08-24-2011, 02:35 PM | #211 |
Fight Me, Nerds
Join Date: Oct 2008
Posts: 3,470
|
Generally when you see a nest of anything hive-centric/communial you are already knee-deep in the thing nesting at that point. Nests sit at the relative center of the territory, or bordered by obstructions.
Look at fire ants. The real ones. One mound of those things can have a working territory of anywhere from 10-20 feet depending upon the food source and rival populations. Do you know how far 10 feet is for a thing the size of an ant? I would have to own my neighborhood, and that might not be big enough to scale. This is what we are talking about, this area contains all the Deathclaw spawn markers in question, easily avoidable. I was even generous on the size of it given they never spawn that close to the Hunter's Farm, they can just wander that far south chasing geckos and raiders. Some of that territory is invisible-wall blocked hills, too.
__________________
|
08-24-2011, 02:36 PM | #212 | |||||
I'm not even in the highscore.
Join Date: Jul 2005
Posts: 667
|
Quote:
Quote:
Quote:
Quote:
Quote:
It was strikingly similar to how Final Fantasy 13 placed you on a linear path before it really opened up the world to you. That's not a great comparison because they're rather different games with different mechanics, but I simply mean that, for a roleplaying sand box game, it felt like there was a remarkable lack of options from the get go. Pretty much, yeah. I've already explained above that I can deal with giant radscorpions. Cazadores are somewhere in between for me. Their sting seems more effective than the radscorpion, come in larger packs most of the time and they're still faster, but they have zero DT and it's fairly easy to cripple their wings. Either way, yeah, they'd have been better than deathclaws.
__________________
Read my blog: http://preposterousprose.wordpress.com/ A Visual Novel: http://www.youtube.com/watch?v=uMPXrfdZ-vo&feature=plcp Buy my book http://www.amazon.co.uk/I-Plagiarize...dp/1629890081/ |
|||||
08-24-2011, 02:45 PM | #213 |
Fight Me, Nerds
Join Date: Oct 2008
Posts: 3,470
|
I figured it was generally assumed when you heard a place had a nest of something nasty, you avoided that place as much as possible.
Unless you think bees are only found and dangerous if you stick your head in the hive.
__________________
|
08-24-2011, 02:53 PM | #214 |
I'm not even in the highscore.
Join Date: Jul 2005
Posts: 667
|
I don't expect to be told there's a beehive in my garden and then find a swarm in my room.
I think it's fair to say, I have the most unpopular opinion...
__________________
Read my blog: http://preposterousprose.wordpress.com/ A Visual Novel: http://www.youtube.com/watch?v=uMPXrfdZ-vo&feature=plcp Buy my book http://www.amazon.co.uk/I-Plagiarize...dp/1629890081/ |
08-24-2011, 03:08 PM | #215 | ||
Objectively The Third Worst
|
Quote:
Take a look at the map Marc posted. There's a road straight up there that's well beyond their area. At that it sounds like you were fighting them wrong. Short of the best of the best you can't toe to toe a Death Claw and survive long. You either take them out at a distance, punch them to death before they can strike or get somewhere they can't reach. Stick to the cliff face along the wall and you'll find places you can jump along that they just plain can't get up.
__________________
Quote:
|
||
08-24-2011, 03:24 PM | #216 | |
History's Strongest Dilettante
|
Quote:
It should have been more possible to improvise a solution at low levels there. Having the Deathclaws form a solid wall was irritating.
__________________
"There are worlds out there where the sky is burning, and the sea is asleep, and the rivers dream. People made of smoke and cities made of song. Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold. Come on, Ace; we've got work to do!" Awesome art be here. |
|
08-24-2011, 03:26 PM | #217 | ||
I'm not even in the highscore.
Join Date: Jul 2005
Posts: 667
|
Quote:
Quote:
When I reloaded, I did just said 'screw it' and went on to primm, since I'd only really been exploring at the time anyway. As I said, it just sort of hurt my overall experience that I ran into them at such an early stage. I came back later with a sniper rifle and took care of them, and the ones in the quarry, but it was irritating that it felt like the game for forcing me to continue with the story before I could fully explore the wasteland.
__________________
Read my blog: http://preposterousprose.wordpress.com/ A Visual Novel: http://www.youtube.com/watch?v=uMPXrfdZ-vo&feature=plcp Buy my book http://www.amazon.co.uk/I-Plagiarize...dp/1629890081/ |
||
08-24-2011, 04:41 PM | #218 |
Fight Me, Nerds
Join Date: Oct 2008
Posts: 3,470
|
It is unfortunate you felt it was forcing you, and even more so your refusal to listen that it wasn't because alternate paths existed in the same direction. It wasn't keeping you from getting through to Vegas through the north path, it was keeping you from going around the area the Quarry is at.
To explain from the FO3 vantage, it is like complaining you can't get to the Republic of Dave because OO is in the path, and then ignoring everyone saying you can just as easily go around OO, just mind the mirelurks and bears.
__________________
|
08-24-2011, 05:14 PM | #219 | ||
I'm not even in the highscore.
Join Date: Jul 2005
Posts: 667
|
Quote:
Quote:
__________________
Read my blog: http://preposterousprose.wordpress.com/ A Visual Novel: http://www.youtube.com/watch?v=uMPXrfdZ-vo&feature=plcp Buy my book http://www.amazon.co.uk/I-Plagiarize...dp/1629890081/ |
||
08-24-2011, 05:17 PM | #220 | |
The Straightest Shota
Join Date: Nov 2003
Location: It's a secret to everybody.
Posts: 17,789
|
Quote:
I've fought lots of Deathclaws roaming past Old Olney because they happened to chase something out of town or whatever other silly AI reason. Died a couple times to them as well.
__________________
|
|
|
|