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Unread 12-09-2013, 01:13 AM   #11
Krylo
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Quote:
Originally Posted by Grandmaster_Skweeb View Post
moonbases are best bases. It saddens me that as of tomorrow I'll lose everything due to the beta wipe. The edge is taken off due greatly in part to the overhauled combat system. Which will be a HUGE welcome.
I actually hate what they're doing with the combat overhaul. Armor pen needed tweaking. It was too integral, and needed more gradation on how it affected damage across enemies, and an RNG added to it.

However, removing it entirely and going to more health and more damage with no armor pen whatsoever, is throwing the baby out with the bathwater.

Having 13 defense and a 14 pen weapon, I can look at them and go, okay, planets 12-15 are where I should be (and 14/15 I should stay inside at night). With a little more gradation so that high end increases a few levels with skill, the system would have been perfect.

Dropping it to just health and damage may, or may not, take care of the problem with planet difficulty ramping up/down too suddenly, and messing up progression, but it will definitely make it more difficult to tell which planet difficulties you're okay going to.

Also, dropping enemy gradation from 10 levels per sector to easy/medium/hard is a reduction in content, regardless.
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Unread 12-09-2013, 05:49 AM   #12
Arcanum
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I had to improvise, but at least it's finished before the wipe.

edit- apparently steam's cloud-4 isn't among the allowed image hosters. Guess I'll have to be not lazy and use imgur.
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Last edited by Arcanum; 12-09-2013 at 05:52 AM.
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Unread 12-10-2013, 11:14 AM   #13
Ryong
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Having just started playing, then finding a prison and getting loaded on weapons:

I have no idea why these goddamn parrots are so good at rock throwing.

Also, multiplayer is buggy as fuck, which I guess I should've expected.
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Unread 12-10-2013, 06:45 PM   #14
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Default Don't know why this takes a wipe but Tiy said so on his twitter, so.

There's probably another wipe so be prepared for that.

As that steel weapons do about 5000 damage, so there's clearly something messed up in whatever algorithms they used to come up with damage numbers.

---------- Post added at 05:45 PM ---------- Previous post was at 11:28 AM ----------

Update: Apparently hot-fix shouldn't break saves, thus meaning no wipe. Also it's uploading now and should be available soon.

Also, which one of you fucks is this. I refuse to believe someone took that name who wasn't from this forum.
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Unread 12-11-2013, 10:12 AM   #15
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multiplayer is buggy as fuck, which I guess I should've expected.
strange, my server is running without a hiccup. Sure there's a slight memory leak, but optimizations are coming down the pipe. I got 16gb to abuse sos not too terribly bothered.

Also, old radiators from USMC prisons? goddamn amazing heaters for bases n shit. 2x3 block space with a huge heat radius. Using one on my snow planet base and planning to grab more for expansion.
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Unread 12-11-2013, 11:21 AM   #16
Revising Ocelot
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Also, which one of you fucks is this. I refuse to believe someone took that name who wasn't from this forum.
It's more like the traditionally incorrect format than our version. It could be Dubya himself.
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Unread 12-11-2013, 06:54 PM   #17
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Outpost Banana-popsicle is well under way.

The center radiator? its heat radius gives out just before the bottom right corner of the workshop stairwell. They're well worth the 400 pixel re-printing fee.


Patch is live: some undocumented changes
  • New items
  • Fixed shotgun energy consumption
  • Fixed low tier armors not feeling different
  • Shields are more powerful
  • Impossible to be hit by multiple projectiles at once
  • Gun Balancing
  • Smelt unrefined wood to create charcoal (10:1)
  • Search is no longer default input in crafting view.
  • Fixed fall damage.
  • There's also other stuff that Tiy didn't list, likely on purpose.

Last edited by Grandmaster_Skweeb; 12-11-2013 at 07:23 PM.
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Unread 01-04-2014, 12:56 PM   #18
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Unread 03-07-2014, 12:38 PM   #19
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So. I was thinking about running a multiplayer server in Starbound... is there any way to do it that don't involve Hamachi?
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Unread 03-07-2014, 03:00 PM   #20
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Open the required port (don't recall it at the moment) and go to starbound's directory then run the starbound_server appropriate for your OS platform. It can be a bit of a memory hog after a while, so either restarting it every so often or having a lot of ram helps.
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