08-04-2004, 02:56 AM | #11 | |
Pure joy
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Quote:
FF6: It's also supposed to work if you sketch Gau on the Veldt. Be careful though. I think you *can* get Leo or even Kefka, but they will be pretty messed up. Also, there's supposedly a good chance all your savegames get deleted. If you want to avoid problem, it's best to not use the Sketch command at all. I think there's a documentation on this on gamefaqs.com. |
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08-04-2004, 09:07 AM | #12 |
Toasty has left the building
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Actually, this is a pretty sad glitch that happened to a friend of mine.
On Final Fantasy VII, he decided to beat Ruby Weapon "the manly way", i.e. without doing anything like mimicing Knights of the Round the entire battle or any other "cheap" ways like that. Anyway, the next day, I see him at school, looking kind of depressed. I ask him, whats wrong? The answer "Last night, I fought Ruby Weapon. I killed off everyone in may party but Cloud so I could control who would fight him. I fought for 3 hours. But I won! But...after I won, the battle didn't end. It just sat there, and Cloud's gauge filled up again, but there was no target. So I thought maybe if I bring everyone back, so I did...it didn't work. So, now I have to do the entire battle over again. I think it should only take me an hour and a half this time because I know what stragety to use." Sad...very sad.
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08-04-2004, 10:28 AM | #13 |
TechTV Fan & Bot Designer
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Mario Kart
I thought of another Really Sad Glitch.
I usually beat everyone I can play aginst in Mariokart Vs Battle (I suck at the actual races) but in the Block Fort I had the Pleasure of finding the way to fall off the map. If you back up at any corner it will actually consider the position point of your cart to be thin enough to get between the walls of the block and drop you down the hidden pit under each Block Fort tower. Oh I almost forgot if you get the angles right you can also bump people thru those corners with a Koopa Shell. It only costs you a baloon but it is unusual to fall beneath a "solid" structure. Oh about the infinate climbing: you can do that in just about every game with a gravity or Megga jump cheat. The cheat will either make you fall slower or jump higher, but in both cases the time allowed for a jump command stays the same. So you can just keep repete jumping and get higher than any druggie imagined.
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:bmage: Febreeze is no match for the power of the Farce, Proof of that is in every banter between Sosa and Brian. Fellow TechTV Fans Miss the Web site look here and remember. http://www.nuklearforums.com/showpo...17&postcount=1 TechTV Images Archive Most of my images are either in my AOL space, I got with my account. Or hosted, thanks to ImageShack for Free Image Hosting |
08-09-2004, 11:33 PM | #14 |
TechTV Fan & Bot Designer
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I know it's been a couple days, but I did think of another fun glitch. If you time your enterances and exits into towns and areas in many 2.5D games (NES, SNES, GB, GBC, etc.) it will have you walk your characters preprogrammed route thru other characters.
It's really fun when you stop in the same space where someone else is standing. Then in some games the other character will keep turning in all dirrections, trying to get out of your way, but be trapped by your footprint, that is ment to keep them from moving into your space.
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:bmage: Febreeze is no match for the power of the Farce, Proof of that is in every banter between Sosa and Brian. Fellow TechTV Fans Miss the Web site look here and remember. http://www.nuklearforums.com/showpo...17&postcount=1 TechTV Images Archive Most of my images are either in my AOL space, I got with my account. Or hosted, thanks to ImageShack for Free Image Hosting |
08-09-2004, 11:33 PM | #15 |
Bob Dole
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My favorite glitches are the level gaps in GTA3 and VC. They are these little spots in the game where two textures don't quite meet up correctly and you can see blue between them. When you jump through them, you appear to fall for a few seconds, then the ground just magically appears.
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Bob Dole |
08-09-2004, 11:41 PM | #16 |
Friendly Neighborhood Quantum Hobo
Join Date: Mar 2004
Location: Outside the M-brane look'n in
Posts: 5,403
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I remember in Mario 64 you could back flip right after you left a door and end up stuck in it. I don't think there was any reason for it though.
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08-10-2004, 12:10 AM | #17 |
Raving lunatic
Join Date: Nov 2003
Location: DNE
Posts: 238
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Odd that nobody mentioned Super Metroid yet.
