09-29-2010, 11:13 PM | #11 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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I got some of the worst possible traits for a Zombie Team Survival Genre.
Name: Ivan Description: 26 years old, 5'11, wirey build with short curly black hair. Wears glasses and hearing aids. Always carries an umbrella and a long jacket with a hood. Skills: Agility: Slightly above average top speed. But VERY HIGH agility as in being able to pivot and turn and dodge with the grace of a dancer/martial artist. Height/Reach: LONG ARMS and a slightly above average height! Reach is great for grabbing things normally out of range, melee attacks and that sort of thing. Slim flexible build: He can squeeze through some narrow gaps pretty easily, although some places he can't squeeze through. He can also stretch his limbs to the point where he can kick as high as his head. Tough bones: Can withstand battering and impacts without too much problems. His blows such as pushing or punching are quite strong. Slightly above average stamina: While he can't do intense activities for very long, he can do average activities for longer than most people. Strength: While not terribly strong compared those who still work out, he has strength far far above normal for his weight and definately has enough to contribute effectively to moving things and does very well with a melee weapon. Trustworthy Adult Spirit: Easily earns the trust of well-meaning adults and elderly people whom are willing to lend him the most basic of aid and support and can generally negotiate for help. Has trouble dealing with the purely selfish and arrogant though. Generally, to people who genuinely pride themselves on other people's happiness and morality, he easily makes them feel like he's someone you'd want to help. Silent Movement: Is light on his feet. Combined with his agility, many people commented on how he seems to be in two places at once. Raven Vision: Has a peculiar talent for spying shiny or unusual objects. List of objects he has found before include a lost diamond ring, money, lost jeweleries, and other such things. Also has an amazing eye for seeing movement, even from far off distance where he has trouble with detail. Intelligent: A university student with some courses in computer, philosophy, psychology, literature, anthropology and a few others. Can grasp abstract concepts fairly well. Very good reading skills and noted for certain analytical abilities. Money: While not millionaire quality rich, he has been saving up for a place of his own, so he has enough to buy some luxuries, especially in an emergency. Friends with animals: Cats seem to downright adore him and some other wild animals like crows, some dogs and even skunks feel quite at peace with him as long as he doesn't approach too closely. Injured or trained animals might behave viciously though... Genre Savvy/Trivia: Is an avid trope reader and knows a fair bit about a variety of topics. Computer/Technical skill: Average at using computers for the most part, but has good google-fu skills. Martial Arts?: Has been enrolled to several martial arts courses for a few months, so he has learned the basics of a few. (Sword, staff, kenpo, boxing) But nothing terribly useful against anyone with more training. Organizational skills and Spatial-Vision: He can pack an incredible amount of items in small amount of space. He's the guy you always want to have packing your suitcase. Huge Bladder: He can go almost 22 hours without a toilet break. Flaws: Hearing loss. Has severe problems with hearing and thus struggles to understand people with unusual accents (including asians), weak voices, noisy environment, extremely high pitch sounds and multiple people talking together. This also prevents him from using phones or walkie talkies of any kind except in the most optimal of conditions and frequently relies on someone translating for him or needing some sort of writing. (On the plus side, he can turn off his hearing aids to muffle any sounds he want to NOT hear.) If his hearing aids get lost or destroyed, he's practically deaf for all intent and purpose. Glasses: Is somewhat nearsighted. While he isn't terribly bad with his glasses, he does suffer quite a bit of blurriness without them when looking at far off things, although he can easily see shapes and move around with no issues. Basically he has trouble with distant things, but can read as well as anyone else. Bad Memory: Short term memory sucks serious ass. Took him 5 years to learn his classmates names in high school. By then, it was pointless. Basically, his recall tend to be very much delayed and will sometimes require him to see a visual cue before several paragraphs worth of info will flood into his head. Fear of water: Due to how much he relies on his hearing aids, he will practically recoil at any situation where he has to get wet or downright dirty for fear of destroying them. He can swim fairly well if he desperately needs to, but unless someone can hold his hearing aids, then he's basically trading away one of his senses. Tries to mitigate this with his umbrella and always wearing a jacket or some sort of wide-brim hat. His fear is more motivated on how expensive and time-consuming it is to repair his hearing aids, so in a life-death situation, he can get past it, but he'll definately waste tons of time looking for any possible alternatives. Fear of blood/gore: Has never felt good around excessive gore. A paper cut won't disturb him. But anything like a gash or enough to make a pool will start to make him sick to his stomach. Fear of height: He gets nervous around any situation where he's liable to fall to his death or severe injuries. This only really applies to unsecure locations. Buildings with good railings and protection from falling doesn't trigger this from him, but he's still unwilling to lean his head over the edge of a rooftop or window. Unpopular among his age: Does not tend to make friends with people close to his age or younger, especially the