01-09-2011, 01:00 AM | #11 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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... ok...
I got a question then. Several actually. How are these fiend monsters assigned stats? Are they assigned in much the same way as everyone else with hitpoints, speed, attack, defense and all that? Can they be attacked directly or effected with debuffs or buffs? Do fiends have weaknesses/resistances to element types or status afflictions? How does a deck user actually lose or get knocked out? Do they have their own stamina? Can they even be healed by normal means like potions? Can destroyed or used cards (including the absurdly powerful ones) be replenished? What prevents a deck user (especially an enemy) from suddenly cheating or top-decking card after card full of devasting or combolicious power? I mean 50 cards is a hell of a lot of potential options, and there is no way to determine whether or they were meant to draw such a card. Heck, it reeks of randomness or "whim of the GM" since there is no actual tactics involved aside from choosing the cards or so. My BIGGEST problem is that there doesn't seem to be a way for us to directly deal with traps cards and such without having one of these deck players of our own. Normally, in a game between players, there are probably anti-magic or counterspell cards or something like that. However, all of us players are trainers/slayers/pokebrids, none of which specifically deal with cards or even with magic to begin with. There is no countering deck users. It's like the Almighty type of classes. Nothing is great against them because they operate so differently from everything else. As for you trying to decide what cards can be drawn or where they are... I would suggest making a decklist with each individual card (including duplicate cards if any) being given a number from 1 to *insert number of total cards in deck*. Then get a random number generator and roll it every time they are to draw a card. If the same number would be rolled again, ignore that duplicate number and roll again. Let's say you want a player to draw 5 cards at the start of the battle. Roll five numbers. Those five numbers, you record on a seperate document for Hand size.. Each time they would draw a card, put that number in there. Make another document for Field or Graveyard and move the respective number from the Hand Document to the respective document when summoned/used. That way, you know which cards have been drawn or used, have complete respect for randomness and that sort of thing. And it's simple. That said, card games are something that jump to my attention, so I am interested in hearing more. Last edited by Menarker; 01-09-2011 at 01:17 AM. |
01-09-2011, 05:24 AM | #12 | |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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I'm just kinda curious as to why you would think this is necessary at all. I mean, we have a battle system. That works, kinda. Why bring in something like this? I don't see this working well.
I mean, the idea's nice. But I don't think it'd fit. Not to mention that, if we ever do want to clean up the plot, this would make that pretty much impossible. You seem to have thought up a nice system, why not just start a whole new RP for that? Edit: Quote:
Last edited by Geminex; 01-09-2011 at 05:29 AM. |
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01-09-2011, 08:49 AM | #13 |
Don't Hate Me 'Cause I'm Moe
Join Date: Oct 2004
Location: Harmonial Sanctum
Posts: 6,798
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Menarker, you don't really need answers to any of those questions. With me being the GM and there being no allied Deckmasters for certain AND there being no other enemy Deckmasters than Sexy for the duration of this RP (and only god knows when this RP will actually end), it'd be silly to cement anything deck-based right now.
However, since you seem to be itching for answers, fine: 1. I'll assign the stats to the Fiends myself. Needless to say, it's all very freeform and loosely based on how the Fiend fights and its overall power. 2. Yes, Fiends can be affected by direct damage (which I already mentioned) as well as all the other effects. 3. Deckmasters will have their own statistics. In fact, some of them may be very powerful even without a deck in the first place. However, should you defeat their Fiends and survive their Strikes, Deckmasters usually succumb to their deck losses and die out from feedback shock, saving you the trouble of wasting turns killing someone who couldn't adequately defend themselves anymore, much as people like Charlotte and Harliette would enjoy killing defenseless enemies. 4. Deckmasters (particularly those with Miracle decks) do have ways to heal themselves and their Fiends. They use healing Fiends and healing Strikes instead of moves and items like you guys do. There are also Fiends and Strikes that can restore lost cards. 5. An enemy Deckmaster will not cheat. Deckmasters are affected by some of the same limitations that you are, and not all of them are cut from the same cloth. Some of them aren't powerful enough to handle full decks. Some of them won't able to handle top-tier cards. It's silly to talk about GM-generated randomness with the deck system since that is what's been happening since the very beginning of the RP. It's just that this time, it takes the form of cards. 6. The issues with Trap cards can be fixed. Indeed, disabling Trap cards could be yet another power of those who can affect enemy decks despite never having used a deck themselves. Both the Pierce and Impact sides of the sequel will have such characters before they encounter any real Deckmaster opposition. God knows we'd have Generations VI and VII out by the time it comes to create a signup for the sequel. Geminex, I can't really give you the kind of control over the epilogue that you've requested, since you won't actually be in control until just before this RP ends. That just how it's gotta be. Otherwise, you'd have to skip out of the final boss fight just to set things up yourself. |
01-09-2011, 09:20 AM | #14 | |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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This all sounds fascinating. Just one question.
