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Unread 09-08-2010, 02:43 PM   #11
Menarker
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What number would you advise?

Anyhow, I have to leave for work. see you later
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Unread 09-08-2010, 02:46 PM   #12
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60, maybe.

80 at most, though that doesn't mean you should do 80.


Hm, I was expecting Sam to take longer:


StandardStandard:

Pokemon Trainer (Level 1)

- Four Pokemon are available.
- Leader Pokemon is available. Leader Pokemon can know six moves instead of four.
- Trainer Attack skill is available. Allows Trainer to hit enemy as a free action. Attack is fairly weak and generates no Rage.

-----
Pokemon Trainer (Level 2)

- Fifth Pokemon is available.
- Can now use Focus skill. Attack that hits two targets or a random target can now hit a single designated target. Costs 25 Rage.
- 1st Trainer Action is available.

-----
Pokemon Trainer (Level 3)

- A 2nd Leader Pokemon is available.
- Divine skill is available. Allows a single hit attack to hit multiple foes without suffering damage loss or side/stat effect loss. Costs 25 Rage.

-----
Pokebrid (Level 1)

- Can use any and all moves of the chosen Pokemon form.
- Can use Paradigm Shift (transform into that Pokemon). Lasts 3 turns. Type weaknesses no longer apply and Pokemon statistics are added to inherent statistics for a stat boost during those turns.
- 1st Pokebrid Action is available.

-----
Pokebrid (Level 2)

- A 2nd Pokeshift is available.
- 2nd Pokebrid Action is available.




CustomizedCustomized:

Pokebrid (Level 3)

- Synchronization Techniques become available. Can be used outside of Paradigm Shift. When used in Paradigm Shift, recieve a 50% damage boost and 25% chance to inflict status and debuffs.
- Paradigm Shift now costs 20 RPs and lasts for one turn.

-----
Pokemon Trainer (Level 4)

- Sixth Pokemon is available.
- Two Custom Hold Items are available.
- 2nd Trainer Action is available.

-----
Pokebrid (Level 4)

- All Pokebrids now have a third DNA Splice. Choose wisely.
- All Pokebrids deal double damage with a STAB modifier instead of 1.5.
- All Pokebrids can use multiple Paradigm Shifts in the same battle, provided they have enough Rage Points.
- All Pokebrids can now use Divide and Focus like a Trainer and Snagger with their own moves.
- 3rd Pokebrid Action is available.

-----
Pokemon Trainer (Level 5)

- 1st Xth Stage/Veteran upgrade is now available. Legendary Pokemon do not evolve, but can be Veterans.
- 1st custom move availability.
- 3rd custom hold item is available.
- Sam gains the skill Inspiration. Pokemon out in the field with her gain 5 points in all stats.

-----
Pokebrid (Level 5)

- Pokeform types have status and statistic defenses depending on the type they are. A Poison type Pokemon is immune to Poison and Bad Poison status effects, for example. The best way to know what does what is to look at the special defenses of Slayer armor.

-----
Pokemon Breeder (Level 1)

- Base Rage generated goes from 5 to 7.
- Can create a new custom hold item.
- One of Sam's leader pokemon gains a second ability.
- 3rd Trainer Action is available.
- The skill Inspiration is improved. Pokemon out in the field with Sam gain 10 points to all stats. Stacks with the previous upgrade.

-----
Deva (Level 1)

- Base Rage generated is increased by 1.5 times.
- Samantha gains Mama Bear (see conditional upgrades).
- Samantha gains the Heal Wounds skill. Restore an ally's HP by 50% of their max HP. Costs 35 Rage.

-----
Pokemon Breeder (Level 2)

- Breeders can use the Skill Defend to make a Pokemon protect itself from a certain incoming attack type. Type advantages are reduced by half (x2 damage becomes x1, x4 becomes x2, for example). Requires 15 Rage.
- 2nd Xth Stage/Veteran upgrade is now available.
- 2nd custom move availability.