ones who like to be reckless or party. Only the select few. He is basically an old man in a young man's body. Allergies/Asthma: Bad with dust/dirt and some plants. While he is good at running short distance really swiftly, long distance running will leave him extremely winded. Anti-Gunmanship: Lives in a place that outlaws guns. No experience with them except for the Light Gun from Nintendo. Cannot handle roller-coaster-ish speed. Riding in a car going 100+ish miles per hour, especially one that jerks around a lot gives him chest pains and feeling of weakness. Slightly Timid: When dealing with living conscious beings, he doesn't like to provoke people and gets nervous and anxious when people start getting aggressive... Hot Blooded: Once it get into a fisticuff though, he tends to react viciously as a self defense and doesn't bother listening to reason other than his own survival or their own surrender/defeat. Occasionally Has No Indoor Voice: When he gets worried, nervous, excited or tries to explain something to someone, his voice may start LOUD AND GETS LOUDER PRACTICALLY EVERY THREE SECONDS, RIVALING EVEN OPERA SINGERS WITHOUT EVEN TRYING!!! Seriously, it's like a reflex from not being able to hear exactly how loud his voice is. Items: Umbrella, Jacket, Hearing Aids (and 2 spare batteries, each lasting 2 weeks.), a backpack, a laptop. Wallet with some cash and bank cards. Last edited by Menarker; 09-29-2010 at 11:26 PM. |
09-30-2010, 01:00 AM | #12 |
Cinderella
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Name: Harry
Description: 24 years old, 5'3" with golden brown skin, his eyes a deep shade of brown. He is thin at about 124 lbs and has come to the con wearing cosplay of Jun Kurosu from Persona 2: Innocent Sin. Consisting of a baby blue Kasugayama High School uniform and black dress shoes, his feather down soft black hair styled to fall over his right eye. Skills: Technician: A period in the Navy has given him a degree of knowledge in the repair and maintainence of circuitry and electronics and the type of manuals that are associated with them. Healthy Lifestyle: More Naval habits have kept him in relatively good shape, along with a hobby of fighting. Firearms and Hand to Hand: Naval training have made him a relatively good marksmen in both pistols and rifles, and the fighting hobby makes him quite a bastard with his hands. Massive Peripheral: His astigmatism has made his peripheral vision rather large so that in order to escape the corner of his eye you pretty much have to be right behind him. Supreme Will: When he gets inspired enough to be a part of something it is incredibly difficult to make him stop until he has succeeded. Also anything threatening his life tends to spark his willpower to the point of being endless. Sharp:Is known to be a smart individual who is capable of thinking on his feet with relatively little problem. Sneaky: Being both light and small Harry is rather good at sneaking around. Adorable: People tend to like him because he has a natural youth and seems harmless and innocent even without talking to him. And even more when they do. Fountain of Happy: It is difficult to get him down, because a constant state of pessimism allows him to see how it can get worse. Tiny: He can fit in rather small places since he is only about five inches away from being diagnosed with dwarfism. Double Jointed: Incredibly flexible. Flaws: Tiny: Being able to fight is nice and all, but he cannot ignore that he is a very small individual. Double Jointed: His double jointedness comes from a connective tissue defect, and so he has a predisposition to joint weakness. Adorable: While people find him likable there are also people who don't take him seriously for the same reason. It is almost impossible to appear threatening. Lack of Extensive Firearm Knowledge: His Naval career offered him knowledge in how to shoot, but his rating didn't include arms maintainence and he didn't really spend much time studying that so he doesn't know a lot about guns and ammo. He can just shoot well. Untranslated Weapon Talent: He knows how to grapple and punch, but has only ever used blunt objects to hit things like baseballs and blades to cut weeds. Meaning sure he can swing them, but not with any real skill. Unable to Drive: A skill he should have learned when he was 16 that has gotten lost in the annals of time. Pathetic Swimming Skill: He passed his swim qualification to get into the Navy after four weeks in remedial swim class where he nearly drowned for five minutes trying to float. He never touched the water again. Astigmatism: Without his glasses he has difficulty making things out that are far away. Slow to Inspire: Barring his life being in danger he is typically more than a little apathetic, so while his will is endless when he gets started...he is difficult to get started. Doomsayer: Don't ask him how it can get worse, his happiness stems from him always having an answer and it has been known to be a little disheartening for other people to expect the doom he is always thinking of. Easily Captivated:It isn't ADD, he is just in love with the whole universe and finds beauty in all things. Unfortunately it will occasionally draw him from the importance of now. Zero Sense of Direction: Getting lost is pretty much how Harry likes to spend his time in new places, and by extension has willingly forgone any training in proper navigation. Items: Cosplay outfit; wallet with bank card, credit card, and twenty dollars worth of ones; backpack with a change of clothes(Black Jeans, Diesel Shoes, T-shirt), snacks(Jerky and OJ), a pair of high end headphones(Ultrasone Edition 8) with a battery powered portable amp(HeadRoom Portable Desktop Amp) and interconnect cables, an umbrella, his glasses, a wireless internet modem with relatively high end antennas(hawking tech), a surge protector, his laptop(Toshiba Satellite), and the backup batteries for his laptop, his amp, and his cell phone.((Seriously I've gone out like this, sans cosplay)) As well as his cell phone(Droid).
