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Unread 02-09-2016, 01:50 AM   #11
DanteFalcon
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The harder part is fitting them into the setting for one of the countries though it wouldn't be too out of place in a couple of them (it would actually make a lot of sense for one in particular). So the short version is I'm okay with the concept of ninjas, if you want a custom class there will be struggles in finding an appropriate sprite along with all the other considerations (promotions and such).

To make a clarification, the setting for this isn't really at all related to the existing Fire Emblem ones. It's a lot of fragmented countries with strained relationships with each other, but none are related to the games. So, knowing those stories won't really be beneficial to understanding the game.
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Last edited by DanteFalcon; 02-09-2016 at 05:49 AM.
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Unread 02-09-2016, 12:37 PM   #12
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I can always make a character with rigid loyalties who kills for money without calling them a ninja if we're going to have class changes and such. I suppose I'll have to wait until you have a sign-up written and we know what systems you're using to tackle the details.
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Originally Posted by DanteFalcon View Post
knowing those stories won't really be beneficial to understanding the game.
Oh, I wasn't reading them expecting we'd team up with Marth and Roy to defeat Ike's army. I was more after what kind of tone/scale/motifs/genre/etc. that one should expect when considering Fire Emblem. You wouldn't want me to roll in here with a space marine or a Sanrio mascot, right?
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Last edited by phil_; 02-09-2016 at 12:42 PM.
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Unread 02-09-2016, 12:41 PM   #13
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A ninja at heart is just a very dedicated assassin anyway.
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Unread 02-09-2016, 12:48 PM   #14
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Yeah, but there's "This guy works for an employer but is more loyal to their master/village/whatever," "This guys keeps secrets well," "This guy is a sword, not a person," stuff that comes as an assumption from wearing dark pajamas, whereas I have to demonstrate similar stuff if I drop the label and duds. So some freedom is gained and some is lost by taking on the longer title of "mercenary assassin."

Like I said, I'll wait and see what Dante has in mind for character sign-ups. Might change my mind completely and be a naive princess fighting for justice, who knows?
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Unread 02-09-2016, 01:45 PM   #15
Wizardcat
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Why not just be a ninja and use whatever class fits mechanically best. Ya don't stop being a ninja just 'cause your class says Thief or Assassin or whatever.

Also, dragons are totally gonna be playable, right?
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Unread 02-09-2016, 03:44 PM   #16
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If by Dragons, you mean Wyverns.

By which, yes, I believe there are Wyvern Lords (which I'm thinking of playing, although no reason there can't be multiple) and Wyvern Knights.

Although you're not so much playing the dragon as their rider... although the idea of reversing the roles so the rider is just a noob and the dragon is the noble soul sound too hilarious to let go. I mean seriously, a dragon is pretty much already dangerous on their own. And unless the rider is capable of doing something different from the dragon like casting different magic from the dragon, the rider on top is often redundant, especially if his primary contribution to a fight is in melee. =3
(Although all of those details will likely be ignored for the purpose of making the rider sufficently cool enough to roleplay.)

Last edited by Menarker; 02-09-2016 at 03:50 PM.
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Unread 02-09-2016, 06:01 PM   #17
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Plus there could potentially be people who eat rocks to turn into animals (and dragons). Fire Emblem has a lot of odd stuff (time travel, zombies, walking around with three bows and an axe in your pockets) to draw from when taken as a whole.

Also there are totally ninja in the latest FE, not that I'm intentionally pushing for them to be a thing as hard as it appears I'm pushing for them to be a thing. Like I implied in the previous paragraph, there's no way everything from Fire Emblem can be in this game in a coherent way.
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Unread 02-10-2016, 06:04 AM   #18
DanteFalcon
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Most of my sprites come from the GBA games so things like ninjas I lack which circles back to the problem listed prior. Even so this is enough tentative interest that I feel comfortable opening up a sign-up thread. I'll leave the primer here (for those of you who remember the game years and years ago, it's literally the same primer).

I will say that I am totally up to be tweaking balance (and fixing things like Rogues not actually having listed stat caps). Also the durability system this primer has is a complete joke, we'll be using one more in step with the actual games, with the exception that everyone has an infinite use iron weapon (Fire, Lightning, Flux, Heal all fall in that category as well).

Characters will be built on 28 stat points. There is room for a singular Lord who will have some slight lore creation rules (to be explained in the sign-up), and can be built on 33 points. If more than one person wants to be Lord we'll be going by application based on what I think works best in the system, in the case of a tie it's who finished theirs first. The Lord player will have some decision making powers primarily in the tie-breaker scenarios or "I'd like to move the plot along now so can I have a decision on what we're doing?"

Primer to be found here
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