-----
Deva (Level 2)

- All stats gain 10 points.
- Devas can eliminate a type weakness from one of their Pokemon forms.
- 3rd custom move availability.

-----
Pokemon Breeder (Level 3)

- 4th Trainer Action is available.
- The skill Inspiration is improved. Pokemon out in the field with Sam gain 10 points in all stats. Stacks with the previous upgrades.

-----
Deva (Level 3)

- All stats gain 20 points.
- Can choose any type of pokemon (including Ruin) to become a Pokeshift.
- 4th Pokebrid Action is available.
- Samantha gains the Cure skill. Remove all status effects and debuffs on an ally. Costs 20 Rage.

-----
Pokemon Breeder (Level 4)

- 3rd Xth Stage/Veteran upgrade is now available.
- Breeders can use an item as a free action instead of requiring a Pokemon to forfeit its turn.

-----
Deva (Level 4)

- Devas become immune to the types of moves that their current form is.
- Samantha gains Heavenly Grace (see conditional upgrades).

-----
Pokemon Breeder (Level 5)

- Base Rage generated goes from 7 to 10.
- 5th Trainer Action is available.
- Samantha's other leader pokemon gains a second ability.

-----
Deva (Level 5)

- All stats gain 20 points.
- Base Rage generated is increased by 2 times.
- Devas can choose a Legendary Pokemon as a Pokeshift form.
- 5th Pokebrid Action is available.




Conditional UpgradesConditional Upgrades:

1) At Breeder 1 and Deva 1, Samantha gains Mama Bear. She gains +5% damage for every ally whose HP is below 30%.

2) At Breeder 4 and Deva 4, Samantha gains Heavenly Grace. 50% chance to apply a regenerative effect (20% of their max HP) to an ally whenever they take damage. The regenerative effect lasts for three turns.



Trainer ActionsTrainer Actions:

Treatment: Restore 50% of one of her pokemon's max HP.

Encouragement: When one of Sam's pokemon uses a buff or protective move, the effect is applied to both her pokemon.

Share The Joy: Apply half of one ally's stat boost to any other ally. In the case of stat boosts that last a set amount of time, the copied boost lasts the same amount of time.

Share the Pain: One pokemon deals 20% more damage for the duration of the turn.

Booster Shot: +1 crit stage to one pokemon for the duration of the turn.
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Last edited by Dracorion; 09-08-2010 at 10:44 PM.
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Unread 09-08-2010, 09:28 PM   #13
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Well, since you listed 60 as your "advised" and 80 as your max, I'll probably take the middle and do 70. That'll put Swampert just a wee bit over Psuedo Legendary territory at 605. Still around 35 points lower than your Tyranitar X-stage.

25 Hitpoints
25 Attack
10 Defense
10 Special Defense
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Unread 09-08-2010, 09:49 PM   #14
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Yeah, I think something between 40 and 100, depending on the pokemon's original strength, would be best. Tyranitar being limited to 40, that's good (though looking at the thing's profile, the improved sandsorm is gonna be... interesting), Swampert getting 70 is cool as well, puts him just above pseudo-legendary. I don't think anyone would object against, say, some of Charlotte's pokemon getting the full 100, since they're the weakest, stats-wise.
...
Would anyone?

Quote:
This I don't agree with. How is that particular line a technique by itself? Situations where you don't gain rage are already pretty situational in general, and it's more like it's keeping the status quo of gaining rage normally than gaining any large amounts of rage. Plus, it's more than highly improbable that multiple allies need THAT particular ability of all abilities in the same time frame. I could perhaps understand if my entire proposed idea got pumped to 30 rage per set of targets (unit and their pokemons) but that specific line itself costing 30 rage and being a seperate technique? Seems quite very off.
Does it, though? I mean, assuming a standard pokebrid attacks once per turn and gets attacked once per turn. Gains 20 rage per turn that way. Now, if he's paradigm shifted, he doesn't get that 20 rage per turn. And that's fair, I think, cause paradigm shift is fucking powerful.