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Time to bust out the glow sticks! Last edited by Overcast; 10-01-2010 at 05:49 AM. Reason: Decided to change the cosplay. |
09-30-2010, 07:09 AM | #13 |
Bitches love the crown
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Everyone so far is approved, and boy doesn't this look fun? Sign-ups are still open, and I think I will start this game soon (like either today, tomorrow, or monday soon).
Couple of things, if you fall behind in posting with the group (like I get three posts in and the party has moved on without you), you will most likely be killed and eaten. Also, with the way I am turning things into zombies, its going to end up everyone is immune to it, which means no one here can die and come back as a zombie. I just wanted to go ahead and put that out there before anyone asks. |
09-30-2010, 07:26 AM | #14 |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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But what if I really, really want to?
Fair enough. Glad I got approved. Looking forward to this! |
09-30-2010, 07:49 AM | #15 |
Bitches love the crown
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Tell ya what, when the zombies show up, you can go and if you ask real politely they may consider it.
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09-30-2010, 09:25 AM | #16 |
Cinderella
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Figured roleplaying dumb zombies was about as fun as roleplaying a mold. Move, eat, move, eat, move, eat. No dialogue, no emotion, maybe some atmosphere, but it would have to be a third person narrative and in the end there is nothing to distinguish you from the rest of the hoard anyway.
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Time to bust out the glow sticks! |
09-30-2010, 09:44 AM | #17 |
Bitches love the crown
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We already have like 9-10 people, so I went ahead and threw up a post. Basically everyone can be doing what they want, but there is a room dedicated to just NPFers hanging out. Frank is there kicking back, feel free to do what you guys want to do.
For those wishing to sign up, sign ups are still open and probably will be for the first little bit. Just post a profile and when I say approved you can post. |
09-30-2010, 10:46 AM | #18 | |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Quote:
... Ok, probably not. But hey, I never said that I wanted to play my zombified character. That probably wouldn't work that well. But as more and more people drop out, we're gonna have more and more dead characters. As far as I can tell, this is supposed to be about horror, and what more horror is there than to see the dead members of your group, your friends, return to undeath and chase after you, hunting you? They wouldn't have to be a constant menace, but they could appear peridiodically in particularly tense situations... stalking our group, growing more numerous as our numbers dwindle until the final surivor is cornered, sees into the dark, dead eyes of his undead friends, falls to his knees and weeps for them and their lost humanity as he feels them converge around him, rending his flesh, crushing his bones, feeding, feasting. ... Or something along those lines, anyway. You get my picture. Anyway, I think it'd work out pretty well. Whenver one of us dies or drops out, if the player's ok with it, they get revived as an undead NPC, still looking similar to their original self (or at least what the looked like when they died), probably with some kind of special powers that normal zombies don't have, and some semblance of sentinence (not logical, I know, but come on we can handwave that). They hunt us, appear at unexpected moments, freak us out, mock us, maybe even get a kill or two. If the players want to, they can even jump in and role-play what they'd be like if they lost even the semblance of humanity. I think it'd be fun. Though just a suggestion. Choco's call, obviously. And mah post is coming this evening. Just wanted to throw that out there. ^^ |
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09-30-2010, 01:33 PM | #19 |
Sent to the cornfield
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Name: Pete
Age: 18 Description: A rather large person, Pete is 6'2 and has broad shoulders. He could easily have been a football or rugby player if he wasn't an incredible nerd and fantastically lazy. He has fair skin and blue-ish eyes, with brown hair which falls just shy of his shoulders. He is currently wearing, for no particular reason other than the con as an excuse to dress fancy, his "airship pirate" outfit, which consists of a white shirt with lacing in the front made of a loose but tough gauze material, a tan-colored vest which is made of a soft leather-like material, a grey pinstriped cadet cap, grey pinstriped-ish trousers, and black leather boots which aren't quite combat boots. The boots are actually called 'engineer boots' and are meant to be worn for riding motorcycles. However, they look quite pirate-y. In addition, around his neck are a pair of brass-colored welding goggles and a golden gear on a silver chain, and around his waist a leather tool belt which holds a selection of random tools grabbed at the last moment (including a screw driver, pliers, and a couple wrenches), as well as a nerf gun. Slung around his back to complete the outfit is a homemade steampunk rifle, which, although most of it is rather fragile and hot-glued/taped/screwed together, is made on a stock from an actual rifle, so in a pinch it could be used as a pretty good bludgeoning weapon. It is painted and heavily modified, though, so it is obviously a toy and not a weapon. It has a strap which allows it to hang around his shoulders. Also currently slung around his back is a medium-sized bag which contains a change of clothes: jeans, tennis shoes, a t-shirt, and a coat, along with a few other odds and ends. (On the right, although this is minus the tool belt and a couple other things.) Pros: Large build - Pete is a large person, and as such is quite strong, although he does not frequently exercise so his muscles are not by any means toned. 