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Unread 07-25-2010, 08:55 PM   #11
DanteFalcon
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While I can understand the bugged bit being a secret the place in the timeline being a secret is a bit of an issue. Later on in the timeline the news in the Real World was starting to relate people going into comas from the game itself. Thus it wouldn't make sense for someone to play a cautious person deciding to pick up a game that was making people go into comas.
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Unread 07-26-2010, 02:32 AM   #12
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Actually, the way the series portrays it is rather like 2012. A lot of people talk about it being a doomsday date. But very few people believe it & any expert will tell you it's bullshit. It's the vocal minority.

Also, to be completely honest, this is probably going to be alternate continuity anyway. Can you imagine the mess I'd be in sticking to the story? Only Kite, who would be controlled by yours truly, could do anything or everyone would have to have Data Drain. Either way, not a very good idea.
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Unread 07-26-2010, 08:49 AM   #13
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Alright. Just wanted to get that out of the way.
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Unread 07-26-2010, 07:11 PM   #14
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Glad I could be of help.
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Unread 07-26-2010, 07:22 PM   #15
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Which classes have access to the Repth Spells? I'm thinking of maybe making a Twin Arm character, but would like to know that little detail before I make a character.

Or are the Repth spells specific to classes like Resurrection for Wavemasters (more priest like builds), specific buffs for specific classes or so?
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Unread 07-26-2010, 07:52 PM   #16
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All classes could, in theory, access all non-attack spells, including healings & bufffs.

In practice, they have to obtain the spell first.
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Unread 07-26-2010, 08:35 PM   #17
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Real Name: Edgar Kukuboro

"Real" Life: A university student living in his parent's house out of convience/money-saving. While fairly handsome, well-groomed and responsible enough to hold down a job and go to school successfully with good grades, his social life has gone down the tubes due to a few accidental remarks and incidents in the real world which have severed the few geninue friendships he had. Feeling out of touch socially without any friends and lacking personal ambition to go further in school or work, he uses the "The World" as a source of entertainment, and a coping mechanism while making new friends whom he feel more in touch with.

Real Appearance: Dark brown hair, light skin, 5'10 in height. Lean build but strong functional strength suitable for warehouse work. Tends to dress professionally casual. (No ripped or damaged clothing and no questionable logos, no tattoos, piercings or questionable hairstyle, but otherwise dresses purely for comfort)


Game Name: Pacturnum Thunderchord (Often nicknamed Pac or Pact among those who private text him or like using nicknames) Pronounced "Pact-Tur-Num".

In-game Character Traits: A sarcastic and dramatic but welcoming figure in the game. He is fairly eager to share his time with new players (unless they are rude jerks, whiners or high maintainence personality types which he dismisses), especially the shy and uncertain, helping them learn the ropes, even giving them generous shares of the loot that they come across in dungeon runs if he is so inclined. Also relatively courteous with more established players, but doesn't shy away from being cheap and an overall powergamer in duels or legit game functions. In parties, he is fairly welcome due to the overall supportive build he employs while still being a passable melee fighter. He, however, is known for sometimes using inappropriate jokes or comments when loitering with people. Rumors has it that this guy may be flirting with female characters, and perhaps even cybering once or thrice, judging from his suspciously increased generousity to female characters as opposed to male ones, but no actual proof has been reported and they may very well be baseless accusations from the few enemies he made (Such as the aforementioned people he dismisses, especially abandoning them in mid-dungeon. =P). In particular, a character who seem to be an overall nice guy and great player, but might be buying people's loyalty/affection with gifts and "excessive kindness" and not exactly forgiving of people who are rough on the edges to him.

In-game appearance: Average size figure with light green light-plate armor with blue spiky hair with large bladed shields held in both hands. Blue dual stripes tattoos on both wrists.

Class: Twin Blade
Weapon: Prefers dual wielding bladed shields for increased defense at all times, especially when casting and for doing "kamikaze rushes" running toward the foe and bashing them like a train. (Knocking foes away if that is possible in-game) Prefers looking for armor and weapons with buff and healing spells for support and for making his weaker attack stat more useful in solo play although he'll use direct damage spells if he can find one worth his while.