Now you're proposing a techique (which doesn't have any minimum number of targets, mind you!) which'd let you pay 20 rage to not only buff this brid quite a bit, but also give him an opportunity to receive those 20 rage per turn! You're basically generating 60 rage, at the cost of 20.

And sure, the technique is situational. But there's no restrictions! There's nothing stopping you from using it every time someone paradigm shifts or goes RDPA, paying 20 rage to give them far more over the course of their transformation. Even if it cost 30 rage alone and didn't do anything else, it'd still be imbalanced, since it allows you, at will, to remove one of the main restrictions affecting these superpowered forms!
And sure, Renny's rage would be drained a bit. But those pokebrids and RDPA Slayers would have a pretty massive amount of rage, to use all kinds of fun techs with. The cost just doesn't match the, more or less guaranteed, payoff.

So yeah, the technique is fine for 20, provided that you remove the bit about always generating rage, and maybe add a minimum number of targets, but I won't insist on the last one. Just the first.
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Unread 09-08-2010, 09:59 PM   #15
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Depends on the pokemon, Gem.

I'd have to kick you if you want to give Arceus or Revenard the full 100. Porbably not Arcanine, either.

Anyway, I guess that's approval for Sam? That's great!

Now to make some overpowered changes while nobody's looking and call it a day.
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Unread 09-08-2010, 10:22 PM   #16
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Some of the recent trainer actions I'm seeing from Drac's characters are suspciously powerful. I know I haven't been caring about trainer actions lately, but some of those moves are basically copies of pokemon moves like Recover or even Psych Up.

Mind you, some of those are the sort that I would want for Renny, especially since Sam seems to be having the entire encouragement and kindness thing that Renny pretty much stands out for. But I'm just commenting that they look pretty powerful at this point.

And fine, I'll remove the gaining rage at all time thing. I'm actually thinking of removing the "buffs don't go away until knocked out" part and moving it into the other tech. Maybe reduce the cost to 15 for that.

And Arcanine strikes me as one that should get 50 points, since it's a full 20 points stronger than Swampert to begin with. Then again, Tyranitar is getting 40 despite already being a full 45 points stronger than Arcanine and 65 points higher than Swampert before the X-stage bonus.

Anyhow, since AB gave me the answers to my questions, going to look up the battle plan for the turn that I've been working on...

Last edited by Menarker; 09-08-2010 at 10:34 PM.
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Unread 09-08-2010, 10:55 PM   #17
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Quote:
Originally Posted by Menarker View Post
Some of the recent trainer actions I'm seeing from Drac's characters are suspciously powerful. I know I haven't been caring about trainer actions lately, but some of those moves are basically copies of pokemon moves like Recover or even Psych Up.
... Crap.

Admittedly, I didn't think about Recover when I made Sam's and Sophie's Trainer Actions. I was just trying to think of a number worth healing.

But, is Recover even a viable option in this battle system?

As for Encouragement and Share The Joy, yeah, those might need some nerfing.

For Share the Joy, what if we say it can only be used on a person once while the buff lasts?

Like, say Renny were to use Cosmic Power twice on Mollesk. Sam could use Share the Joy to give Mollesk's boost to someone else, only once. But if Mollesk was knocked out, revived, and buffed up to +4 again, Sam could copy the boost again.

Same when someone like Wilhelmina were to use Maid to Mistress, or Impact were to use Dark Ambition several times in the same battle.