Mockball: dash, jump, press down holding jump button, morph as you hit the ground. Gives you the speed of a speed dash while not actually requiring you have it. Exploited to get Super Missiles early and by Red Scarlet. Zebetite glitch: freeze one of the floating circles in the zebetite room and I forget what else, blowing out all the zebetites. Exploited in low percent runs. Murder beam: while Mother Brain's head lay on the ground, equip all the beams (done by selecting Spazer, moving to Speed Booster, and pressing left and selecting Plasma simultainiously), and fire a charged shot point blank. Mother Brain will suffer during the entire match. Exploited to shave off minutes of game time. Reset glitch: in the long room in Crateria (second room you go to after landing), shoot open the door at the bottom, equip all beams except Wave, fire, and (barely) make it into the next room. If your game didn't crash, you're probably in the right room. If you make it to the next room, you've just reset the game. Not really exploited, just fun. Blue suit glitch: kill Maridia's boss with a Shinespark. Now enemies die on contact and you can charge a Shinespark anywhere (only once, then you lose it). Don't dash, as you will lose it. I'm trying to exploit this to skip the Space Jump without using the next glitch. Glitch I don't know a name for: if you start to jump underwater, pause immediatly, and unequip the Gravity suit, you'll jump higher than normal. Exploited to skip Space Jump. Spike glitch: if you hit an enemy or spike and hit jump and the direction opposite of which you're facing, you'll somersault backwards a long way. Exploited (so far, only) by Red Scarlet. That's all the Super Metroid glitches I feel like posting right now. There are more.
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When the issue is not critical to the life of the society, yet the youngest offender, the smallest offender, must get a brutal, life-ruining penalty in the same way as the hardened and wicked offender, you are unfit to be legislators and unfit to be in charge of human beings, human lives in a civilized country. |
08-10-2004, 06:10 AM | #18 |
Back, But Gone Soon
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Two bugs for Morrowind!
The first, it only works on the original XBox version and an unpatched PC Version. To get a bounty off of your head, no cost: Join the thieves guild prior to bounty. Once you have the bounty well placed, go back to the Thieves Guild place in Balmora, and go up to the bartender who pays off the bounties. BEFORE YOU TALK TO HIM, drop all of your $$$. Then talk to him, and it will take 'imaginary' money from you, and pay off your bounty. Pick your gold back up, and leave, bounty-free. For the second one, this is a more sad one. In Tribunal, if you happen to get a character that can hold Stendarr's Hammer (the massive hammer that's in the Museum), once you get knocked down with it, you can never get back up. Even if you unequip it. You have to reload to a point where you weren't knocked down. Sad =[.
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The toothpick holder. Ingeneous technology at its best. |
08-10-2004, 09:22 AM | #19 |
Goomba
Join Date: Aug 2004
Posts: 18
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Never seen either of those Morrowind Glitches, but the one that always got me was when you would do something (jump, walk, enter an area, I don't exactly remember) and fall through the floor. You'd keep falling until it decided you died, or something. Of course, it could be interrupted with the console cheats, but it was still annoying.
Then there were the annoying random closes of the program, but that's not quite what's being discussed (I think). Another point on Morrowind: Not a glitch, but annoyingly odd. In Tribunal, I understand the whole not levitating thing to avoid leaving the city, but the invisible roof was just annoying. When I got the expansion, I had already powergamed enough that I was at 100 Luck, 120 Strength, and over 100 Acrobatics. I could get up to the outer walls, but then I would just stop and get a little message saying that I can't leave the city that way. I know, not a glitch, but it was horribly annoying in its lack of in-game logic. |
08-10-2004, 10:15 AM | #20 |
Internet-Mage Chicken
Join Date: Mar 2004
Location: The Internet.
Posts: 490
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One time, a friend of mine brought over his M-card so we could play PSO with his characters on my file. When we were done, we went to put his character back into his file, and the card came up as damaged so we didnt send him back. When we turned the system back on, his character was back on his file, for some reason, but, the transfer character was still on my file. So basicly, we just did the impossible and coppied a character on an online game file by accident. So then we gave all of the items from the one on my file to the original and doubled his inventory.
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Chicken Time! |
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