02-01-2012, 03:19 PM | #11 | |
Birdy Bard
Join Date: Sep 2007
Location: Japanland
Posts: 501
|
Quote:
Albeit I apparently did miss the point though cause I'm DEEERP and that you'd need a payload of 7 to use dual pistols and a rifle.
__________________
Signature Placeholder. Last edited by DanteFalcon; 02-01-2012 at 03:44 PM. |
|
02-01-2012, 03:49 PM | #12 |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
|
Well fair enough. My reasoning was that, since armor is a big investment, weapons capable of countering armor should be an investment as well. But yeah, 5 or 6 doesn't really make a difference.
The only reason I mentioned it is that Earl has his sniper rifle weighing 4, which isn't right either way. |
02-01-2012, 04:45 PM | #13 |
Not bad.
|
I had all the character stuff, but then there was an error so I lost it, so for now reposting my stats.
Character Reflex: 3 Accuracy: 4 Economy: 3 Engineering: 4 Focus: 2 Computers: 2 Mech Payload: 6 (3*2) Armor: 3 (2+1) Speed: 3 (2+1) Generator: 2 (1+1) Backup: 2 Specialties Combat Primary Weapon Specialty: Assault Rifle Target Analysis Industry Repair Circuitry Logistics Signal reading Last edited by CABAL49; 02-01-2012 at 05:45 PM. |
02-01-2012, 04:48 PM | #14 |
Birdy Bard
Join Date: Sep 2007
Location: Japanland
Posts: 501
|
Doublechecking your mech math Cabal
3+2+2+2+2=11
__________________
Signature Placeholder. |
02-01-2012, 05:14 PM | #15 |
Cinderella
|
Edited, not much use for any more payload and am pretty reliant on my speed so another backup system.
__________________
Time to bust out the glow sticks! |
02-01-2012, 05:46 PM | #16 |
Not bad.
|
My bad. Made some edits and forgot to add everything up.
|
02-01-2012, 06:33 PM | #17 |
Birdy Bard
Join Date: Sep 2007
Location: Japanland
Posts: 501
|
Aldurin and Overcast both are approved. If something else is wrong with either then I'm really out of it and not paying attention.
Cabal your stats look fine now so just waiting on bio there. New Industry specialty being added to the list, posting it here. Note that all bio's can be changed to remove or add new specialties until the game actually begins even if approved, just let me know if you change one. Discuss, let me know if you have any concerns. Power Reroute: Power fluctuates through the mech to different parts of the body, improving its physical capabilities as they are used. Melee and Movement mainly. This comes at the cost of making the Mech weaker to EMP as if it was 1 generator lower. Menarker also created an edupad for use which I'll be adding to my signature shortly.
__________________
Signature Placeholder. Last edited by DanteFalcon; 02-01-2012 at 11:08 PM. |
02-01-2012, 11:23 PM | #18 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
|
*This is one of the best picture I can find under short notice without getting a total bishonen.*
Name: Gilroy Easton Age: 29 Description: 6'1, 155 lbs, skin color, Dark brown eyes. See above for general idea of facial structure. An arrogant and proud demeanor with a cruel expression to anyone who would try to give him shit or contradict him. Backstory: Gilroy is a self assured and proud elite, raised under his father Roy who was extremely wealthy and influencial among powerful men for his supply of mining and metal-smelting facilities but had no patience for "human rights" or the "enlightened intellectuals" that sought to give power to the lazy and shiftless majority. For many years, he raised Gilroy in masculine activities, especially those of vehicles and weapons, those industries being his proudest patrons of his entire metal industry. The son grew to be slowly on par with Roy's arrogance, although his interests and growth all pleased the aged father, who rewarded him frequently with extravagant gifts. Gilroy knew all too well that his father was continuing his ambition through him, but that didn't bother him at all. For that matter, the degree of power that he controlled just by using his father's name enthralled him as he all too easily grasped for power and prestige wherever it could be grasped. When the war started and giant humanoid mecha became employed as weapons of combat, Gilroy demanded of his own father for a mech of his own. Roy became fearful for the first in ages, and agreed only if Gilroy would pilot one of his own choosing. One which inevitably was packaged with large armor and high evasive and defensive capabilities to safeguard his own progeny. Hopefully he'll grow tired of the war and the dangerous and tedious hard work like a dull fad... Mech Design: See Above. Coloration is Dark Green and Black. -Character Stat- Reflex: 6 Accuracy: 2 Economy: 6 Engineering: 1 Focus: 2 Computer: 1 -Mech Stat- Payload: 2 (4) Armor: 3 +1 (4) [6 when Shielded with no corresponding speed drop] Speed: 2 +1 (3) Generator: 2 + 1 (3) [EMP Reduction is 2 due to Power Reroute] Backup: 1 Payroll Usage: Mace: 1 Shield: 3 (Specialization) Remaining Payroll: 0 -Abilities- Mace Specialization Shield Specialization Mobility Power Reroute Jammer Economy Upgrades: -Melee Mods- Sharpened Spikes (mace): +1 armor penetration. Electromagnetic propulsor (mace): Can magnetically propel the mace to double the damage done for one attack per round, but reduces the actions available to 1 next turn. Reactive Magnetism (shield): Upon heavy contact (an attack with the shield) the opponents weaponry is temporarily magnetized to the shield (with some exceptions; edged melee weapons and flamethrower off hand) causing the target to lose 1 action the following round. Due to the nature of the attack focusing more on the weapon and being a shield bash there is a chance the attack will do no damage. -MISC Upgrade- Jumpjets2: Use in combination with a move action. Move distance is multiplied by 1.5, before speed modifier. Terrain does not affect you. Alternately, move 100 metres of vertical movement. Using jumpjets counts as 'moving at an angle' for accuracy calculation. System uses 2 slots (comes with 1 charge), every additional charge of fuel costs another slot. Each jump consumes one charge. Photosensitive paint: Decreased chance of visual spotting by enemies, as well as -1 enemy accuracy at high range. Last edited by Menarker; 02-10-2012 at 09:34 PM. |
02-01-2012, 11:37 PM | #19 |
Who am I again?
Join Date: Jun 2008
Posts: 595
|
> Alice Moriya {CLOSED}
Last edited by Relm Zephyrous; 02-04-2012 at 07:48 PM. |
02-02-2012, 12:19 AM | #20 |
Birdy Bard
Join Date: Sep 2007
Location: Japanland
Posts: 501
|
Obscure and Menarker are both approved. Total approved count up to 4. Unfinished ones are
Cabal Relm Geminex. Brings that up to 7. At absolute most I'll accept 8.
__________________
Signature Placeholder. |
|
|