If it helps, here are Sam's pokemon:

Quote:
Water/Dragon Palkia (Genderless)
Ability: Pressure
Spacial Rend/Aura Sphere
Hydro Pump/Heal Block
Dragon Claw/Roar
Held Item: Lustrous Orb

Psychic Gardevoir (Female)
Ability: Synchronize
Psychic/Hypnosis
Dream Eater/Thunderbolt
Focus Blast/Protect

Bug/Steel Scizor (Male)
Ability: Technician
Iron Head/Night Slash
Bug Bite/Swords Dance

Grass/Ground Torterra (Male)
Ability: Overgrow
Wood Hammer/Earthquake
Synthesis/Seed Bomb

Ghost Dusknoir (Male)
Ability: Pressure
Shadow Punch/Shadow Ball
Destiny Bond/Confuse Ray

Normal Miltank (Female)
Ability: Thick Fat
Heal Bell/Milk Drink
Ice Punch/Hammer Arm
As you can see, only Gardevoir and Scizor have buff or protective moves.

Maybe I'll modify Encouragement so that it applies to healing and status removal, as well. Probably not.

Also, someone needs to get themselves a version of Heal Block that works on non-pokemon enemies.

Quote:
Originally Posted by Menarker View Post
Mind you, some of those are the sort that I would want for Renny, especially since Sam seems to be having the entire encouragement and kindness thing that Renny pretty much stands out for. But I'm just commenting that they look pretty powerful at this point.
Less encouragement, more protectiveness.

Quote:
Originally Posted by Menarker View Post
And Arcanine strikes me as one that should get 50 points, since it's a full 20 points stronger than Swampert to begin with. Then again, Tyranitar is getting 40 despite already being a full 45 points stronger than Arcanine and 65 points higher than Swampert before the X-stage bonus.
You shouldn't try to make everyone's power levels equal. Tyranitar's a pseudo-legendary.

Basically, take two pokemon. One has 600 base stat points and the other have 540.

Are you going to give the first one 40 more points for going Xth-level, and the second one a whole 100 points, just so they can be equal?
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Unread 09-08-2010, 11:42 PM   #18
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Well, Recover isn't a practical move at all in this setting, but after the Medic nerf, it'll be exactly like the Medic's 50% heal item. The move would basically be a free medic item without giving up an attack.

Just wanted to make sure, because I'm still thinking of what my Trainer Actions will be.


And I wasn't trying to make pokemon power equal, but more saying that the amount of points to give is hard to scale when someone has a pokemon on the very far end of the scale.
BTW, I forget... Does being a Veteran/X-Stage give any additional features or bonuses that I'm forgetting? I could have sworn that they also got 2 extra moves or something like that.

As for preventing heals, there is Embargo, which prevents said target from using items or being the target of items... whether healing or buffs or so...

And Drac, what pokemons do you have available right now? I'm under the impression that Tyranitar and Palkia are both knocked out and that Blaziken are still on the field, but I don't know who else you switched or decided to keep.

Last edited by Menarker; 09-08-2010 at 11:53 PM.
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Unread 09-08-2010, 11:56 PM   #19
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Well, sure, that's why I'm limiting it only to Sam's pokemon.

Though, admittedly, that may not be enough of a nerf.

Also, her skill that heals anyone's HP by 50%? That's why it costs Rage.

Palkia's still fine, man. Fully healed, even.

Tyranitar's down, so Pierce had Palkia, Blaziken, Metagross, Skarmory and Aria.

Could use Palkia and/or Aria and/or Blaziken to take out the Asuras, or Metagross for a Psychic attack to take out the Psytellites inside Impact and Matthias.
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Unread 09-09-2010, 12:02 AM   #20
Menarker
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Only thing I worry about is...

AB: Is a physical based psychic move like Metagross' Zen Headbutt going to successfully attack the Psytellite possessing Matthias and Impact without harming the PCs in the process? It's less of a mental assault than a full on bodily headbutt by something that weighs a few tons.

Otherwise, I was going to have Skarmory do Defog doing for this one round while Blaziken attacks a Beta for super effective damage. I got most of the plan worked out, and it's a doozy! :3

I'm saving Palkia and Aria for the dragon type damage we'll want to inflict on the ruin type Mio when she comes back before we promptly eject her again. ^,^

Last edited by Menarker; 09-09-2010 at 12:05 AM.
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