Why are you bringing your Yu-Gi-Oh into my Pokemon? Now I must have a Deckmaster! Anyway. Forget about that. You don't have a problem with the character being the same race as Eldys? Quote:
EDIT: I
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. Last edited by Dracorion; 01-09-2011 at 09:34 AM. |
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01-09-2011, 09:46 AM | #15 | |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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AB, could we please continue that PM discussion? Cause talking about it in-thread really isn't doing anything for the conversation. AB, again. Why Deckmasters at all? |
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01-09-2011, 09:49 AM | #16 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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YOU CAN'T TELL ME WHAT TO DO!
YOU'RE NOT MY REAL DAD. I WILL FUCKING HOLD MY BREATH UNTIL I GET SPOILED, I SWEAR TO GOD.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
01-09-2011, 11:54 AM | #17 | |
Feelin' Super!
Join Date: May 2009
Posts: 4,191
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01-09-2011, 06:29 PM | #18 |
Don't Hate Me 'Cause I'm Moe
Join Date: Oct 2004
Location: Harmonial Sanctum
Posts: 6,798
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No. No problem with your fifth character being the same race as Eldys.
The reasons why Deckmasters exist, by Armored Bishoujo... 1. Because I'm'a da freekin' GM. I kin do whatevuh I wunt! 2. Because even though this is the Pokemon universe, I find it ridiculous and nonsensical if every planet all throughout the cosmos fought battles using Pokemon. 3. By the time the sequel starts, I feel that combat would get pretty boring. I dunno how the games do it, but I don't think this RP would hold water if all you did was fight Pokemon trainers and enemy Pokemon in every fight. Hence the reason why every other kind of enemy exists. Hell, hence the reason why other character classes that don't use Pokemon exists. If I didn't throw new challenges your way, I'm certain that Pokemon Umbral would've ended rather abruptly probably over a half year ago. Those're my reasons. If you don't like 'em, don't let the door hit ya where the good lord split ya. I'll have a look at your latest PM again, Geminex, and will give you a proper response. Last edited by Astral Harmony; 01-09-2011 at 06:31 PM. |
01-09-2011, 07:07 PM | #19 | |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Quote:
Look, I'm not trying to tell you how to run your RP. But, and there is always a but, this just seems weird. Your reasons are valid, to some degree! But if you're trying to avoid ridiculousness, having people fight battles with trading cards is not the way to go! There is an entire webseries that consists entirely of making fun of that kind of thing! And they're right! Yugioh abridged. Check it out. That's one of my problems. As soon as people start using trading cards to have tumultous battles, there's just this undercurrent of ridiculousness. And I'd sorta like the plot of the sequel to be taken a bit more seriously than this one is. Which still isn't much, but you know. Baby steps. And sure, let's keep the battles interesting. You're good at that! But why this way? Creating a completely separate system and crowbaring it into the existing system... That'll be overcomplicated, I'm pretty sure it'd be one hell of a hassle to balance, and, honestly, I don't even think it'd be that interesting. It'll add an additional factor to consider, and feature a whole new ruleset to wrap your mind around. But other than that, it won't add any depth to the tactics, or require any thinking that we don't do already. So it won't make it more interesting. More arduous, maybe. I'm not saying I want to fight pokemon all the time. That'd be stupid. I want the system to be complex and intriguing as much as you do. More, in fact. But we've achieved a lot of that already, particularly if we iron out the rules some more. And thing is, you're GM. You can throw anything at us, any kind of foe, enivornment, situation. You can generate tons of interesting complexity within the system that we have. I mean, there are RPGs with less complex battle systems than what we've got going, and they can make hundreds of battles intriguing. We can do the same. There's no need to add more complexity. And if we ever do want to, I'd much prefer to expand on the old one, y'know? Cause we've been using it, it's familiar, it works. And there's tons of room to expand. I'd much rather add read tactical combat with attack ranges and terrain and movement speed and maybe even action points, than just throw in some card-based system. Cause that's where room for complexity and interesting battles is. Also, the latter would, I think, make the actual role-playing aspect of this game way more interesting. Since descriptions of the characters' actions would actually be relevant again. But that's just an aside. Point: I think card games are silly, they wouldn't serve your purpose. Also, the system seems really well thought out. Seems kind of a shame to waste it on us. And this is not me telling you what to do. This is a player giving his opinion on a proposed change to a game that he has spent an excessive amount of time thinking about. |
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01-09-2011, 07:36 PM | #20 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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I can't believe you're saying card games are silly like that's a valid argument.
Dude, we're in a Pokemon RP here. Y'know, catching impossible deadly abominations in tiny spheres and using them for friendly battles. We pretty much left silly and fucking steamrolled into ridiculous the moment Gamefreak made the first games. There is no defending your position, here. More specifically, this is Umbral and nothing makes sense ever, much to my own chagrin. In any case, AB. Eldys is from another planet? Like, when you first said she was from another world I assumed her world was in another universe entirely. Since you chose to introduce the Kimonos and the Netherworld and said that the Kimonos traveled between worlds doing good deeds, it was pretty clear that they were travelling between universes. Because one place like the Netherworld serving as a nexus between universes is a slightly easier pill to swallow than a nexus between planets in one universe. Knowing that, yeah, I kind of assumed that Eldys was from another universe since it made sense you'd want to use that particular plot device. But I'm ranting. To sum up: Eldys is from another planet within the same universe our characters are in? And the Kimonos are from another universe entirely?
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
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