn after the Syncstrike (if what you said is true).

Quote:
Originally Posted by Geminex View Post
Also, Initially, we couldn't have eliminated the Orbishriek conventionally (dragon attacks) cause of the absorbers
So, we would've needed an unconventional method. When AB made the post (I think) he was assuming that we wouldn't be able to get around the absorbers in one turn, so "Hot Wheels" would've been the only way we could survive. Now that we can still use dragon attacks, we don't really need hot wheels that much, or, if we do want to use it, we could re-target it. At the Juggernauts, for example.
Well if we target the Juggernauts with Hotwheel and the Orbishrieks with Dragon attacks, then we'd still be left with four Harpressors.

Our only hope would be that AB takes pity on us and decide not to have all four of 'em swoop down and Abduct, say, all three Kimonos and Impact.
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Last edited by Dracorion; 05-02-2010 at 10:28 PM.
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Unread 05-02-2010, 10:29 PM   #17
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See, we can't actually use the Signature Sequence until the turn after the Syncstrike (if what you said is true).
No! They can just use Hot Wheels this turn! They don't need to prepare. They announced it last time they used it, but that was just because they'd never used it before, and we didn't know that it was available. The way I see it, if Pierce gives the order, they go hot wheels on the enemy's asses. Besides, look at it this way: Together, Kiyomi and Mika can probably one-hit-kill an Orbishriek, or severely weaken it. If this took a turn's worth of charge-up, then it'd barely be stronger than their normal attacks.
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Unread 05-02-2010, 10:38 PM   #18
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Okay, okay. So if you're right, the strategy would be more like:

Rachel: Return Regigigas, Pokeshift, Paradigm Shift, Magnet Crush.
Charlotte: Heal Buck, Dragon Pulse Orbishriek A.
Shizuka: Attack Orbishriek A.
Rayleen: Deploy Salamence, Dragon Claw Orbishriek C.
Dormond: Signature Technique Snap Trap on the Juggernaut that wasn't Mika's.
Impact: Pull out Dragon Slave, attack Orbishriek C.
Pierce: Kingdra to Divide Dragon Pulse between Orbishrieks A & C. If one of them is dead, Divide between live Orbishriek and Harpressor A. If both Orbishrieks are dead Divide between Harpressors A & B.
Charlotte's personal: Attack Orbishriek B.
Pierce's personal: Attack Orbishriek B.
Kiyomi & Mika: Execute Hotwheel on Harpressors A & B.

Yes, I want to see the Harpressors dead even before the Juggernauts.

If you're right, I'll let you put it in the synopsis of your RP post, just assume that this is Pierce's plan.

Now I'm gone.

EDIT: Y'know I thought for a while about just having Dormond attack this turn and saving his Synchronization technique for next turn, but then I realized if we can't kill a Juggernaut then have to take two of their badass attacks instead of one.

Hey AB, do Synchronization Techniques which's duration is already set (like Whitney's Black Hole, Dormond's Snap Trap) remain in effect even after the user's Paradigm Shift has ended? 'Cause I was kinda assuming that they did.
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Unread 05-03-2010, 12:41 AM   #19
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Here is a revised version of the Pokemon Breeder which I thought about and edited for power and simplicity purpose. I don't have to receive this boost the next mission, but at some point when the level 100 stuff isn't too overpowering compared to other pokemons. (Although mind you, it's definately not impossible to beat pokemons 20 levels higher, since I could beat Red and his level 80s pokemons with my team of 60s pokemon in the past.)

Pokemon Breeder: These trainers hold an incredible bond with their pokemons due to the immense dedication and effort to raise them beyond the basic requirement of a trainer. While pokemon trainers are challenged to learn about the pokemons that exist and how to harness them, the breeder has a higher calling in the vocation to bring out the very best out of one's pokemons. When a breeder is a trainer too, one can be easily assured that their proteges have been groomed to the sheer pinacle of excellence.

(The following are just list of suggestions of benefits for the Pokemon Breeder, if it gets approved. All bonuses only apply to Renny's main pokemon.)

Still Present or Edited:
A: All pokemons are level 100. (Assuming that pokemons of the other trainers are around level 80 or 85ish fairly soon) Stats will be listed in bio, but typically assumes that 2 of each of the pokemons stats are at their maximum value as according to Serebii's website, as a result of careful EV training. Assumes that nature is beneficial regardless of actual pokemon's personality.

B: Custom Items (Will be reduced in power from what I proposed as my example.)

C: Being able to change movesets once per mission in between combat (and perhaps one pokemon will be able to have their moves changed DURING combat or during a time when there is no time for discussion.)

D: All pokemons having a sort of Testament Drive that's weaker than the legendary pokemon version and usable once per combat. Leader Pokemons get ones that only slightly weaker from legendaries.

E: 1 custom move per pokemon. Takes up a move-slot as normal. (And I'll be comparing it with some of those way powerful moves like Enmakki's Auto-Sleep/Nightmare combo)

F: Enhanced Focus and Divide. Focus now either triples the power instead of doubling it, or allows a move that would hit an ally (like Earthquake or Surf) to not hit the ally without power dropping. Using Divide would either remove the power drop, or the accuracy drop in the case of status moves.


Removed:
Former D: Damage dealt to pokemons are increased by a certain percentage due to being a practiced professional in pokemon battles. (not ruin pokemon or pokebrids or anything that isn't a pokemon.)

Former F: Each one of Renny's pokemon gain an attack that gains power via the happiness rating similar to Return that is one of the element type of whatever type the pokemon is and of the attack type of the user's choice (Can be chosen each time it is used). Such a move is treated as an HM and doesn't take up a move slot. Power around 100 to 110 max. (Saving this for something else...)

As always, willing to take your input, even if I attempt to defend myself. :3 But for the sake of a peaceful thread, take it to PMs. ^^

Last edited by Menarker; 05-03-2010 at 12:43 AM.
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Unread 05-03-2010, 01:36 AM   #20
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Ooh, one more question:
http://bulbapedia.bulbagarden.net/wi...fects_on_moves
Quote:
Moves that hit multiple Pok?mon have their power reduced to 75% of their normal base power unless all other Pok?mon have fainted at that point.

Does this apply?
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