'I will do science to it' - If there is one thing he is known for, its ingenuity. Pete is quite prodigious at building contraptions out of whatever is available at the time. Zombie survival nut - Slight paranoia and years of watching zombie movies, as well as a love of survival stories, has left him quite prepared for the zombie apocalypse. He has plans - oh, how he has plans - and has thought long and hard about what he would use as a weapon, what kind of people he would try to gather, and generally how he would handle himself in a zombie apocalypse. Of course, there will never be zombies... Agile - Despite not exercising as much as a person probably should, Pete has long legs and natural agility. He can run fast and jump fairly high, in addition to having quick response time and a habit of doing dangerous things which might resemble Parkour if performed over a longer period of time. He has always wanted to do Parkour but never lived in the right environment for it. Cons: Overconfidence - As mentioned, he has a habit of doing dangerous things. Usually he gets lucky or at least manages to go unharmed, but sometimes, he gets hurt. Similarly, he is quite aware that he is smart, and sometimes gets in over his head because of an overestimation of his own abilities. Large - Being large isn't always a good thing. Needing to squeeze through a tight gap or remain unnoticed, for instance, would be easier for a smaller person. Allergies - While not severe, he gets congested around things like pollen, cigarette smoke, or perfume. Around these things he must constantly clear his throat and gets watery eyes, in addition to not being able to breathe through his nose. Skills: Technical Knowledge - Science! Pete is an engineering major. Thus, he builds things and has an expansive - and rather random, at times - knowledge base in the sciences and a few other areas. I like swords - Like many forumites, he had a love of swords from a young age, fighting friends with sticks and practicing, whether in a martial art or not, pretty consistently over the years. He knows how to handle a sword - or a stick, or really any long, solid object - and can swing it fairly hard and with good accuracy. Martial arts - Though not obsessive about his training, Pete has taken martial arts for a few years and thus is pretty flexible and fairly experienced in hand-to-hand combat. I cast GUN! - Pete is an avid airsoft player - a sport/game which is somewhat like paintball- and, although airsoft pellets behave nothing like real bullets, is a very good shot. He has not too often had his hands on a real gun, but when he did, he was, as stated, a good shot. These were always rifles or shotguns, however, and he has never fired or even held a real pistol. He is familiar enough with the workings and functionings of firearms to clean and maintain one if necessary, though. Dwarf-fu - Pete spent many years of his life splitting wood, and thusly is quite familiar with an axe, and can swing it quite hard and with good accuracy. Stealth - It was a bit of a surprise to everyone - Pete included- when he discovered through playing airsoft that he is actually pretty damn stealthy, despite his size. They Call Me Les Stroud - Pete grew up in the woods, and thus can survive in the wilderness. He can start a fire, catch a fish, build a makeshift shelter, etc. Anything that might be necessary to survive outdoors. Inventory: Steampunk rifle Wallet - Cash, ID, drivers license, a few gift cards and rewards cards for various stores. Tool belt - a leather tool belt, part of his costume, which would be a bit difficult to run in. However, it currently carries several tools including, but not limited to: a phillips screwdriver, pliers, a few wrenches, a plastic thingy which is apparently used for cutting drywall, and a nerf gun. Tote bag - a shoulder bag which currently holds a change of clothes and a few odds and ends. Cell phone - generic, but functional Car keys - to a '97 pontiac grand prix gtp. Not the best sports car in the world, but a sports car nonetheless and therefore quite fast. Currently in the parking lot. Last edited by TDK; 10-11-2010 at 06:03 PM. |
09-30-2010, 02:24 PM | #20 |
Bitches love the crown
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TDK: Approved. I imagine you are a steam-punk cosplayer eh? I've always been curious about that, perhaps via pm you could give me some tips on where to start. Also, there will be a few other steam-punk cosplayers as well (They were at the last con I was at, dedicated solely to anime, so I know they will be here as well) feel free to hang out with them.
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