Class: Twin Blade
Weapon: Daggers, bladed shields, katars, & claws
Elements: Fire, Wood, Thunder, & Darkness
Strength: **
Speed: ******
Magic: *****
Defense: ***
Notes: Twin Blades dual wield.


EDIT: I just noticed that your character-setup involves the player just having installed the game. Can I assume that my character has been playing for a while, but has not leveled up terribly high, having spent more time chatting and loitering in general?

Last edited by Menarker; 07-26-2010 at 09:14 PM.
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Unread 07-26-2010, 08:38 PM   #18
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Placeholder. I'll be making a Long Arm
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Unread 07-26-2010, 09:33 PM   #19
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Quote:
EDIT: I just noticed that your character-setup involves the player just having installed the game. Can I assume that my character has been playing for a while, but has not leveled up terribly high, having spent more time chatting and loitering in general?
Yeah, it's supposed to be a general scenario. For instance, it is not necessary that people joined the game because "what the Hell, I'm bored." I just figured that would be roughly the reasoning for most given Level 1-ish characters.

Also, you don't need to copy/paste the whole class into the class field.

As for the Weapon field, it could be a bit more specific as to what he's currently using. For instance, are there spikes or is it a razor blade? Is the shield flat & circular or sort of a semi-oblong thing that fits over his hand? Color? Do they both look the same? Other isn't mandatory, but I find myself wondering whether or not there's anything you'd like to make note of.
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Unread 07-26-2010, 09:46 PM   #20
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Alright, I like the .Hack series a lot, so I'll say that I'm interested in a game set in the World.

But, I can't say I'll sign up yet. Not to be a super critical jerk lithp, but there's a lot of things you've left out of your set-up, and I'm not entirely sure what sort of game I'd be getting into if I registered. So, if you don't mind, I've a bunch of questions. Don't feel like you need to rush to answer them, by the way, it'll be better for everyone if you give it some thought.

1) Is the game going to be freeform, or stated? While I'd guess a bit of both, looking at your set-up post for the classes, most of the information you gave came from numbers, not flavor. That's fine if someone knows a lot about the game, but it doesn't look like too many people know about it. Besides that, the stats-heavy class descriptions give me the impression that the game will be more Rumble than RP.

2) Related to the previous question, why did you pick R:1 classes instead of R:2? The .Hack//GU classes always struck me as more diverse and interesting than the basic ones in .Hack - if only because they had more options for players to pick from. That's more a matter of personal curiosity than anything though.

3) Spells and Skills in .Hack changed whenever your equipment changed. How exactly will you handle that? Will we be changing weapons/spells/skills a lot (this would be a lot of work on your part, by the way)? Or will we have a basic weapon when the game starts and have to stick with it for most of it? Could always make spells/skills separate from weapons and let players learn new ones as the game progresses, I guess. Might be the simplest route, really.

4) How are Wavemaster spells and Twin Blade spells different? Similarly, how are Heavy Blade spells different from Wavemaster spells? Unless this is a Rumble, just saying Wavemaster spells are more powerful than the other two really doesn't work - something like making them larger, or giving them more impressive effects (the difference between a cyclone of sand or a cyclone of boulders) is more suited to freeform. But, that brings me to another question, how can non-mages compete with that?

5) Similar question, since this is an MMO, not real life, how will damage be handled/depicted?

6) What exactly is the game's premise? I know you won't say how bugged things fit in (that's storyline/plot, not premise), but are players all part of the same guild, following the same questline, or are they just unlucky enough to end up in the same field at a bad time? Either way, that's a moderately important thing to know.

7) Speaking of fields, those are randomly generated areas in .Hack and basically composed of the same room, repeated over and over again. How will you handle them?

8) Similar question, items, money and treasure were all pretty big components of .Hack. What are you going to do with that stuff?

9) Not exactly a question, you've used a lot of terms from the .Hack game in the set up, and haven't explained much of it. I know what you mean, since I've played most of the games, but from the comparatively few responses in the thread, I'm guessing that a lot of other people don't. You'll need to put a lot more detail into the classes, spells, skills, the setting and all that stuff, otherwise it'll be hard to get more players.

For instance, a list of simple translations of the spells words (spells are cast by stringing together a handful of words) would help a lot.

Anyway, those are just some questions I came up with off the top of my head. There's probably more I could ask, but that's a good starting point, I suppose.
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